Gamescom 2009

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Gran Turismo 5’s “Head Tracking” Explained

Shortly after Gran Turismo 5‘s feature list popped up on Polyphony Digital’s website, pandemonium broke out as everyone rushed to secure an accurate translation.  With the added excitement of the playable demo at GamesCom and our first look at damage, some pretty remarkable new features slipped under the collective radar.  We’re going to put the spotlight on one of them today which could have an major impact on the racing game genre across platforms: “head tracking” with the PlayStation Eye.

GT PSP Gameplay Shows Citroen GT, TVR Speed 12

Here’s one of the better-looking videos of Gran Turismo PSP gameplay footage via IGN, showing the Citroen GT competing against the infamous TVR Speed 12 at Suzuka.  Unsurprisingly, as with most journalists who demonstrate racing games, his skills leave much to be desired…

GT5 Prologue’s Motion Simulator at GamesCom

If you’ve seen lots of pictures and videos from the show floor at last week’s GamesCom convention, you probably noticed this full-size, Audi TT motion simulator running what appears to be a special version of Gran Turismo 5: Prologue.  While this isn’t the first time we’ve seen a motion simulator hooked up to a copy of GT (indeed, this same Audi was brought to the Leipzig Games Convention last year), you can only imagine how badly manufactures of consumer-grade “motion seats” would love to interface their own products with future GT titles…

Gran Turismo 5’s Damage a “First Step”

While most of us are still getting over the shock of seeing a damaged car in Gran Turismo, many others criticized Polyphony Digital’s work for not showing over-the-top destruction found in other, often more “arcade” racing games. Apparently, Kazunori Yamauchi himself responded to critics in his latest French interview with GamesBlog.fr, but we missed it the first time around without a full English transcript.

Gran Turismo 5’s Q4 2009 Release Date Confirmed

For those of you out there who still aren’t convinced of Gran Turismo 5’s pending 2009 release date, take a look at the game’s official brochure handed out at last week’s GamesCom convention. Snapped by RiseOfGames, the brochure was quickly translated by forum users – but you don’t have to be fluent in German to figure out what “4. Quartel 2009” means.  Via user G.T.Ace:

Gran Turismo PSP “Bullshot-Free” Image Blowout

Italian website MultiPlayer.it has captured a massive collection of Gran Turismo PSP screenshots, taking particular care to show us all of the new menus and game options.  You’ll see everything from mode selection screens, car selection screens, track selection screens, car trading screens, ad-hoc multiplayer screens, car/track info screens, settings, and everything in between.

Yamauchi Clarifies Questions About Damage

IGN editor Ryan Clements entered the GamesCom show floor this morning, and headed straight for the Gran Turismo booth.  After admiring the game’s new damage features, he got to talk with Kazunori Yamauchi and asked him to clarify some of the questions that were raised yesterday.  As many expected, not all of the cars in the game will feature damage:

Gran Turismo 5 Playable at GamesCom Today

An early walkthrough this morning of the GamesCom show floor has revealed Gran Turismo 5 will be in playable form today.  There are clearly two different types of displays for the game: one featuring PSP’s, and the other with steering wheels and HDTV’s.  We also have further confirmation from the Japanese “Express” magazine, which states that “”GT5 will be playable at Gamescom and next will be at Tokyo Game Show.”  Check out the video after the jump to get a closer look at the Gran Turismo booth (visible after 1:25)!