Nitrof1
(Banned)
- 441
- Nitrof1 / GTP_Nitrof1
you can read it here
http://ps3.kombo.com/article.php?artid=6055
http://ps3.kombo.com/article.php?artid=6055
you can read it here
http://ps3.kombo.com/article.php?artid=6055
It would suck to have to wait a year to drive a race car with the new physics engine.
you can read it here
http://ps3.kombo.com/article.php?artid=6055
By that I hope he meant "console" driving games. Has he ever played NKpro, rFactor or LFS?
Its sounds like he's avoiding the flaws in his article. The FR and MR cars feel much more improved than before. IMO good for a console. The FF cars........well I think they still need work , neutral to understeer is is all I get no matter how I provoke them, no reason why I can't get a bit oversteer trail braking into a corner with all aids off you know?
By that I hope he meant "console" driving games. Has he ever played NKpro, rFactor or LFS?
have you ever played GPL, N2003, GH's GP series??
sorry but there will always be better options
Yes. The 3 ones he just listed are those better options.have you ever played GPL, N2003, GH's GP series??
sorry but there will always be better options
We haven't even played GT5, just Prologue, and no, Prologue is not the best SIM out there.i would still stick that GT5 is best SIM out there... those 100+ guys that create the game.. know their stuff.. they make best looking cars... best most realistic tracks... and i bet the lap times are most realistic to real life then any other game.. PC or consoles...
They spin out because they're hard to drive just like they are in real life. I, personally, find the S7Rs or the 911 RSRs the toughest, but that's how they really are.its the feeling.. is good i know since i play the games myself
but the cars dont seem to handle as good as they should in real life
whenever i play rFactor or GTR2 its too .. way too easy to spin out... just put lil more gas on a turn and ur can see ur back seats... its really hard to stabilize them even if you mess up a little... i even try geting mods and drinving slower cars... and almost same result..![]()
but at the same time... those games have some better qualities over GT series...
but in the end of the day ... ill say GT takes the win![]()
They spin out because they're hard to drive just like they are in real life. I, personally, find the S7Rs or the 911 RSRs the toughest, but that's how they really are.
As for mods, some mods are good, some aren't. Most of the LMP mods are really well done, so if you want something that's a bit easier, drive one of those. I'm practicing with the RS Spyder right now, and it's got an easier learning curve than many of the GT cars.
Super 7 Mod must have past by me.yeh man true.. i downloaded about a month ago a super 7 car mod and Porshe race cars mod
and i found myself easier with the porsche and pushing it to limits then the super 7 car ... and HP difference is HUGE...
all depends on mods and quality.. very true.
What's imaginary about 140hp, front-engine, RWD, and ~2600lbs.? That's a summary of the XR GT, and tells us that the car should behave like a real-world car that has 140hp, a front-mounted engine, RWD, and weighs ~2600lbs. It's as simple as that.With...LFS we're dealing with cars that are...imaginary. So most of us really don't know if the cars in the game are truly realistic or not.
What's imaginary about 140hp, front-engine, RWD, and ~2600lbs.? That's a summary of the XR GT, and tells us that the car should behave like a real-world car that has 140hp, a front-mounted engine, RWD, and weighs ~2600lbs. It's as simple as that.
The game even describes (and represents visually, in real-time) the suspension geometry of each car. There's also the various other specifications provided and the fact that the suspension/etc. settings use real units of measurement.
It's the specifications that make the simulation, not the 3D models and licensed names.
He's simplified it, but Wolfe has an idea, I've been involved in too many discussions to be bothered to go through it all again but LFS currenty has the most accurate physics model out there when it comes to driving sims. And Wolfe is right, it's the specifications not the licensed cars that matter. If you create a car that has all the same specs as a Mini Cooper S but isn't a Mini Cooper S, it will drive like a Mini Cooper S. Thoes are the principals Wolfe was describing in a simple way.