Here’s one of the better-looking videos of Gran Turismo PSP gameplay footage via IGN, showing the Citroen GT competing against the infamous TVR Speed 12 at Suzuka. Unsurprisingly, as with most journalists who demonstrate racing games, his skills leave much to be desired…
If you’ve seen lots of pictures and videos from the show floor at last week’s GamesCom convention, you probably noticed this full-size, Audi TT motion simulator running what appears to be a special version of Gran Turismo 5: Prologue. While this isn’t the first time we’ve seen a motion simulator hooked up to a copy of GT (indeed, this same Audi was brought to the Leipzig Games Convention last year), you can only imagine how badly manufactures of consumer-grade “motion seats” would love to interface their own products with future GT titles…
While most of us are still getting over the shock of seeing a damaged car in Gran Turismo, many others criticized Polyphony Digital’s work for not showing over-the-top destruction found in other, often more “arcade” racing games. Apparently, Kazunori Yamauchi himself responded to critics in his latest French interview with GamesBlog.fr, but we missed it the first time around without a full English transcript.