Sounds like all cars. Ban?
Then I guess no cars should be allowed in the game, because every car is overpowered compared to another, and every car is about as realistic as the X1.
Utterly bad game design that serves no purpose.
Because the X cars have nothing to do with idiots online and the point of the game is racing.
Good, unlocking cars is boring. Racing cars is fun, so the X1 shouldn't requiring unlocking.
Wrong, it would be more gratifying to put the disk in and drive whatever. I got the car by doing the challenges. You can check my trophy date. I don't care. It was a waste of time when I could have had the car for no effort.
Pointless.
And the X1 isn't?How are all the machines overpowered in the game? They are all separated from each other in terms of performance points, Horse power or weight if you don't want to deal with the PP system.
You can, you just need to handicap the FGT.You cannot race a Civic against an FGT if you want a fair fight.
Which is why the X1 is the hardest of all cars to use to ruin a race.In a room, the host can limit certain vehicle parameters,
So?Also, an 8G plus machine that can go over 450kmh with a V6 engine producing 1500HP and a huge fan attached to it is not my idea of a practical race car. It doesn't even exist to begin with.
Which is all that is necessary and solves every possible problem. PD just needs to provide more options.With GT5 you can already limit them by restricting PP or HP/Weight, mostly in race rooms.
No this is a completely backwards idea. It's like saying that LMP's should only be able to race LMP's. Or that Skylines should only be able to race Skylines. No. The host chooses what goes. I don't need you telling me how to run a race, especially if what you're suggesting provides not a single positive benefit to anyone.But they really should be in a class of their own as Dan mentioned, it's not a bad idea to have an option to separate them from the really high powered machines. This would make way for X1 only rooms, which can give the machine an actual use.
I've raced it against LMP's in a fair race, so that isn't true. There is also a video on Youtube where one is raced against a Fiat 500 in a fair race. Like any other car, it can race against any other car and there is no reason to issue pointless limitations on it. In fact pointless limitations should be avoided everywhere in the game.This machine can only really race against itself,
If it was gone, the FGT would far outmatch. If the FGT was gone the LMP's would far outmatch... the Lotus Elise would far outmatch...it far outmatches every other car in the game.
Every car in the game.And to be honest, not everyone can drive this thing effectively. Otherwise it's quite useless and extremely obnoxious.
If we're not forced to touch GT Mode at all, fine.This machine should be a bit challenging to obtain, atleast in GT mode.
It doesn't have to be. This part should be optional and only done voluntarily.Part of playing GT is working yourself up from just a few grand of credits, winning all sorts of historic and interesting machines along the way.
It has the same use as every other car. I've raced it against other cars. I've raced it against itself. It never felt any different than racing anything else.the X1 isn't that much useful for racing anyways.
This is a good way to make it not useful for racing. Just make it so that no one can get it.It should be a hard to access machine, limited to a certain high level event, enduro or completion percentage.
You can still have this, there just needs to be a separate mode for unlocking things. I like simulators because driving is fun. I don't anticpate being able to afford a 2000 car garage in reality any time soon, so have 2000 cars for $60 at no effort is quite appealing. I don't want to spend $60 putting myself to sleep by making a useless credit counter go up. I'd like to drive.I like having something to work for in a videogame. It keeps me playing until the end. It was quite a pleasant surprise the time I got the 25% and 50% completion machines in GT4![]()
A-Spec can only ever be a waste of time as far as I'm concerned, but I realize that others have different opinions. As long as both sides can be satisfied, I think PD should try to accommodate them.I was disappointed that I couldn't win anything interesting in GT5 though, I could basically buy everything if I had the necessary credits. It turned A-spec races into a waste of time as nothing interesting could be obtained from it like in the older games![]()
So?
I'm still waiting to see why the car isn't realistic. Fans have been around forever. 450 km/h cars have been around even longer. 1500 hp engines aren't unheard of. Newey might have been taken things and used the best case, but nothing on the car to me seems outright impossible.
Why did you ignore the part about the car being able to pull 8G's in a turn?
Fighter jets pull 8G's and the pilots are almost at the point of blacking out.
They just did handle it in the above videos. Air Racing is probably a good template for X1 racing.Yes, they have G-suits which inflate certain parts of the suit to prevent the pilot from going unconscious. This is impractical for a racecar. Pulling G-forces this high on a track with lots of turns in a race would leave the drivers with serious injuries. The human body is not capable of handling this kind of abuse.
Why are you there. Tell me why the X1 has to be in that situation at all. I hope for next year F1 cars are designed to be safer when they rally race, I don't think they would survive hitting a sand dune at 200 mph.And I haven't even spoke about the crash scenarios (which there will be). The fan on the car is only useful when the car is extremely close to the ground. Say you ride up against the curbstones on the Nürburgring GP course.
Where are these numbers coming from? Also realize that the more downforce you have, the harder it is to leave the ground. Even after you've left the ground, you can still have downforce.When you lift the car off the ground, the fan is useless and when you're doing 120 around a hairpin turn, the outcome won't be pretty.
You could ask Mercedes Sauber, or Auto Union. They've done 250+ mph runs. I could ask why the X1 would be on a straight long enough to go that fast. I also wonder what makes the X1 automatically eject people through canopies.What if you're doing 250 MPH down a straightaway and your brakes fail? Yes, it's happened with prototype cars in the past doing 200 MPH, but in a very small car like the X1 with a large canopy overhead, you'll fly through the canopy and die.
Tires have always been my biggest issue. Do tires exist that could handle the performance of the X1 lap after lap? Certainly not any tire that could be considered 'soft' anyway.
They could be thrown away after 1 lap. That's what happens with entire engines in drag racing.
GT has tons of problems. You can do 24 hour races in F1 cars. You can do 24 hour races in F1 cars and finish the race with no gas, you just won't win.But that doesn't happen in GT5. If we're talking about how feasible it is to do what the X cars do in game, on a real track, then it's not very realistic is it?
Are there tires in the world that would allow the X cars to lap the Nurburgring in under 4 minutes?
Tires have always been my biggest issue. Do tires exist that could handle the performance of the X1 lap after lap? Certainly not any tire that could be considered 'soft' anyway.
Closest I can even think of is the ones used on Land speed cars as they seem to withstand the constant loads sustained at or close to Mach 1.
GT has tons of problems. You can do 24 hour races in F1 cars. You can do 24 hour races in F1 cars and finish the race with no gas, you just won't win.
I don't know if such tires could exist, I don't think they could, but as far as I know the 4 minute lap time comes from GT5, which is a very poor source for "actual" X1 lap times.
Closest I can even think of is the ones used on Land speed cars as they seem to withstand the constant loads sustained at or close to Mach 1.
This wouldn't be a fault of the car, more of the physics engine. The X1 is as "bad" as all the other cars in the game. Reliability means nothing, grip levels are hard coded (so cornering, braking, and accel are no where near accurate). Ride heights don't seem to do anything for aero, and aero of the car isn't adjusted when it's at a significant yaw angle.Yes this is true but including a car that just physically couldn't perform the way it does in game is quite different IMO.
People do bring up laptimes quite often though. I agree with your statement. Weight transfer does not exist for any car in GT, nor do true grip values, or brake fade, or reasonable suspension, or aerodynamics.Well the lap time isn't as important as the performance and driving is.
The only source would be simulators since the car doesn't exist. GT5 however isn't a good enough simulator to tell you anything. If you wanted to know how the X1 would perform, you would simulate it on something that was actually designed for maximum realism. Every product that is today started off as something that only existed on paper/computer. Even in that initial state you could say many things about those products.I'm not sure what other sources you have for the virtual X cars given they're only in GT5.
Alright I'll address it. Heavily restricted F1 cars already pull 5 g. They are not even at the limit of fanless downforce because underbody design is restricted as are the amount of types of wings They are also open wheeled which provides even further problems for downforce. Tunnel cars alone, without fans and with early wings dominated F1. Fan cars alone dominated F1. A ground effect/closed body/fan car isn't going to be limited to F1 performance.
And don't forget that the car never has to pull 8 g in the first place. I don't know why everyone simply ignores that fact.
Why are you there. Tell me why the X1 has to be in that situation at all. I hope for next year F1 cars are designed to be safer when they rally race, I don't think they would survive hitting a sand dune at 200 mph.
Where are these numbers coming from? Also realize that the more downforce you have, the harder it is to leave the ground. Even after you've left the ground, you can still have downforce.
You could ask Mercedes Sauber, or Auto Union. They've done 250+ mph runs. I could ask why the X1 would be on a straight long enough to go that fast. I also wonder what makes the X1 automatically eject people through canopies.
Right, but 8g isn't necessarily an arbitrary number. 5 g would be a lower bound.5g is not 8g.
Putting a lawn mower engine in it has no relevance correct. Building tracks for the car instead of assuming it has to drive on all existing tracks even if it doesn't make any sense does.Of course it doesn't have to pull 8g. Doesn't have to pull 5 g either. Doesn't have to pull 1g. You could put a lawnmower engine in it and let your granny drive it too. How does that bear any relevance to taking this fantasy machine anywhere near it's designed limits in the real world? Answer: it doesn't.
It would be huge error if the track had no curb and the car physically couldn't reach 200 km/h on the track.Why are you in the position of being on a curb at 200+km/h and losing most of your downforce in the blink of an eye? It's called driver error.
Air racing exceeds X1 forces handily. There have been zero fatalities.Your head weighs 160lbs. Your body weighs more than half a ton. Mistakes will happen much more often than they would at much lower speeds and g-forces.
There doesn't need to be a curb. If the fan loses suction, the rest of the car can make up for it. Active aero. It would only cost some drag. The car itself could also prevent you from exceeding its limits.Given that most of the downforce in the X1 comes from the fan suction and once the car gets up on the curb a lot of that suction and therefore downforce will disappear, if you are anywhere near the limits of the car, you will crash.
And the X1 isn't?
You can, you just need to handicap the FGT.
Which is why the X1 is the hardest of all cars to use to ruin a race.
So?
I'm still waiting to see why the car isn't realistic. Fans have been around forever. 450 km/h cars have been around even longer. 1500 hp engines aren't unheard of. Newey might have been taken things and used the best case, but nothing on the car to me seems outright impossible.
No this is a completely backwards idea. It's like saying that LMP's should only be able to race LMP's. Or that Skylines should only be able to race Skylines. No. The host chooses what goes. I don't need you telling me how to run a race, especially if what you're suggesting provides not a single positive benefit to anyone.
The X1 (and all cars) should be allowed anywhere, unless the host says no. If a hosted wanted, they should be able to set up a room for all cars (including X1) except for the Mazda Miata. Why are they banning the Miata? Because the host has final say.
I've raced it against LMP's in a fair race, so that isn't true. There is also a video on Youtube where one is raced against a Fiat 500 in a fair race. Like any other car, it can race against any other car and there is no reason to issue pointless limitations on it. In fact pointless limitations should be avoided everywhere in the game.
If it was gone, the FGT would far outmatch. If the FGT was gone the LMP's would far outmatch... the Lotus Elise would far outmatch...
Every car in the game.
If we're not forced to touch GT Mode at all, fine.
It doesn't have to be. This part should be optional and only done voluntarily.
It has the same use as every other car. I've raced it against other cars. I've raced it against itself. It never felt any different than racing anything else.
This is a good way to make it not useful for racing. Just make it so that no one can get it.
You can still have this, there just needs to be a separate mode for unlocking things. I like simulators because driving is fun. I don't anticpate being able to afford a 2000 car garage in reality any time soon, so have 2000 cars for $60 at no effort is quite appealing. I don't want to spend $60 putting myself to sleep by making a useless credit counter go up. I'd like to drive.
A-Spec can only ever be a waste of time as far as I'm concerned, but I realize that others have different opinions. As long as both sides can be satisfied, I think PD should try to accommodate them.
@sparkytooth I think you've hit the nail on the head with lobby options. GT6 definitely needs more ways to control all levels of cars in open lobbies instead of hosts having to police by observation. Things like toggling on and off car types like Race Car, Production Car, Tuner Car, Concept Car etc. And within each category also limit it to certain types of cars. Production cars, JDM only or Nissan and Honda only or whatever combination you prefer.
With proper parameters for inclusion and exclusion it would take care of any and all troll cars at the hosts discretion, unlike now, where it's generally either PP or Weight/HP or handful of other rarely used limitations around manufacturers and a couple of car types/series, which is too broad a focus to cover all types of racing.
Once that's done, you'll just be left with the trolls...lol..but at least they'll be in an equal car.
Why did you ignore the part about the car being able to pull 8G's in a turn? Fighter jets pull 8G's and the pilots are almost at the point of blacking out. Yes, they have G-suits which inflate certain parts of the suit to prevent the pilot from going unconscious. This is impractical for a racecar. Pulling G-forces this high on a track with lots of turns in a race would leave the drivers with serious injuries. The human body is not capable of handling this kind of abuse.
And I haven't even spoke about the crash scenarios (which there will be). The fan on the car is only useful when the car is extremely close to the ground. Say you ride up against the curbstones on the Nürburgring GP course. When you lift the car off the ground, the fan is useless and when you're doing 120 around a hairpin turn, the outcome won't be pretty. What if you're doing 250 MPH down a straightaway and your brakes fail? Yes, it's happened with prototype cars in the past doing 200 MPH, but in a very small car like the X1 with a large canopy overhead, you'll fly through the canopy and die.
About the V6s, I don't follow F1 to know but 1500hp+ (My X11 has 1530) from a V6 seems kinda ludicrous.
Next year there will be 1.6l V6's in Formula 1 that will put out about 700hp with a single turbo.
I can recommend this for further reading, on high G's in racing: http://csel.eng.ohio-state.edu/voshell/gforce.pdf
When it comes to blacking out, it's an issue in airplanes and banked corners, because the G's push you down in the seat and the blood gets pushed down from the head an into the legs. In a non-banked turn, blacking out is not an issue, but instead the neck is subject to heavy forces from the head and the helmet (which can be taken care of to some degree by designing neck support).
The human body is best suited to sustain horizontal G's, like when you're accelerating or deccelerating in a car.
Further on, high G's for a short period of time (like a narrow corner) is better than high G's for a long period of time (like the long banked corners of a NASCAR oval, or the Route X in GT5.
So X1's raced on NASCAR ovals would probably not be a good idea. X1's raced on circuits with narrow, unbanked corners (such as the road course on Twin Ring Motegi) might be better, because most of the G's would be from accelerating and braking, while cornering only occurs for short periods of time and with long straights between each corner.
As for the crash scenario, one could argue that wings are more dangerous than fans, because wings only work when the car goes forward. Catch a spin and you lose all downforce. The fan works in all directions, as long as the car stay near the ground. The fan also works at all speeds, while the effect of wings increases with speed (which also means that if you stay in the draft behind another car, your wings lose some effect, while the fan doesn't).
As for flying through the canopy, one must assume that the driver is wearing a seatbelt. F1 cars has neither roof nor canopy and drivers are very rarely flying through the air. Speeds of up to 500 km/h would require bigger runoff areas,
but racetracks has been changed continously as safety requirements have evolved, so it's not impossible that the same could happen in an X1 scenario.
So given the right type of track, adequate neck support and sufficient runoff areas, I'd call the X1 a plausible racing machine.