- 2,487

- oshkosh/WI
- MrWilso92
all the maintenance going down soon suports the fact there really working on the game i mean its ALOT of down time scheduled.
DaLightninRacerGT5 is meant to be a SIMULATOR not a fun arcade game. "OH I don't like the Career mode, they need more events, I hate the standard cars, blah blah blah".
You buy GT5 to come as close to reality as possible without stepping in a cockpit of a real car. If you buy it just to have fun, then you made the wrong choice. Forza is a more "fun" game where it is more appealing to the average gamer than to the hardcore racing simulator. It is also cheaper than iRacing with almost identical results.
It is also cheaper than iRacing with almost identical results.
I'm going to open up a big can of "disagree" here, but I'm going to go through the trouble of explaining why.But some developers DO communicate with fans through an open and OFFICAL porthole. And the communities are better for it. Because you can point to others who don't, does that make it better? No, Tenacious, it makes it WORSE! I'm always amazed how GT fans can defend the indefensible.
So what?If he didn't, we wouldn't get any information at all.
I'm going to say that GT5 is, in the physics. I'm much more satisfied with a few niggling handling differences which are so minor people still debate them, while not spending as much as $200 a year to rent. But hey, if you disagree and like blowing money like that, it's a free planet.Are you saying Forza or GT is close to iracing.
Gran Turismo is mosly a single-player experience.
I appreciate that.I'm going to open up a big can of "disagree" here, but I'm going to go through the trouble of explaining why.
The result was a game which was still fun but terribly nerfed. Western firearms were way too weak, the A-10 pretty much had to be right on target to kill a tank, and was pretty worthless against anything but vehicles, grenades would only kill you within a 10' radius, the super-accurate headshot players pretty much reduced you to standing targets... yadda yadda. Every other combat game almost made it seem like Lazer Tag.
As I recall, Supercar Challenge was a major disappointment to many of the FC fans, in spite of a pretty solid user community tended to by a few in the dev team. How did all that community involvement work out?
Let me play out a scenario for you.
1. Kaz tweets everything they're doing. Not all of it sits well with the fans. They riot.
2. Kaz tweets bits and hints. Not all of it sits well with the fans. They riot.
So what's the difference here?
Fighting FOR standard cars? Well, that's just because you're loony.I know we're all disappointed over a lot of the things wrong with GT5. But do you honestly think that if we could know about all of this ahead of time that we could tell Kaz, "Heck NO," and get him to change his mind? I can tell you right now that you're dreaming if you think so. And that I'd be fighting like mad for those Standard Cars to be included that so many of you puke at.
And I could go on with a few other tangents, but this is enough for me to disagree with you open society folk. Even with GT5 being the weird game it is, I'd MUCH rather have it than a game designed by a committee of a million kids.
Says the guy who's happy over a game with only 15 Ferraris or so.Fighting FOR standard cars? Well, that's just because you're loony.![]()
Tenacious DI often feel like I'm in an alternate universe from some of you, but which allows communication between dimensions.