Gran Turismo 5: Prologue

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GT5 Prologue Gets New Lease on Life (Until September)

As you may recall, today (June 30, 2011) was supposedly the last for GT5 Prologue’s online services. For unknown and unexplained reasons, Polyphony Digital has announced the service’s end-of-life has now been delayed (yes, there’s a lot of jokes to be made there) to September 30, 2011.

End of Life for GT5 Prologue, Servers Close June 30th

On their Japanese website, Polyphony Digital has formally announced they’ll be pulling the plug on GT5 Prologue’s servers June 30th of this year. The game had a very good run, selling over 5 million copies since its release in Japan back in December of 2007.

Logitech Responds to Cheating in GT5:P Challenge

Since the Logitech Challenge cheaters were exposed, many of you have spread the word and contacted Sony/Logitech, expressing your anger with poorly-skilled drivers who were bending the rules to get ahead.  Now, we’ve got official word from Logitech on exactly what is (not) going to happen.   Chris Pate, Logitech’s Global Product Marketing Manager, stopped by the GTPlanet Forums:

Cheaters Ruin Official GT5 Prologue Competition

The Logitech Challenge in GT5 Prologue is well under way.  Unfortunately, though, with thousands of dollars worth of prizes up for grabs, it has attracted the attention of cheaters with no regards for fair play or clean driving.  The first week of competition ended on Tuesday, and GTPlanet’s own challengers are up in arms over the drivers who took the top positions by “wall riding” around the High Speed Ring circuit.  “Wall riding” consists of nothing more than exploiting the game’s physics engine to carry unrealistic speed through a corner without losing momentum.  The only skill involved is simply avoiding activation of the penalty system – a far cry from watching your braking points, turn in angles, and throttle modulation.

Coming Soon to Gran Turismo: Your Music (Or Not)

Since the release of Gran Turismo 1 in 1998, one feature has been on the wishlists of GTPlanet members everywhere: the ability to load your own music into the game.  With the release of the new PlayStation 3 firmware update 2.4, those dreams will finally come true.  The 2.4 firmware allows you to access the XMB PS3 menu while you are actually playing a game on the system, including all of the music that you’ve loaded onto your PlayStation’s hard drive.  As you can see from the video below, you simply turn down the in-game tunes (so they won’t interfere with your own, obviously), fire up the XMB, find your song, and hit the play button**.  Also, because the PlayStation 3 is backward-compatible with both PS1 and PS2 games, you’ll be able to take advantage of this new feature in every single Gran Turismo game released in the series.  Many of you don’t listen to music while you’re driving, but this is a very welcome addition to the games for those who do!  The new firmware will be available to download via your PS3 on July 2, 2008.