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Especially the lambo, she had that tendency to go sideways on exit. scary car to drive fast.
I didn't find oversteer in the Gallardo, if anything, some understeer, especially on aggressive corner entry. Same with my foot flat to the floor on corner exit, but then again I wasn't allowed to turn the TCS off so that probably affected things.
I've also had track time in a Ferrari F430 and an Opel Manta Rally Car, as well as a passanger ride in an Alfa 8C with a professional driver who was absolutely hooning the car around. GT6 is still missing some weighty feeling of both the cars and gravity in genereal in my opinion. Brakes are usually a little too good and don't suffer from brake fade either, sounds are an issue of course, and I just feel there is something not right about the feedback through the wheel, most likely due to a lack of tyre model.
Not trying to dump on GT6 here, but trying to replicate my experiences in game doesn't touch the same feeling I experienced on the actual race track.
For a console game on old hardware, with over 1000 cars to replicate, the game does alright to give a "it's sort of like this" feeling, but they'll always be room for improvement.