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Discussion in 'GT6 Drifting' started by ACGreen86, Apr 7, 2014.
at last something people were asking for!
gotta say thanks on this one
Just had a blast at Stowe, it's much better going for a wall tap on entry to the corner at the end of the back straight.
Plus you can cut any section out if you fancy.
Great for impromptu course changes.
Cant wait to have a blast at streets of willow now!
Actually... The Nordschleife, during the years of cars passing over it, has gotten quite slippery etc. The asphalt has degraded over time. I could be mistaken, and expecting too much from PD, but... It would be quite logical, that 'sections' that aren't part of the racetrack, would have more grip because the asphalt has degraded less.
In all honesty, I did Ascari, with an offtrack section, and yes there was a little difference, but it was marginal, at best.
So 1000HP Viper Logically should have no difference?
What about rubber being laid down?
I'm sure many parts of the Nordschleife have been resurfaced over the years. I'd be surprised if any of it was original.
I really dont understand the question? What has a Viper to do with the status of the asphalt?
Well, I can remember having read, or seen somewhere that it actually hasn't. Once again I can definitely be mistaken. Rubber, causes grip reduction over time. Which adds to my theory of the track having less grip than the off track section.
I meant that with a big power output wouldn't the two surfaces make a less noticable difference.?
This counts for every single off track pavement, not just nordschleife. I need to do a few runs to get used to it or to burn my tires off so i get rid of the grip. It can be annoying once you get back on the track and the lack of grip kicks in though.
Just more, I guess. Considering you're already lacking grip?
You've misread the post. Please read it again.
No I did not.
Want me to re-iterate? The Nurburgring Nordschleife has degraded over the years. This is something I'm pretty certain of.
Besides that point, COULD it be that other tracks, compared to their not used off track sections, have degraded too, which could be replicated ingame?
oooo that makes sense now.
I was saying this earlier in a lobby with regards to the off-track.
It's one of those rare times that I agree with Gonales
Where is that Mind blown meme of yours?
I don't think it has anything to do with track surfaces being more warn than then runoff areas.
If you got to Streets of Willow, the sections of track that previously had TCS have more grip than the normal sections.
Maybe someone who's been to Willow a lot would know better, but I'm pretty sure the shorter versions of the Streets get used more than the longer version...in particular the steeply banked right hander at the top of the course is skipped by a lot of weekend warrior car clubs. Same with when drift events are held there (when they aren't on Horse Thief Mile).
Rubber is laid down all over burg. This is good in the dry but in the wet the rubber releases oil and makes the track very slippery.
My mates Evo struggled to get traction in the wet because of this.
Good discussion going on. My 0,02 cents on it;
To be honest I haven't felt this diference between the "regular" track and the off track tarmac, but I only played for a bit yesterday and I'm on DS3. Have to explore further.
In terms of attributes and floor properties, at a first sight, i think it would be possible, if not easier, if PD just attributed the same to all types of tarmac in a given track, no ? From this perspective, perhaps it's deliberate, but imo not to distiguinsh them, rather to "penalize" the players for going of track (?), wich, although not being perfect, it's 1000x better then TCS off track, I think we all agree.
The question that raises is, in terms of realism; should the off track sections be grippier or slippier ?
In my opinion, GENERALLY speaking they should be slippier, simply because they tend to be dirtier. Willow Springs for instance, being a very dusty track, should obviously - at least to me - have much less traction off track.
I think what people are saying is the off track sections have more grip that the track. To be honest I couldn't tell a difference when I was drifting the off track sections yesterday.
The Daytona section felt weird. It gripped but yet it would slide out.
The kart/side sections at streets of willow have a rough surface from weathering and lack of use. It should be noted that streets of willow now has four different surface finishes. Grip will change change with temperature aswell in each section. I don't understand how there is a majority of people here who still don't grasp that grip levels change depend on location on track, humidity and temperature. Also, if you are complaining about the grip difference then be happy PD didn't simulate marbles on the track surface, you're in for a ride when you hit those.
Just had an hour long blat at streets of willow.
Once you get used to all the new lines and possibilities, it's epic for drifting.
Short courses, mega tight hairpins, long sweepers, all to be used or missed out as you fancy.
This is by far the best thing to happen to drifting in gt6 bar extended steering lock angle.
When I was drifting the off track sections on Willow, I couldn't tell the difference at all.
My steering feels heavier, with more resistance on the 'off track' link roads. Not noticed a huge difference at the rear end, slight maybe, but not huge.
On a side note, I'm getting no TCS on certain sections of grass /dirt at Stowe and willow. TCS does kick in in gravel traps, and some bits of dirt/grass, but other dirt /grass allows full throttle wheel spin with no TCS cutting in.
I can confirm this...I was rippin through the dirt at Willow, with no TCS. Grip might not be accurate, but there's no TCS indicator near the throttle indicator.
Anyone else also notice that dirt drops feel different now too? I'm finding the car is more predictable when doing dirt drops now.
This is serious fun.
Slow, but very technical. Great test of control, very hard to maintain momentum in the really slow hairpins.
Quick jaunt down to the proper turn 1 and 2 every few laps of the low speed course keeps things interesting.
Streets of willow is now a serious play ground for sideways antics.
I'm absolutely loving this lack of TCS, I genuinely can't stress how much fun im having at willow!
it just means we can drift better sections and make new sections
So yesterday my friends did a game of follow the leader on the streets of willow. Epic fun when you don't know what the drift train will do next.
I'm very annoyed that I can't go online.
I don't know if I'm ever going to leave streets of willow now...
Lots of mistakes, but here's a couple of minutes from my time at willow this evening.
I'm actually enjoying the hairpins at the last corner of Willows! But yeah there is a small grip difference.