- 3,626
- misteruno1
If you think GT6 has a good track list, pCARS will blow your mind.....
I've seen it, and it is awesome, things like this force the hand of the competitive and that is a good thing.
If you think GT6 has a good track list, pCARS will blow your mind.....
Assetto Corsa and pCARS are both twice the simulator of GT or Forza, they only lose out when it comes to car list. But I'd take 50 cars with the unique driving feel, sounds and detail of AC over 500 generic cars in Forza. I know it's hard to appreciate until you've experienced AC, but it's just the truth.
I imagine it is the same AI. It will be interesting to see what Codemasters do next-gen.I was asking about console games though.
@SlyNine I personally was very disappointed with FM5 physics, cars feel horrible to drive and seem to react very strangely.
I imagine it is the same AI. It will be interesting to see what Codemasters do next-gen.
Fair point, the relative physics and FFB quality between top PC sims and top console sims is not easy to summarize. Each sim has good and bad points. I'd written that statement after some awesome close racing against a field of 25+ AC AI which really brought home many of the console weaknessesWithout any hard facts, objective tests. What are you basing this off of?
As far as Pcars, I'll reserve judgment. In the early days It looked like an arcade game (cars ability to turn, precanned motions for hitting bumps). The development has come along ways and it looks better. So we shall see... But again I don't think anyone will objectively test this game.
Just google the car list from F4 or F5 and you'll see the diversity of what's on offer. A great new set of tracks too.
I've since invested in an XB1 and Forza5 and my experience with the franchise just keeps getting better
Do it, take the plunge. You won't regret it![]()
While I haven't given up on GT, it probably only gets 5% of the attention I give to Forza (and I used to be a huge GT fan). ..
...While I still play it from time to time, the only thing I miss isn't in comparison to Forza - it's what GT used to be and no longer is. Kaz's vision got to big to sustain.
Gran Turismo has lost it's soul in my opinion. It used to be about driving and loving cars, getting the best experience out of it. Now it's just a big marketing ploy with VGT and GTA, features that detract from the core of the game; driving. Terrible, abysmal standard car and track quality, horrid sounds, pathetic Ai, it just goes on and on.
I do have FM5, is it perfect? no, but at it's core it's years better than what GT has to offer. Which really isn't much more than it did in GT1 but pretty.
First off, I've been noticing you liking some of my posts in the GT6 section, I hope I won't be accused of swaying you...
But right now I wouldn't be contemplating last gen when the next gen is already here. And sadly there's no multi platform wheel for next gen consoles...
So my vote is simple: go PC. There you buy a wheel and it will still be supported until it falls apart.
Assetto Corsa and pCARS are both twice the simulator of GT or Forza, they only lose out when it comes to car list. But I'd take 50 cars with the unique driving feel, sounds and detail of AC over 500 generic cars in Forza. I know it's hard to appreciate until you've experienced AC, but it's just the truth.
Forza 5 is the base for the next generation of Forza titles. It is the Forza 2 of Xbox One. The game has its ups and has its downs, but overall is still a great game with a lot of stuff to be explored. Compared to the direction of PD and Gran Turismo with Standard Cars and GT7 probably not coming out until late 2015 if not 2016, I'd much rather be owning an Xbox One at this stage.
One of the things that made me change my mind? The level of detail and how every single car really deserves to be in the game + there are no pointless duplicates. The biggest single thing that made me change my mind however? Sounds!!! I'm that kind of player that would rather have great sounds over great graphics.
Simultaneous for me, over the years GT has lost it's way though, and therefore I have lost it and this is the first generation I haven't purchased both consoles to play both titles. As alluded to by others, Horizon is a diamond in the rough and where there is real potential for blockbuster innovation, I await Horizon 2 with baited breath and a fistful of pre order. Motorsport is a solid franchise, in my pure opinion far more involving than GT is these days. However I am a builder of custom vehicles in real life, so I find the extensive customisation and tweaking appealing, more so than the racing. That said, with the right car I can lap Bathurst and Road Atlanta for hours straight, squeezing every thousandth out of the car i can. The DLC for F5 has been great though, having said that it needed to be with the criticism levelled at T10 for the refusal to supplant quality for quantity and pull a GT with older assets in the next generation.
Well, Forza 3/4 had ambient soundtrack and Forza 5 has opera singers. Where does that fit in?)Despite everything that has happened with GT, there is nothing that GT2-6 or any Forza game can do to beat the first Gran Turismo. It doesn't have as many cars or tracks, or better graphics but I don't care. I just don't think Polyphony is hungry anymore. The presentation and music is a big way to get into the mindset of how the people involved with a project were at.
Gran Turismo 1 - Loud, heavy and brash.
It feels like that PD were creating a game to swamp the competition. Aggressive and cool
Gran Turismo 4 - I play jazz piano with my favourite white gloves. Preferably washed first
We can rest on our laurels and drink champagne because our success is guaranteed by this point
Don't misunderstand, I am a musician and I play, listen and enjoy a variety of styles that include jazz and metal.
Who needs music in Forza while in the race? The engine sounds are the music. Turn off the HUD and it's the best experience ever. In GT however I have to either leave the HUD on or drive automatic, because the engine sounds are so terrible at giving cues that I can never manage to shift at the right time, in Forza is works pretty naturally and the rumble triggers start to vibrate when you're reaching the red zone.Haven't played Forza 5 and it has been years since I played 3/4. I'll say this though, you can have a mix and make it work by building tension and release. I don't mind what genre of music it is, it just needs to fit.
What can be better than a damn orchestra playing before a race lol.I wasn't talking about in race music. I was referring to presentation and music so more specifically, everything else but the actual race, that is where the mood is set before you drive...or whether you turn it off because you don't feel inspired by the game to play it.
T10/MS had to jump through hoops of fire to make this possible. They even had to pay EA.Thank you for your story it was ery helpful. I ended up looking up the cars from FM4 and they even had Porsche! Kaz said that was impossible... Any way thanks I think I'll take the plunge![]()
A lot of questionable stuff in GT5/6 was due to hardware limitations, but a lot was also just poor design, decision making and time/resource management, 8 months later we still have half the features that were advertised for GT6.
I'd say that GT5The problem with the hardware limitations argument is that PD has spent the entire generation knocking up against them. They don't have a full release on the PS3 that doesn't have problems with lack of hardware power. I think that tends to point more towards an initial misjudgement of the resources available, and then an unwillingness to do anything about it when the problem became obvious.
GT5 can be understood to some degree, by the end of it's long drawn out production cycle they were better just getting out the door than reworking it yet again. GT6 is inexcusable; it's at the end of the generation with the most knowledge of what is possible and what isn't, and yet they still have this problem. I think what's in GT6 is entirely down to design choices, it can't be written off as unforeseen hardware limitations.
I expect T10 have played FM5 fairly safe, as they did with FM2. I expect a relatively large jump to FM6. I agree with the sentiment of waiting until GT7 comes out and then making the call then, but there's little to suggest so far that PD are changing their culture of design, which is really the thing that leads to most of the problems with GT.
I'd say that GT5rologue is PD's best release of last gen - consistent quality of assets, very solid framerate and graphics, better sound than both GT5/6, sleek and responsive menus and blazing fast race loadings compared to subsequent releases.
T10/MS had to jump through hoops of fire to make this possible. They even had to pay EA.
I hope you enjoy Forza. I don't think you'll regret it, rumble triggers for the win.
They're great aren't they? Feel them shake in a turn and you know you have to ease offrumble triggers for the win
Don't know man, compared to Gt5 and especially Gt6 it was damn solid, didn't bother me at least and didn't have tearing or ****** shadows problems either. DF confirms my thoughts as well, pretty decent fps. Maybe your PS3 was dying or something.I agree with what you say but really, solid frame rate? the copy I have was horrible in that regard. In fact, I thought the inclusion of standards in GT5 and 6 was due to the fact that they had tried having 16 premiums on screen in Prologue and that created massive problems so they included them to free up some processing power and improve frame rate. That theory of mine didn't make sense when I played Nascar races though...
To sum it up I had frame rate problems...![]()
Who needs music in Forza while in the race? The engine sounds are the music. Turn off the HUD and it's the best experience ever. In GT however I have to either leave the HUD on or drive automatic, because the engine sounds are so terrible at giving cues that I can never manage to shift at the right time, in Forza is works pretty naturally and the rumble triggers start to vibrate when you're reaching the red zone.
I can understand having music blasting in a game like Horizon, where I'm relaxed and don't care about lap times and what not. In serious sims though music is distracting for me, it's not as bad in GT since there is no damage and you can drive into someone or something and continue on, in FM though you're pretty much screwed if you crash. Damage your engine or gearbox and you'll end up going 10 km/h max. The stakes are higher and more concentration is required, at least that's how it goes for me. Not having media playback in the background on PSBone is an issue as well, it was such a great feature on 360, it's ridiculous how it's not present in OS' that have literally 100 times more RAM dedicated to them.A game can have best engine sounds in the world, but at the end of the day I still love music and cannot drive without it. It especially helps during races I really, really don't want to do. The PS4 not having the ability to store custom soundtracks is probably my least favorite thing about the system.
2. All Forza games have a livery editor (although I'm not good at using it.)