Anybody else bored out of the game?

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PD should have never released GT6 on PS3 as raven214 just pointed out it should have been GT5 Spec 3.0 on a re-released disc 👍.

Yeah, that would have been well-recieved. Pay $50 for a spec 3 update that's not compatible with earlier versions of the game. All hell would have broke lose with rants about how you'd have to pay extra to get a "GT5 premium" while the old game that you bought with your real money was a "GT5 standard". And how on Earth did spec 3 end up with less features than spec 2? And so on, and so on.
 
Yeah, that would have been well-recieved. Pay $50 for a spec 3 update that's not compatible with earlier versions of the game. All hell would have broke lose with rants about how you'd have to pay extra to get a "GT5 premium" while the old game that you bought with your real money was a "GT5 standard". And how on Earth did spec 3 end up with less features than spec 2? And so on, and so on.

Part of the idea of doing a Spec 3 would have been to keep all the features of Spec 2. I'm not sure how you confused that. Of course this is all academic at this point, but PD could have released the physics model free and then had the disc include the new cars, tracks, and standard clean ups. Basically this would make the disc a large add-on pack that would also include all previous patches so people could install it and be ready to go from scratch. I wouldn't price that at the same level as a new game, but maybe $20-40 depending on what all is included. They could still promise the "coming soon" features after release as they have with GT6.

The more I think about it, the more sense it makes. You show love for the fan base by continuing to support/develop GT5 with new content, you save money by not having to rewrite a whole new game for the aging PS3, and you continue to tap into the well-established fan/install base of GT5. Additionally you could have probably released this significantly earlier than GT6 - prior to the PS4 launch for example - to maintain momentum for the franchise and give you that much more time to focus strongly on the PS4 rather than the split attention we seem to be having now.
 
Not really bored per se, I'm still grinding out wins to get credits to buy more cars and tune them and I still have fun running time trials on the Nurburgring and Mt. Panorama but I still get that "what could have been" feeling playing the game. More disappointment than boredom. I know people kind of hated the track generator in GT5 but I really loved it. It gave me something to play with when I was tired of racing on the same tracks over and over. The fact this feature was removed and is now apparently in some future update limbo just leaves me feeling bitter about the whole thing. PD, you make a VIDEOGAME. I want them to focus on making this the best VIDEOGAME. Give it features other racing games have and turn them up to 11. Knock it out of the park with features and racing options you can't get anywhere else. I appreciate the high minded grandeur people now associate with GT and Kaz, but when I compare those thoughts with the actual videogame I'm playing it all just seems flat. Just getting by with beautiful cars and a few nice looking tracks just isn't doing that much for me anymore. The potential is there. It's so close. But every time I boot the game up now it just feels a bit empty.
 
Part of the idea of doing a Spec 3 would have been to keep all the features of Spec 2. I'm not sure how you confused that.

It would have kept all the features of spec 2 and added nothing new, except for a handful of cars and a few new tracks. The changes that's been done from GT5 to GT6 would not have been possible to simply add to the old game.

Of course this is all academic at this point, but PD could have released the physics model free and then had the disc include the new cars, tracks, and standard clean ups. Basically this would make the disc a large add-on pack that would also include all previous patches so people could install it and be ready to go from scratch. I wouldn't price that at the same level as a new game, but maybe $20-40 depending on what all is included. They could still promise the "coming soon" features after release as they have with GT6.

GT5 grew into a monster that was very difficult to work with, so with GT6 they rebuilt everything from the base up. It's not simply a new branch on the same tree, it's an entirely different tree. The leaves looks pretty similar, but underneath the structure is new. That, I think, also explains why there are fewer features in GT6 than in GT5, because a lot of the development time was spent on building a better structure - a structure that is easier to keep building on.

The more I think about it, the more sense it makes. You show love for the fan base by continuing to support/develop GT5 with new content, you save money by not having to rewrite a whole new game for the aging PS3, and you continue to tap into the well-established fan/install base of GT5. Additionally you could have probably released this significantly earlier than GT6 - prior to the PS4 launch for example - to maintain momentum for the franchise and give you that much more time to focus strongly on the PS4 rather than the split attention we seem to be having now.

That would have worked with cars and tracks, but not with much else. A big minus is that they would be stuck with maintaining a monster (GT5) for another two or three years until GT7 is released. And they'd have to rewrite everything anyway, because there's no way they would have based GT7 on the mess that is GT5.
 
I'm not really bored of the game more frustrated as me and quite a large group of friends bought the game for the online experience as we used to run endurance championships on gt5 which were really good and were expecting gt6 to take that to another level but what we hadn't bargained for was for that level to have dropped thru the floor with all the bugs online it's near enough impossible to play online without all sorts of problems cropping up all the time
 
Not bored yet. I got the game late and I'm only 75% done. I agree that it's short. Compared to GT4 where you could go after maxing out A-spec points. That kept me entertained for months.
 
It would have kept all the features of spec 2 and added nothing new, except for a handful of cars and a few new tracks. The changes that's been done from GT5 to GT6 would not have been possible to simply add to the old game.

What changes are you talking about? What quantitative changes have been done from GT5 to GT6 aside from the handling, some new cars, tracks, and improved standards? The only things I can think of are mildly improved graphics, full availability of cars in the dealership, and getting to keep used paint chips. All of the former things I mentioned could have been done in GT5 Spec 3. The latter things would have been more time consuming perhaps to the point of being impractical, but with the exception of car availability they are fluff - minor stuff that's nice to have but doesn't affect core gameplay. The features we have given up for GT6 are gameplay elements. I'd rather lose the fluff. Oh, we also gained the stars and the moon but neither have any bearing on the actual elements of racing.

GT5 grew into a monster that was very difficult to work with, so with GT6 they rebuilt everything from the base up. It's not simply a new branch on the same tree, it's an entirely different tree. The leaves looks pretty similar, but underneath the structure is new. That, I think, also explains why there are fewer features in GT6 than in GT5, because a lot of the development time was spent on building a better structure - a structure that is easier to keep building on.

I agree with most of what you said here. It makes sense that features got dropped with the new structure (being rushed out the door). I get that. The question, then, is whether or not PD will return the missing features, and how long will it take to do so? If the structure is so much better/optimized then I have to wonder what is taking so long?

That would have worked with cars and tracks, but not with much else. A big minus is that they would be stuck with maintaining a monster (GT5) for another two or three years until GT7 is released. And they'd have to rewrite everything anyway, because there's no way they would have based GT7 on the mess that is GT5.

I won't argue the monster part as I haven't seen the code of GT5, but what much else is there to add to it? If you're referring to the yet to come features, we still haven't seen them as it is. If we do see them in the near future then you may very well be right, but until/if that time comes then all we have is a full priced Spec 3 with less features. And yes they'd have to rewrite everything going forward from GT5, but wouldn't it be better to start from scratch specifically for the PS4 rather than have to also water it down and make it work for the PS3? I don't want any left over baggage making it to GT7 to hamper or restrict it in any way.
 
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What changes are you talking about? What quantitative changes have been done from GT5 to GT6 aside from the handling, some new cars, tracks, and improved standards? The only things I can think of are mildly improved graphics, full availability of cars in the dealership, and getting to keep used paint chips. All of the former things I mentioned could have been done in GT5 Spec 3. The latter things would have been more time consuming perhaps to the point of being impractical, but with the exception of car availability they are fluff - minor stuff that's nice to have but doesn't affect core gameplay. The features we have given up for GT6 are gameplay elements. I'd rather lose the fluff. Oh, we also gained the stars and the moon but neither have any bearing on the actual elements of racing.

  • New suspension, tyre and aero model. I doubt that would have been possible to patch into GT5. At best they might have been able to tweak the old model a bit, but that's about it.
  • New graphics engine - definitely not possible to patch into the old game.
  • Way shorter loading times, especially when navigating the menu. In GT5 you had to wait about a minute every time you wanted to do something. Loading the friends list to gift a car took like ten minutes. Navigating the menu was like navigating the Bermuda Triangle - you never knew where you'd end up and if you weren't careful you could end up in the wrong place and had to wait a minute before you could go back to the menu.
  • A structure that's easy to work with. Primarily this benefits the developer, but in the long run it will also benefit the user. Patching this into the old game would be like having an old pair of trousers with holes in them, throwing them away, buying a new pair of paints and call it "patched".
  • I'm not sure about this, but to me it seems like GT6 has an improved online connectivity. When playing on a wireless connection in GT5, I used to get thrown out of lobbies most of the time. In GT6 I haven't been disconnected once so far. Of course, it could just be that something has changed with my connection since the last time I tried to play wireless...
What would have been possible to bring to GT5 is:
  • Cars
  • Tracks
That's nothing more than a bit of new DLC.
If you miss the missing features from GT5, you can still play GT5. It's exactly like a spec 3 would have been, except that it's missing some cars and some tracks.



I agree with most of what you said here. It makes sense that features got dropped with the new structure (being rushed out the door). I get that. The question, then, is whether or not PD will return the missing features, and how long will it take to do so? If the structure is so much better/optimized then I have to wonder what is taking so long?

Well the course maker is brand new, so there's the explanation for that. It takes time to develop. Things like shuffle racing, I don't know if they're missing because it has to be re-coded for GT6, or if they didn't like it for some reason or if they simply forgot about it... B-spec is coming, apparently in a new and improved (hopefully) form. Community features, whatever they are, should be just around the corner.


I won't argue the monster part as I haven't seen the code of GT5, but what much else is there to add to it? If you're referring to the yet to come features, we still haven't seen them as it is. If we do see them in the near future then you may very well be right, but until/if that time comes then all we have is a full priced Spec 3 with less features. And yes they'd have to rewrite everything going forward from GT5, but wouldn't it be better to start from scratch specifically for the PS4 rather than have to also water it down and make it work for the PS3? I don't want any left over baggage making it to GT7 to hamper or restrict it in any way.

It's not only additions, but also changes to the old models. There are always things to improve. The suspension model is a great leap forward from GT5, but still it's not perfect. Tweaking the models would probably be possible in GT5, but if the model is bad to begin with it's often better to start from scratch and build a new one.

And I don't think it's a spec 3, because it's not an addon to an old platform. It's a new platform waiting for things to be added to it. It's a quite natural process in a world where games keep developing past their launch date, that the game that's at the end of its life cycle will be bigger than the game that has just started.

GT5 is old, sick and in pain and it has to be put down. But there's a new puppy in town. It's the circle of life.

 
  • New suspension, tyre and aero model. I doubt that would have been possible to patch into GT5. At best they might have been able to tweak the old model a bit, but that's about it.
  • New graphics engine - definitely not possible to patch into the old game.
  • Way shorter loading times, especially when navigating the menu. In GT5 you had to wait about a minute every time you wanted to do something. Loading the friends list to gift a car took like ten minutes. Navigating the menu was like navigating the Bermuda Triangle - you never knew where you'd end up and if you weren't careful you could end up in the wrong place and had to wait a minute before you could go back to the menu.
  • A structure that's easy to work with. Primarily this benefits the developer, but in the long run it will also benefit the user. Patching this into the old game would be like having an old pair of trousers with holes in them, throwing them away, buying a new pair of paints and call it "patched".
  • I'm not sure about this, but to me it seems like GT6 has an improved online connectivity. When playing on a wireless connection in GT5, I used to get thrown out of lobbies most of the time. In GT6 I haven't been disconnected once so far. Of course, it could just be that something has changed with my connection since the last time I tried to play wireless...
What would have been possible to bring to GT5 is:
  • Cars
  • Tracks
That's nothing more than a bit of new DLC.
If you miss the missing features from GT5, you can still play GT5. It's exactly like a spec 3 would have been, except that it's missing some cars and some tracks.





Well the course maker is brand new, so there's the explanation for that. It takes time to develop. Things like shuffle racing, I don't know if they're missing because it has to be re-coded for GT6, or if they didn't like it for some reason or if they simply forgot about it... B-spec is coming, apparently in a new and improved (hopefully) form. Community features, whatever they are, should be just around the corner.




It's not only additions, but also changes to the old models. There are always things to improve. The suspension model is a great leap forward from GT5, but still it's not perfect. Tweaking the models would probably be possible in GT5, but if the model is bad to begin with it's often better to start from scratch and build a new one.

And I don't think it's a spec 3, because it's not an addon to an old platform. It's a new platform waiting for things to be added to it. It's a quite natural process in a world where games keep developing past their launch date, that the game that's at the end of its life cycle will be bigger than the game that has just started.

GT5 is old, sick and in pain and it has to be put down. But there's a new puppy in town. It's the circle of life.



Good points. To clarify, I dont think GT6 is a Spec 3. It feels like it is, at this point, but there's no denying it has great potential - it's that potential I'm counting on. But when you combine the passage of time (3rd month of release) with the lack of communication on PD's part (something that has become an unfotunate tradition of their's - I don't know if things are getting lost in translation or what) we the fans are getting left in the dark. I can wait patiently for the yet to come stuff, but I want the single race (offline) options to equal GT5 and online needs some big stability improvements. I really don't think that's asking too much.
 
  • New suspension, tyre and aero model. I doubt that would have been possible to patch into GT5. At best they might have been able to tweak the old model a bit, but that's about it.
  • New graphics engine - definitely not possible to patch into the old game.
  • Way shorter loading times, especially when navigating the menu. In GT5 you had to wait about a minute every time you wanted to do something. Loading the friends list to gift a car took like ten minutes. Navigating the menu was like navigating the Bermuda Triangle - you never knew where you'd end up and if you weren't careful you could end up in the wrong place and had to wait a minute before you could go back to the menu.
  • A structure that's easy to work with. Primarily this benefits the developer, but in the long run it will also benefit the user. Patching this into the old game would be like having an old pair of trousers with holes in them, throwing them away, buying a new pair of paints and call it "patched".
  • I'm not sure about this, but to me it seems like GT6 has an improved online connectivity. When playing on a wireless connection in GT5, I used to get thrown out of lobbies most of the time. In GT6 I haven't been disconnected once so far. Of course, it could just be that something has changed with my connection since the last time I tried to play wireless...
What would have been possible to bring to GT5 is:
  • Cars
  • Tracks
That's nothing more than a bit of new DLC.
If you miss the missing features from GT5, you can still play GT5. It's exactly like a spec 3 would have been, except that it's missing some cars and some tracks.





Well the course maker is brand new, so there's the explanation for that. It takes time to develop. Things like shuffle racing, I don't know if they're missing because it has to be re-coded for GT6, or if they didn't like it for some reason or if they simply forgot about it... B-spec is coming, apparently in a new and improved (hopefully) form. Community features, whatever they are, should be just around the corner.




It's not only additions, but also changes to the old models. There are always things to improve. The suspension model is a great leap forward from GT5, but still it's not perfect. Tweaking the models would probably be possible in GT5, but if the model is bad to begin with it's often better to start from scratch and build a new one.

And I don't think it's a spec 3, because it's not an addon to an old platform. It's a new platform waiting for things to be added to it. It's a quite natural process in a world where games keep developing past their launch date, that the game that's at the end of its life cycle will be bigger than the game that has just started.

GT5 is old, sick and in pain and it has to be put down. But there's a new puppy in town. It's the circle of life.


My original post pretty much still sums this all up. And yes, you certainly can replace an existing physics model if its modular based as I'm sure GT is...
I'm not really bored of the game more frustrated as me and quite a large group of friends bought the game for the online experience as we used to run endurance championships on gt5 which were really good and were expecting gt6 to take that to another level but what we hadn't bargained for was for that level to have dropped thru the floor with all the bugs online it's near enough impossible to play online without all sorts of problems cropping up all the time
Interesting, I'm not much of an online player but I thought (from presentations) that what Kaz said about the clubs feature that I would finally make the leap...

Things like; ladder championships, club championships and even club vs club, global ranking of clubs, constantly rotating championships (ala PGR) etc. I'm not quoting but the pitch was quite compelling and I was (still am) quite intrigued...

Then the promise of December, then January, now February... Wait, scratch that, it's never been mentioned officially since GT 6 released...
 
I would not say GT5 is old, sick and in pain and it has to be put down well come on eran0004 GT6 at the moment it is in extreme pain and it has been out for just over 2 month. I did not have a problem with GT5 after 2 month just a lot of fun.
 
So what other racing games have these features that GT is missing such as course maker and B spec ?

If GT is boring because such features are missing you must find all racing genre games boring so maybe racing games aren't for you.

Don't be ridiculous. There are no other "racing games".
Not bored really, but as each week passes and there is no major updates and DLC, I feel my interest will eventually wane. I log in and get my daily bonus to keep that going, do some races, customize a couple cars but honestly, I need to see B-Spec, Course Maker and the aforementioned GPS app or I will soon park it until those items come out.
THANK YOU!!!

Please don't hate on me for posting this. I agree with most of this and I doubt that I'm alone.
 
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I fixed your post. For future reference, the new forum software will read a YouTube link and automatically embed it with the [media] tags. You just need to copy/paste the URL direct from YouTube 👍 HTML won't work.

And please stop double and triple posting. If no-one has posted anything after your last post, just edit it. Thanks 👍

Edit - watched the review and sad to say I agree with it.
 
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My enjoyment of the game has slowly died off to the point that I am contemplating not even doing my log in bonus until the next update.....the seasonals are just not doing it as they have all been time trials....where are the cool seasonal races we had in GT5?....until the update I'll be off roaming Skyrim on Shadowmere........
 
My enjoyment of the game has slowly died off to the point that I am contemplating not even doing my log in bonus until the next update.....the seasonals are just not doing it as they have all been time trials....where are the cool seasonal races we had in GT5?....until the update I'll be off roaming Skyrim on Shadowmere........

Same here. Not really bored, but this game (GT6) does struggle to keep me going. :(
Seasonals are lack luster quick laps, gosh, I'd even suggest some "chase the rabbit" runs at the moment,
but I wont. :sly: :lol:

I'm thinking that the seasonals we are getting (hot laps) is maybe because PD have finally woken up and realised that we do not like chasing the rabbit. đź’ˇ And this is their best remedy to that??

Heck, get inventive guys...program some races where qualifying is required, even starting on pole from a standing start, there IS that slim chance of botching the start and getting swamped by 15 AI's on a death wish trip. 👍 :lol:
 
I was about to put the game away yesterday. Only reason was, I wanted to take the new V8 Supercars around the Mountain(of course we have no new ones). I was a bit peeved because, I was reading and looking at yesterday's V8 Supercar test session. The cars look and sound good and we still dont have the Nismo Altimas (at least). I read some forum topics and came across the If You Could Only Drive One Car For The Rest Of Your Life thread.

After the 35th new car I bought, I still haven't settled on The One. I'll focus on collecting the 250 GTO '62 and see how I feel afterwards.
 
The only reasons why I am sort-of bored with the game are the credit grinding and the online(Hardly anybody shows up
and when they do show up, chances are it's nobody who is in your series and nobody who's a GTP member for that matter). Otherwise it is near-perfect.
 
My enjoyment of the game has slowly died off to the point that I am contemplating not even doing my log in bonus until the next update.....the seasonals are just not doing it as they have all been time trials....where are the cool seasonal races we had in GT5?....until the update I'll be off roaming Skyrim on Shadowmere........

Too funny, I just turned off GT6 and popped in Skyrim for the first time in months tonight! :cheers:

That's actually an interesting point, they are all just time trials.. Wonder if that is intentional as was suggested? Weird.

It's going to be very interesting, if PD doesn't deliver a pretty decent update by the end of Feb I'm very worried my enthusiasm for playing the game might drop even lower. I was hooked into GT5 much longer than this, I don't know if I can chalk that up to a specific thing like the missing features.. it's weird. I love GT very much so I'm just not sure why this feeling of indifference towards the game is creeping over me. I don't like it, I want to love GT just like I did years ago.
 
It took me 8 months to get tired of GT5. It has taken me less than 1 month to get tired of GT6

Its very simple.. I I played GT5 3 times end to end and collected every single race car 3 times.. It was a Joy

GT6..A Total FAIL! I get blood pressure and I want to throw the controller at my TV.. a source of irritation and I now suffer from Tourette syndrome. :p

maybe you simply were younger, like me.
 
  • New graphics engine - definitely not possible to patch into the old game.
with freaky shadows, too much blur and lots of other small bugs that make me angry while I drive.
and I cannot ignore them because I see them clearly
 
Too bad for you. On my end it works great.
In Matterhorn there are shadows of rocks on other rocks that seem to "shake" when you are far from them, then while you drive and get closer, they get more stable.
In repalys, on a wall of a house, there is a shadow that shakes: its borders change continuosly.
I'll post a video if I can
 
Frustrated yes, bored no. I still like setting lap times around different tracks and trying to get faster and faster times in free run and TT. I used to like re-running the career races in previous GT's but the AI make that annoying these days. Online is problematic due to various issues with both the game and my connection.

But there are still loads of cars i still haven't driven (even if most of them are either Skyline's or MX-5's) so i'm good...for now at least.
 
I got bored of GT6 after the first week and moved to iRacing, i'll hop back on GT6 when they release the new sounds which i dont think they ever will. GT6 for me wasnt a BAD game per say but it is defiantly disappointing to play.
 
Yeah, it loses it's charm quite quickly. I mean I'm not a fan of complaining or any of that, and despite my like for Gran Turismo, I can step in and still say there are things that need changing. The things that would change that (in my opinion of course).

Liveries/visual modification:

I reckon a livery editor will change a lot, because for example, if you want a race in FIA GT3 cars only, you'll end up with about 16 cars, but only 5 with individual appearances. For me that really ruin the immersion of racing. I've enjoyed racing so much more in games where you have lots of different liveries to race against. More visual modifications wouldn't go a miss either, but unfortunately making this happen would take a lot of time for PD. Think about how many cars there are in GT, and how long it would take to make 5 different optional visual mods for each area of the car. Bonnets, aero kits (bumper/rear bumper/skirts), flares, spoilers (we already have enough of those though), it would take a lot of time.

AI

Yeah, this is the big one. If you ask me it's more important than sound. But not everyone can go online anytime, so it would be nice to be able to race against decent AI. I'll be happy when I can have racing like this against the AI. I'm in the orange car, and note how the green Mini actually passes me into a corner even though I didn't brake stupidly early. Also note I'm not almost crashing into the AI all the time and it takes some effort for me to eventually find a way past again.

Sounds are another thing, but I'll stop pointing out things like this because there is a suggestions forum (where these both must have been posted at one point or another).

I enjoyed GT for about a month and now I've sort of moved away again. I play it occasionally still, maybe just for a photoshoot, or a run around a track in a car I really feel like driving that I can't get in any other games that I own, like the SRT Viper, or the KTM X-Bow.
 
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