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- SonictheH
As you know in GT5, gameplay runs at 60fps, but replays only ran at 30fps. If you look at GT3 and GT4's replays, they also ran at 60fps. What I wonder is whether they will stick to 30fps replays or buff them back up to 60fps.
The story of my GT5 "career". There NEEDS to be more options in GT6 for every part of the game.I think it would be nice if they gave you an option to change it. For example, bringing back GT3/GT4's dynamic cam which could run at 30 fps, and the normal replay could run at 60.
I don't know the technicalities of it, but the amount of FPS there are affects how the physics run. The more FPS, the more efficiently the physics are utilized, I suppose. If someone with knowledge on this can explain...For arcade racing games, I don't really mind 30fps games, but I don't like playing sims that run at 30fps like NFS shift, since it doesnt feel smooth enough for both gameplay and control
I don't know the technicalities of it, but the amount of FPS there are affects how the physics run. The more FPS, the more efficiently the physics are utilized, I suppose. If someone with knowledge on this can explain...
30fps is more than enough for videos. Ever watched a 24p movie?As you know in GT5, gameplay runs at 60fps, but replays only ran at 30fps. If you look at GT3 and GT4's replays, they also ran at 60fps. What I wonder is whether they will stick to 30fps replays or buff them back up to 60fps.
dr_slump30fps is more than enough for videos. Ever watched a 24p movie?
Of course! What's that for a question?Have you ever not?
dr_slumpOf course! What's that for a question?
Not every movie runs with 24fps.
Of course! What's that for a question?
Not every movie runs with 24fps.
Source? I know that some can project with 48hz, but that's not that comon atm.Did you know that practically no cinema projects at 24 Hz these days?
Duplicating frames doesn't make it better.In fact, even with proper film projectors, they were duplicating frames and "upsampling" years ago.
Why is that, do you think?
1. What is natural in your eyes?Despite 24 Hz being just as unnatural as 60 Hz, more people are used to it and, of course, being used to something automatically makes it "better". Maybe there's a lot to be said for the artistic effect of motion blurred cinematography, but this is a game we're talking about.
For replays? Cause that's what this thread is about.....An option for a constant 60 Hz mode in GT6 would be great. The 60 Hz mode in GT1 was pretty cool. It "felt" better, but at the time I didn't know why, which confused me because it looked so much worse, aesthetically!
Source? I know that some can project with 48hz, but that's not that comon atm.
Duplicating frames doesn't make it better.
1. What is natural in your eyes?
2. I didn't say it's better, and that was never the point.
3. We talk about replays........ of course, replays from a game, but cmon!
For replays? Cause that's what this thread is about.....
Tbh, i wouldn't mind if they kept it at 30...
the only thing they have to add is:
Who agrees?
- change gamespeed (half speed, quarter speed or percentage)
- add custom camera (like in call of duty: you can set marks at different times)
- option to hide name and flag from online saved replays
- option to be able to upload your replay (maybe to youtube, otherwise upload it as a mediafile and be able to download it after)
and how can we actually make this work?
I hope you don't mean permanent speed for the game? I don't especially like that too much as an endurance racer, as it would take out the whole prefix of that...
Replay:tup: Good idea... I never liked the GT 5 chapter fast forward style, as you couldn't go back..no i mean only in the replay and not ingame itself. like a function to take down the speed.
Replay:tup: Good idea... I never liked the GT 5 chapter fast forward style, as you couldn't go back..
Fire away.... But I'm not sure how successful it would be with two blokes complaining about itshould we try to get a petition or something going on?
this should actually be in there a long time ago
And now that I remember, GT1 had a 60fps option when you finished the game. You could do a time trial at SSR5 running at 60fps. If im not mistaken, a lot of the background was not present, as well as some track details. which means that yes, framerate does sacrifice other things.