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Obviously single race mode in AC allows full race weekend. The career mode was originally written for PC presumably as a deliberate analog to GT/Forza's system, for the tiny minority of PC users who weren't just going to start single races every time they wanted to race any car+track combo. I'm willing to bet that 99% of PC owners of AC have ignored career mode completely.I just wished we'd moved further along from "must finish in top 3 to progress" or a ticking timer running down with magic gates to start timer again, it has the DNA within of finishing 4th and it saying "GAME OVER....please insert coin to continue"
It can't get much more arcade. It's like somewhere along the line Kunos were misinformed about what gamers want in 2016 and like PCars never exsited, hell even Codies are starting to work it out again now!
I agree with you that Kunos underestimated how important a good career mode is to the modern console user, though. Making it worse is that the career mode as currently in game was originally developed somewhere during Early Access, and only uses cars and tracks which were available in the PC game at that time. I was expecting an update for console to allow the career to use all cars and tracks from Dream Packs 1-3 which console users have included in the game.
I was also hoping for Kunos to throw away the mediocre career mode from PC and start again with something more involved for console, but as we're saying they didn't do that presumably because they prioritized other things and had to leave career mode exactly as it is on PC.
Obviously Kunos hired someone to write the console UI, but it appears they didn't think to do the same for the career mode progression. I have a suspicion that the last minute changes to move from 12 to 16 AI on track (which forced them to rewrite the graphics engine which is now ~20% more efficient on PC too since v1.8) got in the way of many pieces of work such as rewriting career mode.