No it's not what I was saying. Re read. The way we got here is what shows the bad project management. It's not about how many cars = good project management. It's about the goals, whether they were reached and if they weren't, why not and the result both in terms of final product as well as interaction with the potential consumer. You are all wrapped up in explaining your logic but not bothering to understand the logic of the point being made.
And what you seem to fail to comprehend is that you can do some parts poorly and others well. It's not a black and white situation where poor project management necessarily means the game will suck.. It's not like doing one aspect poorly means the whole project fails. So your whole line of logic behind how great GT will lbe does not address bad project management on this front.
You are still repeating the same thing over and over, it doesent matter how you formulate and reformulate your idea, you are basically blaming polyphony digital of bad management because they didnt achieve 1000 premium cars in 6 years of development time and with 80 million $ of budget.
And again YOU ARE WRONG as I showed several times in this topic.
take this definition of management (wikipedia) :
"Management in all business areas and organizational activities are the acts of getting people together to accomplish desired goals and objectives. Management comprises planning, organizing, staffing, leading or directing, and controlling an organization (a group of one or more people or entities) or effort for
the purpose of accomplishing a goal. Resourcing encompasses the deployment and manipulation of human resources, financial resources, technological resources, and natural resources."
1/ how the hell do you know what was the goal and purpose of polyphony digital with GT5 ?!!! unless you are a member of polyphony digital repsonsables, (which obviously you arent), than you have no idea about the goals of polyphony digital, so your judgement about the bad-good management has no scientific value.
who told you polyphony digital wanted in the beginning of the project to model 1000 premium cars and not just 200 ?!!!!!!!!!
in the opposit we have a lot of proofs to think that wasent the goal of polyphony (GT HD project being GT4 standard cars in 1080p resolution, the 6 months per car rule known since the first attempts of polyphony to model premium cars, only 140 staff, the only 60 premium cars of GT5 prologue after 3 years of development, the japanese march 2010 release date...etc etc etc)
all those facts point out that polyphony never intended modeling 1000 premium cars for GT5, they knew since the beginning they could never achieve this number of premium cars for GT5. But we could never knwo for sure what happened at polyphony unless someone working there tell us.
the point is : blaming polyphony of badly manage their resources to model cars, is pure bias, and an opinion having no scientific value.
2/ apparently you have no idea how game development works neither how a software development works in companies. let me suprise you and tell you a secret (is it really a secret ?) : there is no software project on earth, being a video game or anything else, where every goal at the beginning of the project is realized without any modification and compromise at the end of the project. NEVER
it is the nature itself of software development : pragmatism, experimentation, compromise, adaptation, evolution, innovation, solving problems,...etc it is how it works. I believe that polyphony like any other software company on earth tried all those things, in the process of developing GT5 I am sure they added some objectives, they deleted some objectives, they modified some objectives, sometimes they achieved better than what they expected, sometimes the opposit...etc.
and we have no idea what are the goals they achieved, the goals they abadoned, the goals they modified...so blaming polyphony of bad managing their car modeling process (which is a portion of the whole project) without knowing the insides of what happened at polyphony is pure bias .
3/ Instead, what us gamers could judge is simple : the game is good or not ? fun or not ? worth our spent money or not ? better than other games or not ?...etc ultimately thats what matters most for a company : satisfying your customers and gain a lot of money because of that.
so if you find 200 premium cars not satisfying for you, and you prefer the less detailed 400 cars of forza3, than simply stick with your forza3 and dont buy GT5, its simple, by doing this you could maybe show to polyphony that they badly managed their car modeling process, because they lost a customer (70 euros) due to failing to model 1000 premium cars.