Yoshida (Sony Japan) - "It’s going to take a few years for PD next Project"

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After 5 years making , but still working on updating the games to live expectations? & have to wait few years for GT6?

PD , are u joking? right now there is no more 6 month per car model anymore...

Your an idiot. and everyone else who has the whole you took 5 years and created a crap game idea. Do you know how hard it is to make a game that performs,looks,and has as much content as gt5? im guessing no. And especially that they had to start all over again using a new engine, a new system, pretty much a new everything. With the foundation laid down. Gt6 will come about maybe in about the same time or sooner.
 
Your an idiot. and everyone else who has the whole you took 5 years and created a crap game idea. Do you know how hard it is to make a game that performs,looks,and has as much content as gt5? im guessing no. And especially that they had to start all over again using a new engine, a new system, pretty much a new everything. With the foundation laid down. Gt6 will come about maybe in about the same time or sooner.

Easy, my albino simian friend. Let's not jump to insults.

It is true that such exaggerated put-downs are tiresome, but the facts do speak for themselves. And people will take that whichever way suits them.

Besides, if you educate an idiot, another one springs up to take his place. I read that somewhere.

EDIT: You're not here to take over the world, are you? Do you know anything about that?
 
They said they were going to "make GT5 live up to expectations"
Whose expectations are they based on?

In the past only Kaz's expectations seemed to really matter ... I submit B-Spec and remote racing as exhibit A. But over the course of the last ten patches PD has demonstrated that do take some action based on the desires of the community. Things could be headed in the right direction from here on out.
 
Easy, my albino simian friend. Let's not jump to insults.

It is true that such exaggerated put-downs are tiresome, but the facts do speak for themselves. And people will take that whichever way suits them.

Besides, if you educate an idiot, another one springs up to take his place. I read that somewhere.

EDIT: You're not here to take over the world, are you? Do you know anything about that?

But hey at least that one idiot got education.
education is the only thing that matters in life and i dont mean school. i mean knowledge about our universe we live in and the way it works.
But back on track these people annoy me. They dont know how hard it is to design a video game. Let alone one on the scale of GT5
AND YES THE WORLD IS OURS MY PRIMATE LESSER!!!!
 
Man this is unbelievable. Do they never learn?

Kaz: "We set the groundbases with GT5, so you can have GT6 MUCH earlier", yeah right... -.-' Sony should realize that PD needs more manpower, GT5 is a GREAT driving simulator but in MY opinion, a MISERABLE racing simulator and a mediocore game.
Only left to say that they'll hopefully release GT6 on the PS4, bitches.

You know bro i said the same thing a few months back about having more man power and everyone thought it was a bad idea... looks like im getting the last laugh
👍👍
 
Extra man power does not equate to better product. It'll probably get done faster, yes, but not better.

Perhaps they did look for more man power but they didn't think there is talent out there.

Or perhaps Kaz is getting tax breaks from the Japanese government for being a small company, and doesn't want to incur more taxes for going larger.

Perhaps they like what they got, and are afraid of ruining it.

Whatever the case maybe, it's not the number of people you have, it's the quality of people you have.

So far, that little group of 150 people managed to merge the gaming world with the automotive world in ways that nobody could have predicted.
 
I stop playing gt5 because i got frustrated with the lack of content.( things to do in the game) and the fact that i never really drive any standard cars made the game suck even more for me... but from what this guy is saying and from what kaz is doing were gonna get another over hyped *** game... which is the only reason why gt5 is the best selling game because it was wayyyyyy over hyped
 
Extra man power does not equate to better product. It'll probably get done faster, yes, but not better.

Perhaps they did look for more man power but they didn't think there is talent out there.

Or perhaps Kaz is getting tax breaks from the Japanese government for being a small company, and doesn't want to incur more taxes for going larger.

Whatever the case maybe, it's not the number of people you have, it's the quality of people you have.

Yea thats why you interview ppl and ask for a resume so u get speed and quality
 
Yea thats why you interview ppl and ask for a resume so u get speed and quality

Maybe they did, and didn't like what they saw.

It's up to PD to make that call.
 
Well, they recently moved their studios from Tokyo, which might mean that a workforce expansion is on the schedule. But I do have to agree with sunbrownkid on the subject of quality, a bigger team doesn't necessarily translates into a better end result, sure you do get more content done, but the extra load on the staff translates into extra management and integration of said content.

A big team isn't effective if it isn't cohesive and working towards a predefined and very well delined goal. Smaller teams usually produce more focused and tightly packaged products, which is why Extreme Programming and Agile Methodology are so common nowadays. They usually doesn't apply to big gaming franchises since the sheer size of the project eliminates the benefits of XP, but still, illustrate the relation between team size and management results very well.
 
I agree with him too but u really telling me out of all the people in japan only 150 are skilled enough to work there>?/
 
I agree with him too but u really telling me out of all the people in japan only 150 are skilled enough to work there>?/

Out of a population of 300,000,000 there is only a few thousand special forces soldiers.

Example is whack, I know, but I think it's relatable...somewhat.

Can't think of a better one.
 
Out of a population of 300,000,000 there is only a few thousand special forces soldiers.

Example is whack, I know, but I think it's relatable...somewhat.

Really?? damm im bout to educate myself brb
 
I agree with him too but u really telling me out of all the people in japan only 150 are skilled enough to work there>?/

No, that is not the case. Usually, when you are hiring a specialist of some kind you do want him/her to identify with the culture, mission and values of the company you're working for, as well as to excel in each and every technical aspect of the job he will be performing. Also, you want to make sure that the new professional get along well with the team, so you do perform some micro-management to ensure the team is coping with the new member well.

Imagine now that you are adding five dozens of people to PD's offices within a month, how do these specialists blend with the existing workforce? How are their tasks organized and set? Who will induct and train them on the adaption stages?

See? That alone takes a lot of disallocation of workforce to train and accompany these new guys until they are a hundred percent at home, and mainly, demand a whole new lot of management to be done. You can't hire specialists in a hurry, the same goes for managers.

Point is, although you did raise up a valid question ( one that I did ask here many times too ), the expansion you're talking about is a huge step, couple that to the quake/tsunami events in Japan and all the rush in delivering new content ( mostly led by Forza 4's debut, I presume ), and that sort of reengineering is quite hard to be done right now.

Sorry for the huge post, I've had some experience in project management in my last two jobs and I just like to share some thoughts on the subject. ;)

I honestly expect GT6 to be an expanded version of GT5, much like GT4 was in relation to GT3. Not much different, only bigger and fixed in some points.
 
We already see what happen if sim game is churned every two years.

You can play the old version knowing that a better version is only two years away?

Since when did a two year release cycle become a bad thing for games (of any kind)?

I would say that is a better proposition than being stuck with a product for three - five years, not knowing when the product you were told you were going to get will actually arrive, I'm sure there are a few GT5's on the used shelves because people are bored of waiting for "that patch or that DLC".
Some people like having a schedule, it means you aren't unorganized and running around in circles should something go amiss. It can also lead to problems such as "Patching the Patch" if you are a game developer. Black Ops is another prime example.
 
Release GT6 on ps4 in my opinion (2013/2014), much more RAM available , better GPU etc etc .
GT5 on Ps3 struggles to maintain a steady 60fps , it has screantearing , and some awful shadows . Game still looks great most of the time but i dont want to see this problems in GT6 . It ´ll give time to PD create more 300 or 400 Premium Cars and a significant number of new tracks . Keep updating GT5 with some cars and tracks ( Spa :sly:) and new features .
 
Release GT6 on ps4 in my opinion (2013/2014), much more RAM available , better GPU etc etc .
GT5 on Ps3 struggles to maintain a steady 60fps , it has screantearing , and some awful shadows . Game still looks great most of the time but i dont want to see this problems in GT6 . It ´ll give time to PD create more 300 or 400 Premium Cars and a significant number of new tracks . Keep updating GT5 with some cars and tracks ( Spa :sly:) and new features .

The thing is, a new platform doesnt mean just more ram and gpu power, we saw with the PS3 how they hit the developers in the face with a complicated system architecture. If this happens again with the PS4, it would cause a real slow start all over again. PD just mastered the PS3 and a new console means that they can redo things all over again.

And "..a few years.." doesnt sound like 1-2 years, that sounds like a far distant point in the future. But by then MS is hitting the market with their next box and Forza 5.

I hope that this competition helps GT6 to become a real GT-experience.
 
The thing is, a new platform doesnt mean just more ram and gpu power, we saw with the PS3 how they hit the developers in the face with a complicated system architecture. If this happens again with the PS4, it would cause a real slow start all over again. PD just mastered the PS3 and a new console means that they can redo things all over again.

And "..a few years.." doesnt sound like 1-2 years, that sounds like a far distant point in the future. But by then MS is hitting the market with their next box and Forza 5.

I hope that this competition helps GT6 to become a real GT-experience.

By complicated, you mean "different" and "not especially well supported (for a time)". The XBox 360 uses atypical hardware, too, but Microsoft is so on the ball about these things (Developers, developers, developers etc.) that they made sure they had a decent support structure, and made minor tweaks to the production methods to make sure existing developers could jump straight on the band wagon. Added to that is the relative abstraction of the C# "language" and the libraries available for it, where memory management can be a thing of the past (yay, non programmers can program - like me!) whilst the PS3 requires you to schedule multiple threads and (SPE) memory allocations etc.

I'm sure by now most software developers have their own libraries to deal with this sort of thing on PS3, and it won't take (as) much to port this kind of thing to other hardware.
I think it was more just a shock to the system for those developers coming from ordinary threading hardware (like PCs, the XBox, prior PS consoles etc.) to something that requires parallel methods to get the most of.

The fact is, parallelism is the way of the future - serial throughput is reaching a limit already, and multi-core processing is fast becoming the norm. The problem is, parallel computing is "hard", and was relatively unexplored for this kind of software, so developers were reluctant to take it on.
That's changed, so the next consoles will heavily exploit parallel computing and so are more likely to be more "complicated" than the PS3, I think, and everything will be fine and dandy in both camps. Microsoft will probably still have the edge in developer support, though; they've been doing it far longer. Although I expect Sony will have learned from this, I just wonder if they'll actually do anything for non-first-party devs this time.

By the way: "Next Box"; excellent!

I may have made small mistakes on the details, and I'm sure a real software expert could tell you more.
 
This post said it best for me actually.



So sorry for 'wasting your time' guys. :sly: And flame wars between Forza and GT has it's own thread.

That post is irrelevant, Kaz and PD get respect from me UP to GT4, like in football you're only as good as your last game. GT5 has let the standard slip and PD are not doing all that a good job of sorting things out with patches either.

And in fact I think that Kaz and PD are showing very little "respect" to their customers with GT5.

Oh and on the sales issue, overall sales mean squat..."I" bought GT5 do "I" think it's great?.....I do not, how many more of those millions who bought GT5 think the same way as me?? Quite a few if this forum is a guide.
 
robbo6
And in fact I think that Kaz and PD are showing very little "respect" to their customers with GT5.

Care to explain how they are showing little respect to their customers? Because in my eyes updating the game and adding to it all for free is showing a ton of respect to paying customers.
 
Fixing bugs and writing some code for the seasonals is really alot of work isn't it? Hardly....getting no communication or signs of anything actually new and worthwhile is showing a lack of respect to paying customers...
 
Did I claim it was a lot of work? No, I didn't. I did however say they have issued patches to fix issues and added a lot more to the game than just seasonals. KY tweeted recently that they are working in multiple patches for fixes and additions including mid race saves. That's enough info for me, I don't need constant updates. That's far from no communication, even if it's not enough for some.
 
He's tweeting in Japanese (a language not widely spoken in the majority of countries GT5 is sold in) and it's rarely anything that's concrete or concise.

No you didn't say it was alot of work but you did make it out like the bug fixing (why the hell weren't they ironed out before release?) and seasonals was what has been taking up PD's time. We haven't even gotten mid race saves yet and it's unlikely we will before 2012 rolls upon us, fact is PD isn't doing anything remotely close to being an open book nor are they giving us anything other than 'possibles' (Kaz's tweets...).
 
I hope that PD will make some Patches ( not only bug fixis ) and DLC when they creating GT6 ;)
 
I think people should be directing their anger at Sony for the lack of intelligible communication, not Mr. Yamauchi.

Some people have a funny concept of respect, too.
 
Not one time have I mentioned seasonals or the amount of time they spend on any of it. I'm taking about additions like remote racing, mid championship saves, custom driving suits, adjustable transmissions, OCD and Seasonal events being added as an option (not the weekly update themselves), and whatever else has been added to the game through patches. These are all things that weren't in the original release (whether they should have been is a different issue) and have made the game better and a deeper experience.

@Griffith: is that last part directed at me?
 
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