A Racing Driver's Perspective of Gran Turismo 5: Prologue

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Yeah, it's great read. Hopefully, we'll get a "meat and potatoes" car in Prologue. It would suck to have to wait a year to drive a race car with the new physics engine.
 

very nice article.. and many people believed ( well some) that GT5P is not realistic in terms of handling.. finally a real life race car driver did a review and put his thoughts in the game :)

and like the guys said... it wont simulate G forces on your body and piss in your pants when you miss out a turn and slam on brakes...

thank God for the reset button ;) haha



It would suck to have to wait a year to drive a race car with the new physics engine.


what do you mean by that? it would suck to have a new physics engine? sux the time? or sux that it will be whole new different level of realism from GT4?
 

nitro,as i said in another thread i also raced formula ford(and also some rallycars and turingcars)only some more years ago than you:sly:....loved reading your peace and totally agree with you....man,gt5 final game will be sooooo good that i have to have a good talk with my misses whwn the game gomes out!!!(can manage now,but only just...:sly:)......................seeya on the track online dude....did we met allready online?..cant remember...
 
well I've raced in some carting events but I'm not the guy who wrote that article.I can only wish to be him :S. I've just shared the link. I havent seen you on the track but its a matter of time to being at the same race. nowadays I'm usually at the daytona roadcourse event
 
Cough cough achoo!!
Sorry i'm allergic to B.S. and propaganda.
I qoute "no other racing game comes close to this level of physics detail".
Paid shill i might add. So it's started again huh.
 
"Light, mid-engine cars are the ultimate test for a simulation game then. They change direction quickly, and balancing them properly is a detailed affair. There are several cars that mimic this performance in Gran Turismo 5: Prologue, but none do it better than the '96 Lotus Elise. Its power may seem modest at 120bhp, but weighing in at just 720 kg (1587 lbs), the car is still quick and incredibly nimble; and because it has no bulky weight at the corners to betray its mid-engine design, it's a real freakin' handful.

You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does."


By that I hope he meant "console" driving games. Has he ever played NKpro, rFactor or LFS?
 
By that I hope he meant "console" driving games. Has he ever played NKpro, rFactor or LFS?

i play rFactor.. GTR2... but I havent play GT5P (just ordered my today)

and i must say.... rFactor is not that impressive in terms of handling... i let go of gas on high speed.. car seems to turn great.. if i press on gas to get the weight back to back tires ( mid engine car) the car seems to oversteer very OVERLY the top and thus spins car out...

trust me... if it was THAT frekin REAL.. even all the real life race cars would find themselves spin out on a turn

those games are great.. but not as sim as one might think
 
Its sounds like he's avoiding the flaws in his article. The FR and MR cars feel much more improved than before. IMO good for a console. The FF cars........well I think they still need work , neutral to understeer is is all I get no matter how I provoke them, no reason why I can't get a bit oversteer trail braking into a corner with all aids off you know?
 
Its sounds like he's avoiding the flaws in his article. The FR and MR cars feel much more improved than before. IMO good for a console. The FF cars........well I think they still need work , neutral to understeer is is all I get no matter how I provoke them, no reason why I can't get a bit oversteer trail braking into a corner with all aids off you know?

yeh... but i guess it all depends on a car and the way they build.. some mid engine cars handle like crap while others are spot on in real life.. notice he did not mention the R8.. just the really light weight lotus ...
 
i would still stick that GT5 is best SIM out there... those 100+ guys that create the game.. know their stuff.. they make best looking cars... best most realistic tracks... and i bet the lap times are most realistic to real life then any other game.. PC or consoles...
 
yes I played it and liked it too.
and there was a rumour that new GPL mod will be based on that nkpro engine.
but I guess it wont happend :/
 
have you ever played GPL, N2003, GH's GP series??
sorry but there will always be better options
Yes. The 3 ones he just listed are those better options.
i would still stick that GT5 is best SIM out there... those 100+ guys that create the game.. know their stuff.. they make best looking cars... best most realistic tracks... and i bet the lap times are most realistic to real life then any other game.. PC or consoles...
We haven't even played GT5, just Prologue, and no, Prologue is not the best SIM out there.

LFS, GTR2, & rFactor remain the dominant kings of that genre. I've driven the 24 Hours of Spa 3 times on GTR2, and it still remains to be the most realistic driving experience I've ever had. I can not imagine, even with 15 other cars, that Gran Turismo 5 could beat such an experience. There is nothing quite like driving a Murcielago R-GT or MC12 for 24 Hours in the rain at 7:30 AM in-game with only 2 hours left to grab those 6 remaining spots. The feeling it just unreal.
 
its the feeling.. is good i know since i play the games myself :)
but the cars dont seem to handle as good as they should in real life
whenever i play rFactor or GTR2 its too .. way too easy to spin out... just put lil more gas on a turn and ur can see ur back seats... its really hard to stabilize them even if you mess up a little... i even try geting mods and drinving slower cars... and almost same result.. :(
but at the same time... those games have some better qualities over GT series...

but in the end of the day ... ill say GT takes the win :)
 
First of all, in games like Live For Speed and GTR, the physics engine is very good but the mods arn't gaurenteed to be as accurate as the ingame content. Secondly, you can quite easilly spin a 150bhp rwd road car if you're pushing hard. In real life, real race cars are hard to drive, especially at the limit on slick tyres.

GT5:P is certainly a big point in the right direction. I wish it had standing starts or at least starts where the cars were in a grid formation rater than a stupidly spaced out line. Hopefully that will be sorted for GT5 though.
 
its the feeling.. is good i know since i play the games myself :)
but the cars dont seem to handle as good as they should in real life
whenever i play rFactor or GTR2 its too .. way too easy to spin out... just put lil more gas on a turn and ur can see ur back seats... its really hard to stabilize them even if you mess up a little... i even try geting mods and drinving slower cars... and almost same result.. :(
but at the same time... those games have some better qualities over GT series...

but in the end of the day ... ill say GT takes the win :)
They spin out because they're hard to drive just like they are in real life. I, personally, find the S7Rs or the 911 RSRs the toughest, but that's how they really are.

As for mods, some mods are good, some aren't. Most of the LMP mods are really well done, so if you want something that's a bit easier, drive one of those. I'm practicing with the RS Spyder right now, and it's got an easier learning curve than many of the GT cars.
 
They spin out because they're hard to drive just like they are in real life. I, personally, find the S7Rs or the 911 RSRs the toughest, but that's how they really are.

As for mods, some mods are good, some aren't. Most of the LMP mods are really well done, so if you want something that's a bit easier, drive one of those. I'm practicing with the RS Spyder right now, and it's got an easier learning curve than many of the GT cars.

yeh man true.. i downloaded about a month ago a super 7 car mod and Porshe race cars mod
and i found myself easier with the porsche and pushing it to limits then the super 7 car ... and HP difference is HUGE...

all depends on mods and quality.. very true.
 
yeh man true.. i downloaded about a month ago a super 7 car mod and Porshe race cars mod
and i found myself easier with the porsche and pushing it to limits then the super 7 car ... and HP difference is HUGE...

all depends on mods and quality.. very true.
Super 7 Mod must have past by me. :odd:
But yeah, a lot of the mods tend to differ. If you get the chance, download the ALMS 2007 Mod when it's released, and drive the R10. Perfect car, easy learning curve, and very fast.

Hmm, think I'm starting to stray off-topic, so I'll leave it at that. :)
 
This article seems more to me like a "hey Mr. Average Joe, I'm a racecar driver and I think GT5:P is pretty good" than anything else. I'd say the average GTP member is more knowledgable than the target audience he was writing for.

With that in mind, I wouldn't read too much into this.
 
Comparing GT5P to LFS or GTR2 is kinda unfair. With GT anyone with a licence can go to a dealership and test drive the cars in the game to see how accurate they are. With GTR2 and LFS we're dealing with cars that are either imaginary or very few have driven. So most of us really don't know if the cars in the game are truly realistic or not.
 
With...LFS we're dealing with cars that are...imaginary. So most of us really don't know if the cars in the game are truly realistic or not.
What's imaginary about 140hp, front-engine, RWD, and ~2600lbs.? That's a summary of the XR GT, and tells us that the car should behave like a real-world car that has 140hp, a front-mounted engine, RWD, and weighs ~2600lbs. It's as simple as that.

The game even describes (and represents visually, in real-time) the suspension geometry of each car. There's also the various other specifications provided and the fact that the suspension/etc. settings use real units of measurement.

It's the specifications that make the simulation, not the 3D models and licensed names.
 
What's imaginary about 140hp, front-engine, RWD, and ~2600lbs.? That's a summary of the XR GT, and tells us that the car should behave like a real-world car that has 140hp, a front-mounted engine, RWD, and weighs ~2600lbs. It's as simple as that.

The game even describes (and represents visually, in real-time) the suspension geometry of each car. There's also the various other specifications provided and the fact that the suspension/etc. settings use real units of measurement.

It's the specifications that make the simulation, not the 3D models and licensed names.

its not simple as that...

seems like you have no idea..
 
He's simplified it, but Wolfe has an idea, I've been involved in too many discussions to be bothered to go through it all again but LFS currenty has the most accurate physics model out there when it comes to driving sims. And Wolfe is right, it's the specifications not the licensed cars that matter. If you create a car that has all the same specs as a Mini Cooper S but isn't a Mini Cooper S, it will drive like a Mini Cooper S. Thoes are the principals Wolfe was describing in a simple way.
 
He's simplified it, but Wolfe has an idea, I've been involved in too many discussions to be bothered to go through it all again but LFS currenty has the most accurate physics model out there when it comes to driving sims. And Wolfe is right, it's the specifications not the licensed cars that matter. If you create a car that has all the same specs as a Mini Cooper S but isn't a Mini Cooper S, it will drive like a Mini Cooper S. Thoes are the principals Wolfe was describing in a simple way.

i know what he meant :)

but its not rally simple as putting some numbers in...
LFS is really great.. but there are still many aspects from making it a TRUE SIM
i know someday they will develop another LFS game :)
and yeh lets not get into the whole thing lol

and remeber.. GT is does not fall short in comaprison to LFS as well.. if it takes 6-8 months to make a car in Gran Turismo 5... that means not only pretty graphics and Nissan Name on GT-R... those guys really know what are they doing.. trust me
 
Like I said, I've been through this too many times to keep repeating myself, no one has said or will say LFS is perfect, it's far from the real experience but as things stand LFS is regarded as the most realistic physics simulation in a racing game. Ofcourse PD know what they're doing, but that doesn't mean what they make will automatically be more realistic than LFS, the LFS guys know what they're doing too. I'm no knocking GT5:P I love it, but I'm not going to say it's more realistic than LFS right now. GT5 might be I don't know but GT5:P at this point in doesn't feel like it is but haven't I seen much with regards to information on GT5:P's physics engine and it's complexity. I've read loads about LFS's.
 
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