XBOX-Kinect Huh?

  • Thread starter Thread starter kieran177
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It is new and radical. Kinect is much, much more advanced, whereas the 'Eye Toy' was just a camera with some minigakes attached...
 
The Kinect really is a great piece of kit and its very advanced, don't let the fact it looks like a similar setup to the eye toy fool you because that was a basically a lo res webcam.

Kinect has already pretty much decimated Playstation Move (eye toy's successor) and it will soon be coming to PC's which will open up loads of possibilities.

 
Well the Eye Camera thing can do a lot of similar things as the kinect. I mean look at GT5 it can track our head and look around the cockpit. That's like what Kinect does, "Your body is the controller"

I mean they are both very cool but it is clear the no controller aspect is more for the Kinect.
 
The Kinect is a much more sophisticated piece of hardware, and is being used for a variety of applications outside of the XBOX already. Much like how the Wiimote was hacked to be an input device on the PC, people are setting up Minority Report like interfaces using the Kinect's more advanced system for tracking points in space.
 
This might be off-topic but,

I find it really hard to believe that there is going to be an XBOX next year and a PS4 the year after. I mean the Kinect and Move are pretty new I don't think it makes sense to launch new systems.

Also I don't see the appeal in the Wii U, I mean whats so special about it if its just catching up in the hardware department to current systems. That means the Next XBOX and PS4 are going to be better overall systems.

And the thing about the screen controller, I mean its cool but it seems pretty expensive. I'd rather a PS3 and pay a bit more for a Vita, they can do that dual screen stuff as well, and it looks pretty impressive the way its integrated with the PS3.
 
The Kinect has an array of IR motion sensors as well as the camera which allows it to map out the area in the camera's field of view in three dimensions instead of just two, so it can tell when things are moving toward or away from it. That, combined with the software that allows it to define your body as a skeletal puppet type thing, so it can tell what part of your body you've moved instead of simply that you have moved, makes it quite a lot more advanced than the EyeToy.

Shame the games for it all seem to suck, though, I've always felt that motion controls are a gimmick and won't catch on in any meaningful way, I have yet to see a Kinect game that looks like it might still be fun after 5 minutes.
 
Yes, the Kinect is more advanced but take into consideration that the Eye Toy came out in 2003, eight years ago.

I got my Eye Toy primarily because I wanted to use it on my PC. It was bundled with a dancing game, so incredibly boring that I threw it away. More advanced or not, it was the same concept as Kinect. It's way overhyped.
 
Yes, the Kinect is more advanced but take into consideration that the Eye Toy came out in 2003, eight years ago.

I got my Eye Toy primarily because I wanted to use it on my PC. It was bundled with a dancing game, so incredibly boring that I threw it away. More advanced or not, it was the same concept as Kinect. It's way overhyped.

Thank you someone gets what i am saying
 
You mean just like Move was "way overhyped"?

Regardless of when they EyeToy debuted, Kinect is finding support outside of it's (at least initially) user base. It's likely to be integrated within Windows 8 to control the Metro interface, and with Kinect 2 somewhere on the horizon it can probably evolve into a bit of a "studio" experience.
 
I don't give a damn about Move either.

Motion gaming is not something I'm an advocate for, I just can ascertain that having tried the Eye Toy back in 200X and the Kinect this year, they felt like the same thing to me, yet Kinect gets all the accolades and praises 8 years later.
 
That might be because Kinect is, once again, moving away from it's initial user base and has enough potential in that focus anyway.

You're only recognizing it one dimensionally; as a motion controller for gaming.
 
I get your point and you're right. I do only recognize it one-dimensionally because that's the area I'm interested in and the area it emerged in.

Didn't the Move also release some sort of SDK for teaching/general programming applications?
 
Thank you someone gets what i am saying

Don't post in thread till someone agrees with you. Contributing much?

I get your point and you're right. I do only recognize it one-dimensionally because that's the area I'm interested in and the area it emerged in.

So all the rest of the uses for the device don't matter because you don't care? :odd: Narcissism much?

The Eye toy is a joke in comparison, and the WiiMote and Move system are both a generation behind effectively.

Didn't the Move also release some sort of SDK for teaching/general programming applications?

Regardless, the Kinect is still far more versatile than the Move, which is just a glorified WiiMote more or less. There is an interesting technology that is more accurate coming from Razer and one of its partners, which uses magnetic fields for positioning and rotation, and thus is far more accurate.

The Kinect is far more useful in terms of an input device because it supports many, many points, unlike the Move.

 

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