American Muscle (Week 2): Seattle (w/ Results)

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kennythebomb
Although this may be true in real life, there have been threads that have debated whether or not springs in GT4 are true to real life, so it's trial and error really.

Agreed Kenny, PD have left probably the most crucial part to setting up the suspension out, tyre temperatures. I just thought I would offer some help to those who wanted it. 👍
 
Okay, I'm in. I am still in the test and tune phase though. My best T2 split time so far is a 1'08.0xx. I probably occupied the same space at the same time as bhawk's Chevelle. I bet that gets to be an expensive proposition.

Kenny: Am I on the right track with the semi-racing suspension and S3 tires as my major expenses? Should I save a few thousand towards something else and opt for the sport suspension? If I've got good tires anyway, do I really need an aftermarket suspension? Should I put that money towards something else and let the stock springs do what they can? I know I like having the ability to adjust camber, even the sport suspension allows that.

My choices in power are the oil changed 374, somewhere in the 380s, and 396 is the most as I can get for the budget. I've toyed with less power and a driveshaft/flywheel combination to transfer the power more efficiently. I am gearing limited, so adding power or spinning the engine quicker with less rotating mass do the same thing. It's thirteen one way, a baker's dozen the other. I wish the lighter weight parts would subtract from the overall weight, even if it is only 6 pounds (2.72kg) for the flywheel and about 15 pounds (6.80kg) for the driveshaft. That would be a programming nightmare though, because the game developers would have to weigh each individual component of a car.

In reality, C3s are close to a 50:50 weight bias and have independant suspension; the same frame sits under bigrew's 1963 C2. These characteristics are nice and all, but can be improved upon.

About ride height: For these city courses you'll want to ride higher than you normally would because of temporary apexes and sidewalks. Thanks to the stock tire sizes though, we get tall sidewalls. Set your height somewhere around 4.5 inches (114mm) and higher, to about 5 inches (127mm). On purpose built race tracks, drop the car as low as your shocks and springs will allow without bottoming out.
 
Hey sorry to upset jetboys but I just got a T1 20.857 and a T2 of a 1:05.178 but my Cuda is capable of a T1 19.695 which I did but my rear tires got upset over the tracks and spun me so I need to do a little more fine tuning and I'll be showing that big bird my tail lights :) I will admist it must take a TON of skill to move that bardge around a track as fast as he has I must give props.
 
Good to see the Cuda performing well!!! You've put me in the mood for playing around with my Z28.
 
92CorradoSLC
Hey sorry to upset jetboys but I just got a T1 20.857 and a T2 of a 1:05.178 but my Cuda is capable of a T1 19.695 which I did but my rear tires got upset over the tracks and spun me so I need to do a little more fine tuning and I'll be showing that big bird my tail lights :) I will admist it must take a TON of skill to move that bardge around a track as fast as he has I must give props.

:eek: :eek:

What do you feed that engine, steroids?! I was beginning to doubt my Cuda's ability to compete in the series and you come and whip that out. Kudos.

:bowdown: :bowdown: :bowdown:
 
PM sent..Also this car likes its camber

darkwind
:eek: :eek:

What do you feed that engine, steroids?! I was beginning to doubt my Cuda's ability to compete in the series and you come and whip that out. Kudos.

:bowdown: :bowdown: :bowdown:
 
20.190/1'06.287 are my new best splits, although they weren't set for my best lap.
 
My new best sectors are a 19.660 and a 1:04.305 setting my best lap so far. Replay is saved.
P.S. Who has the DS2 or DFP? Just wondering because I'm stuck with the DS2 currently.
 
92CorradoSLC
My new best sectors are a 19.660 and a 1:04.305 setting my best lap so far. Replay is saved.
P.S. Who has the DS2 or DFP? Just wondering because I'm stuck with the DS2 currently.

Wow....

By the way my setup for the guy who asked is:

Semi racing exhaust, racing chip, oil change, weight stage 1, racing brakes, sports. suspension, sports clutch, racing flywheel, driveshaft, wing.

I beat my previous time by a second today, so my best splits are:

20.215/1'06.344

Maybe .3 left on a perfect lap.
 
Finally some decent splits (for me)

T1: 21.003
T2: 1'07.000 (why wouldn't those miserable gods of GT4 let me have a 1'06.999?)

I know they're not necessarily competetive but I did achieve a personal milestone (final lap time) I was hopin' to get to ;) 👍

I know there's 0.2 to 0.3 left out there but I don't think I have the determination to get it...it took me 2 hours just to get 0.172.
 
Best times so far: 0'20.369 for section one and 1'07.260 for section two.

There's more time left in there. I screwed up the exit of the chicane immediately after the end of section one. I tinked it, lost 9 MPH and got thrown off to the right of the racing line. To still nail a low 1'07 after that means I could conceivably achieve a 1'06, maybe even a high 1'05 through section two.

Can I carry Dick Guldstrand, Don Yenko, Ron Fellows, or Johnny O'Connell as ballast? The first two guys know the early Corvettes very well, the latter two guys drive new model Corvettes (C5R/C6R) in the ALMS.
 
bleh, I've been cursed! Turned on my PS2 this morning and GT4 wouldn't load! Is it more or has that been happening a lot recently?
 
Kudos to the Cuda Driver! :bowdown:

I am amazed, ashamed and jealous all at the same time. I couldn't get anything out of that car. And now a newbie once again makes me look like the hack that I am.

Koly, I hope at the end of this competition that you will put together a list of competitior's cars and parts selections so we can all benefit from this series. If possible it would be great to have the settings used on the adjustable parts (for those that have them) for each track. I know that's a lot of work and too much to ask. I doubt people are sending in settings info anyway beyond postings here and I know that would be way too much work to pick throught the threads / posts. It'd be nice to have that sort of "help" relative to being able to improve my performance. Although I suspect different driving styles require different settings so it probably wouldn't be that much of a benefit. So forget I asked about the settings and maybe just publish a list with car / part combos if posible? I think you were planning to do that anyway?
 
A little advice from someone who has no business offering advice to a group that doesn't need any help.....

I've learned this lesson before....during license tests & missions but I forget it all the time and maybe, just maybe, it has some value to someone.

Relax, relax, relax and don't push so hard. The best way through the course is by figuring out how to use your brakes as little as possible by avoiding using too much gas...hard into a corner...means hard on the brakes...means lower exit speeds...loss of momentum. Modulate the gas...lift on the accelerator early to avoid smashing on the brakes. Patience helps too. This improves the times, reduces stress on both driver and equipment (not only the real life cars but the DFP too), and increases the fun factor. Same difference as stepping up to the plate and trying to kill the ball...it just don't seem to work.

So now that I preached to the choir...
 
goixoye
Kudos to the Cuda Driver! :bowdown:

I am amazed, ashamed and jealous all at the same time. I couldn't get anything out of that car. And now a newbie once again makes me look like the hack that I am.

Koly, I hope at the end of this competition that you will put together a list of competitior's cars and parts selections so we can all benefit from this series. If possible it would be great to have the settings used on the adjustable parts (for those that have them) for each track. I know that's a lot of work and too much to ask. I doubt people are sending in settings info anyway beyond postings here and I know that would be way too much work to pick throught the threads / posts. It'd be nice to have that sort of "help" relative to being able to improve my performance. Although I suspect different driving styles require different settings so it probably wouldn't be that much of a benefit. So forget I asked about the settings and maybe just publish a list with car / part combos if posible? I think you were planning to do that anyway?

A few guys are posting their settings already, but - yes - I'll be making these public at the end. I'd also like to see some of the faster replays from this sessions, not for verification purposes, but because I think there can be a lot to be learned here ... the handling and disposition of the car, cajolign it through corners, where to slide, where not to ...

Personally, in just a couple of weeks I'm learning a lot about the car and upgrades - not only what I should have got instead :ouch: but also what they do!
 
goixoye
A little advice from someone who has no business offering advice to a group that doesn't need any help.....

I've learned this lesson before....during license tests & missions but I forget it all the time and maybe, just maybe, it has some value to someone.

Relax, relax, relax and don't push so hard. The best way through the course is by figuring out how to use your brakes as little as possible by avoiding using too much gas...hard into a corner...means hard on the brakes...means lower exit speeds...loss of momentum. Modulate the gas...lift on the accelerator early to avoid smashing on the brakes. Patience helps too. This improves the times, reduces stress on both driver and equipment (not only the real life cars but the DFP too), and increases the fun factor. Same difference as stepping up to the plate and trying to kill the ball...it just don't seem to work.

So now that I preached to the choir...

I think this is sound advice and you can preach it to me as much as possible, because I still tend to go in 'hot' and last night I spent my time trying to slow myself down.

I think there are times and corners when you can benefit from sliding through the sucker, and other times when you do nothing but shave off time on the subsequent straight ... a lack of experience in racing means I don't know the difference :p
 
Just Curious....??????

I've read some posts where folks seem to indicate when they tap a wall they quit and start over. If I did that I'd spend all my time quitting / restarting. I just keep going, learning the course a little better I suppose....and making sure I don't get ahead of the ghost and wind up with a dirty ghost. I guess the rest of the lap is kind of a waste and maddening if you really nail the lap except where you made contact. How does everybody else do this?....kind of curious about peoples theories. I probably get 5 or 6 clean laps out of 20, if I'm lucky maybe one great one (by my standards of course).
 
If I tap a wall I will

a) Quit if I lost too much time and it's not worth pursuing my ghost,
b) Continue, if I'm only a little behind my ghost - or even infront - so I can gain some experience and perhaps experiement with the future corners to see where I can gain (or lose!) time.

The only time I outright quit a lap with a nudge of a wall is if it was too hard and I lose a lot of time or if I have the car and track down and I'm looking to shave off tenths ... if I've learned it, there is little point in continuing a dirty lap.
 
92CorradoSLC
Hey sorry to upset jetboys but I just got a T1 20.857 and a T2 of a 1:05.178 but my Cuda is capable of a T1 19.695 which I did but my rear tires got upset over the tracks and spun me so I need to do a little more fine tuning and I'll be showing that big bird my tail lights :) I will admist it must take a TON of skill to move that bardge around a track as fast as he has I must give props.
I must say old chap, great runs! :D I need to tweak the tranny and the ballast some more and see if I can better it at all. There was deffinite wheelspin coming off a good 6 corners...:yuck: I will be back later.
 
Koly you have my brothers car wrong he's got a 69 like the other vettes on the top area. just thought I'd let ya know.
As well as Since a lot of people have been asking me for my settings I'm more than happy to spred my knowlegde in hopes it help someone else. First thing first you have to take advantage of what your car has. Big Motor, Good Suspention. The Cuda has a big motor as these cars were build on the idea of small car(not to today's standards) big motor. All muscle cars are 2 door four seats with a hudge motor.. 396,440,427,454,etc...Hence the first muscle car the GTO. These cars are not all the muscle cars. Koly (no blame to her because this game would be more borring without these classics.) has more than just muscle cars in this group there are two corvette's that are sports car. Sports cars are well balenced two seaters and are notious for handling especilly the 69 with a 350. That gives that car a roughly 50/50 weight bias helping it handle from the factory. There are Pony cars which give a false sence. Pony cars are two door four seat big engine like the muscle cars but have a half decent suspention from factory. The two Camaro's and the Mustang (mustang, pony just a reminder). Basically all I did to get my lap times with the Cuda is take advantage of the cars strengths. This car stock has great power but no way of transfering it to the ground.
I Started by driving the car stock then realized this car gets some bucks to make it a good car. I used all my non HP money more for what I NEEDED 1.5 rear end to eliminate the 1-legger, tires to put power down, semi-race suspention, Full customize tranny. Then I drove the car it was very nice and controlable. so I added a supercharger giving me 614HP and 905TQ. and only 350 credits left. Now I have a car that can MOVE and still kinda handle as long as I don't put the power down all at once. Everything I did was on a (as I thought) need to basis I don't get the wants like a clutch, flywheel, or racing brakes (which are ALMOST as useless as putting hard tires on your car) Then I've been playing this game since Gran Turismo came out so I've had my fair share of time at the sticks. I try as hard as possible to be smooth. The car is rough but knowing its strengths is helpful. I hope that the next race isn't like this I wanna see a fight. Koly I love this car but I think award weight should be added or some form of reward penalty for the top drivers at the end of this...should we do another series after this. Thats all for now drive fast drive smooth, Win.
Bryan
 
Well prelim splits for My Cuda (oviously not tops but not bad either.

22:195
1:11:403
 
You bought some nice stuff 92... wish I had money to have done that. I guess racing brakes weren't a good idea :(

I'm like Kolyana on the tapping wall part.

When it comes down to corner entries, it varies. Sometimes it is best to come real hard into a corner, sometimes it is best to just take it easy, slow in fast out. Usually it is fastest if you can make the corner into one apex and one area of braking.
 
Very true and slidding is even slower yet. Holding a line thats gripping even if there is some tire screaching its still faster than drifting. I love drifting I watch it I do on GT4 but when it comes to racing I hold a strait line, well as strait as my cuda allows :). occationally late braking is faster than in slow fast out. its more like fast in till the last second then brake make the corner then on the gas before you even finish the turn. I did that going into the hard right at the bottom of the hill when I was on my hot lap.
Bryan

kennythebomb
When it comes down to corner entries, it varies. Sometimes it is best to come real hard into a corner, sometimes it is best to just take it easy, slow in fast out. Usually it is fastest if you can make the corner into one apex and one area of braking.
 
Hello Gentlemen. I have returned, this time with:

T1: 19.648
T2: 1'03.886
 
92CorradoSLC: Sorry this is the trouble of two SN's on one computer

Ladies and Gentleman the bird has set flight. I don't think the cuda is capable of thoes times I guess I have some work ahead of me.

I'm confused how you got that bird to go that quick. If you have any tips of how you straped wings and a jet to your car lemme know how you did it. :) nice job I now have work ahead of me to attempt to catch your car however I believe the cuda's times are not able to improve from where I set them before. Touché
Bryan

Jetboys427
Hello Gentlemen. I have returned, this time with:

T1: 19.648
T2: 1'03.886
 
Ballast's oversteer effect is countered by the 2-way LSD. It makes for a nice ballance... The car only (Pfft. Only.) weighs 3400 lbs. ust the right trany setup, and God's luck. :D
 
How can racing brakes not be a good idea? Even if it allows you to brake 5 metres later on some corners that's still a car length gained! Even on the slower corners, you might be able to brake 1 metre later and over a whole lap that adds up.

Personally, I think a few people might of gone HP mad, especially the people who brought superchargers. Anything pushing out over 600 HP on Sports Mediums was always going to struggle getting all that power to the road.

I only spent 6000$ on HP upgrades and transfered the rest over to Non-HP, as such, I'm barely putting out 500HP (503, from memory). However, having 500HP and Sports Softs means I'm getting great traction into and out of corners.

Just checking, and since when did the Cuda get $19,400 of HP upgrades and $26,000 of Non-HP?! That's enough for a Supercharger or NA II, and then some. And enough for Full custom tranny, suspension and other things including wieght reduction on quite a light car! (My car still wieghts over that, with it's wieght reduction :sick: )

I think we all know what car everybody will be choosing at half way :sly: . (I'll be taking the Shelby Mustang G.T. 350R, no one has taken it yet, that baby is mine 👍 )
 
92CorradoSLC
Very true and slidding is even slower yet. Holding a line thats gripping even if there is some tire screaching its still faster than drifting. I love drifting I watch it I do on GT4 but when it comes to racing I hold a strait line, well as strait as my cuda allows :). occationally late braking is faster than in slow fast out. its more like fast in till the last second then brake make the corner then on the gas before you even finish the turn. I did that going into the hard right at the bottom of the hill when I was on my hot lap.
Bryan

Actually.... :D

Controlled drifting is easily the best way to navigate through tight spaces on crappy tires. If you do it right, that means without losing RPM, you create a smaller turning radius and can brake later. I won't tout myself as a drifter doing opposite lock and linking corners and technical stuff, but I am very good at drifting these old cars through the corners, especially like the fast left just before T2.
 
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