Anyone else feels this game is just...

I just wished we'd moved further along from "must finish in top 3 to progress" or a ticking timer running down with magic gates to start timer again, it has the DNA within of finishing 4th and it saying "GAME OVER....please insert coin to continue"
It can't get much more arcade. It's like somewhere along the line Kunos were misinformed about what gamers want in 2016 and like PCars never exsited, hell even Codies are starting to work it out again now!
Obviously single race mode in AC allows full race weekend. The career mode was originally written for PC presumably as a deliberate analog to GT/Forza's system, for the tiny minority of PC users who weren't just going to start single races every time they wanted to race any car+track combo. I'm willing to bet that 99% of PC owners of AC have ignored career mode completely.

I agree with you that Kunos underestimated how important a good career mode is to the modern console user, though. Making it worse is that the career mode as currently in game was originally developed somewhere during Early Access, and only uses cars and tracks which were available in the PC game at that time. I was expecting an update for console to allow the career to use all cars and tracks from Dream Packs 1-3 which console users have included in the game.

I was also hoping for Kunos to throw away the mediocre career mode from PC and start again with something more involved for console, but as we're saying they didn't do that presumably because they prioritized other things and had to leave career mode exactly as it is on PC.

Obviously Kunos hired someone to write the console UI, but it appears they didn't think to do the same for the career mode progression. I have a suspicion that the last minute changes to move from 12 to 16 AI on track (which forced them to rewrite the graphics engine which is now ~20% more efficient on PC too since v1.8) got in the way of many pieces of work such as rewriting career mode.
 
Obviously single race mode in AC allows full race weekend. The career mode was originally written for PC presumably as a deliberate analog to GT/Forza's system, for the tiny minority of PC users who weren't just going to start single races every time they wanted to race any car+track combo. I'm willing to bet that 99% of PC owners of AC have ignored career mode completely.

I agree with you that Kunos underestimated how important a good career mode is to the modern console user, though. Making it worse is that the career mode as currently in game was originally developed somewhere during Early Access, and only uses cars and tracks which were available in the PC game at that time. I was expecting an update for console to allow the career to use all cars and tracks from Dream Packs 1-3 which console users have included in the game.

I was also hoping for Kunos to throw away the mediocre career mode from PC and start again with something more involved for console, but as we're saying they didn't do that presumably because they prioritized other things and had to leave career mode exactly as it is on PC.

Obviously Kunos hired someone to write the console UI, but it appears they didn't think to do the same for the career mode progression. I have a suspicion that the last minute changes to move from 12 to 16 AI on track (which forced them to rewrite the graphics engine which is now ~20% more efficient on PC too since v1.8) got in the way of many pieces of work such as rewriting career mode.

Agreed, but what i meant is scrap the career mode full stop and replace with custom championships. I wonder if you did a poll just of GTplanet how many people would take custom championships over any sort of career structure. I'd wager 80% would take custom championships which must be easier to do than a career mode anyway?
 
Agreed, but what i meant is scrap the career mode full stop and replace with custom championships. I wonder if you did a poll just of GTplanet how many people would take custom championships over any sort of career structure. I'd wager 80% would take custom championships which must be easier to do than a career mode anyway?
Indeed, i wish they gave us custom championships and custom grids instead of the career mode.
 
Agreed, but what i meant is scrap the career mode full stop and replace with custom championships. I wonder if you did a poll just of GTplanet how many people would take custom championships over any sort of career structure. I'd wager 80% would take custom championships which must be easier to do than a career mode anyway?
That and a proper global fastest lap leaderboard would be a big improvement.

For the record: fastest laps on PC are tracked as follows:
1. Your local save file stores your fastest lap on any track+car combo individually
2. If you run a fastest lap in hotlap mode it will also store your ghost
3. If you have penalties enabled then the fastest lap will be uploaded to Steam and visible to your Steam friends list
4. 3rd party apps (like RSR ) running in game can use these fastest laps and upload to external websites in real time

If Kunos can get Steam leaderboards working in the PC version, surely they can do the same on PS4/Xbox One?
 
Physic seems realistic.I have driven many times in Real Life a Ferrari 458 at trackday events and i always try to make some kind of comparison. wheel works perfectly and no time to waste with calibration and sliders. It is just about driving cars.

Just for you info (i even posted photos few months ago in the General ps4 discussion when i tried it), assetto corsa is used at Ferrari in Maranello museum as a simulator with a fullf1 cockpit. You know.. because in this forum, for every game, i always read about physic experts telling physic sucks.. and maybe someone also believe it is hardcore to say that.

The only thing i am not liking ia the career mode which has an insane and unbalanced difficulty level and does not include most recente cars added to the game.
 
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Physic seams realistic.I have driven many times in Real Life a Ferrari 458 at trackday events and i always try to make some kind of comparison. wheel works perfectly and no time to waste with calibration and sliders. It is just about driving cars.

Just for you info (i even posted photos few months ago in the General ps4 discussion when i tried it), assetto corsa is used at Ferrari in Maranello museum as a simulator with a fullf1 cockpit. You know.. because in this forum, for every game, i always read about physic experts telling physic sucks.. and maybe someone also believe it is hardcore to say that.

The only thing i am not liking ia the career mode which has an insane and unbalanced difficulty level and does not include most recente cars added to the game.

Same here. When I drive the 458 in the game, I had flashbacks like in Proust. The feeling of the bumps on the road, the motion of FFB, and the turning all brought back long-forgotten memories.
 
Physic seams realistic.I have driven many times in Real Life a Ferrari 458 at trackday events and i always try to make some kind of comparison. wheel works perfectly and no time to waste with calibration and sliders. It is just about driving cars.

Just for you info (i even posted photos few months ago in the General ps4 discussion when i tried it), assetto corsa is used at Ferrari in Maranello museum as a simulator with a fullf1 cockpit. You know.. because in this forum, for every game, i always read about physic experts telling physic sucks.. and maybe someone also believe it is hardcore to say that.

The only thing i am not liking ia the career mode which has an insane and unbalanced difficulty level and does not include most recente cars added to the game.


No time to waste calibrating a wheel....are.you ******* with me?I understand YOU liking the game, but comments like that are just trolling hardcore.
 
Physic seams realistic.I have driven many times in Real Life a Ferrari 458 at trackday events and i always try to make some kind of comparison. wheel works perfectly and no time to waste with calibration and sliders. It is just about driving cars.

Just for you info (i even posted photos few months ago in the General ps4 discussion when i tried it), assetto corsa is used at Ferrari in Maranello museum as a simulator with a fullf1 cockpit. You know.. because in this forum, for every game, i always read about physic experts telling physic sucks.. and maybe someone also believe it is hardcore to say that.

The only thing i am not liking ia the career mode which has an insane and unbalanced difficulty level and does not include most recente cars added to the game.

Sega F355 Challenge is also in the Ferrari Museum :) though it's a lot older than AC.
 
No time to waste calibrating a wheel....are.you ******* with me?I understand YOU liking the game, but comments like that are just trolling hardcore.

I don't think he is trolling.. I believe he means there is not much you need to do at start up with the wheel or an endless list of confusing sliders with confusing descriptions that you can spend weeks and months trying to fine tune it.

I like it because - Just a few sliders to basically mess with for 10-15mins tops, then each time you start AC up push each of your pedals down all the way and your off driving.
 
I don't think he is trolling.. I believe he means there is not much you need to do at start up with the wheel or an endless list of confusing sliders with confusing descriptions that you can spend weeks and months trying to fine tune it.

I like it because - Just a few sliders to basically mess with for 10-15mins tops, then each time you start AC up push each of your pedals down all the way and your off driving.
So that does something? Pushing the pedals down at launch? I though there was no calibration of any kind in the game yet. What happens if you don't touch your pedals until you're in the car? They feel different?
 
I don't think he is trolling.. I believe he means there is not much you need to do at start up with the wheel or an endless list of confusing sliders with confusing descriptions that you can spend weeks and months trying to fine tune it.

I like it because - Just a few sliders to basically mess with for 10-15mins tops, then each time you start AC up push each of your pedals down all the way and your off driving.
Agree, FFB was a big turnoff for me with PCars. Some people just don't like to have to tinker.
 
No time to waste calibrating a wheel....are.you ******* with me?I understand YOU liking the game, but comments like that are just trolling hardcore.
Not trolling, i have few time to invest in videogaming and in that time i want actually to play, not spend ages in setting a controller which remains anyway distante ages from the Real experience. Indeed this is the only thing i like of gran turismo. If it is well implemented it should work fine with just few minor adjustments.

I didn't say i'm liking the game that much, career mode is bad and for me is something crucial. Just good for hotlapping now.
 
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Sega F355 Challenge is also in the Ferrari Museum :) though it's a lot older than AC.
Last month didn't see it. Now they have 3 f1 cockpits with 2016 livery and assetto corsa and another One in the Enzo Ferrari Museum, not too distant. Playing it however is very expensive for just few minutes but if you are good enough (not my cause in General i suck and i found too difficult to brake as you do not have the brake pedal but a plate with a pressure sensore like a weigther) there is a National Championship.
 
So that does something? Pushing the pedals down at launch? I though there was no calibration of any kind in the game yet. What happens if you don't touch your pedals until you're in the car? They feel different?

Yeah it is like GT was. The game calibrates the pedals based on how far you push them down. I am not sure what point in the game yet. I do it in the main menu. So if you dont touch the brake.. the first time on track just tapping the brake can cause 100% until you push it all the way down then 100% throw becomes 100% in game. A user on the official forms tested on xbox one as well.

A lot of people used to think it was a bug on GT5/6 having brakes lock up in the first corner.
 
Yeah it is like GT was. The game calibrates the pedals based on how far you push them down. I am not sure what point in the game yet. I do it in the main menu. So if you dont touch the brake.. the first time on track just tapping the brake can cause 100% until you push it all the way down then 100% throw becomes 100% in game. A user on the official forms tested on xbox one as well.

A lot of people used to think it was a bug on GT5/6 having brakes lock up in the first corner.
Weird. Well, if that's the case then everyone should be shouting about it. I don't have the game yet to test but I sure will give it a try when I do!
 
Yeah it is like GT was. The game calibrates the pedals based on how far you push them down. I am not sure what point in the game yet. I do it in the main menu. So if you dont touch the brake.. the first time on track just tapping the brake can cause 100% until you push it all the way down then 100% throw becomes 100% in game. A user on the official forms tested on xbox one as well.

A lot of people used to think it was a bug on GT5/6 having brakes lock up in the first corner.
That's actually not the game, it's how Thrustmaster wheels work (also on PC). You have to press all pedals fully one time after the wheel is powered up to "calibrate", similar to how the wheel spins left and right when first turned on.
 
That's actually not the game, it's how Thrustmaster wheels work (also on PC). You have to press all pedals fully one time after the wheel is powered up to "calibrate", similar to how the wheel spins left and right when first turned on.
I've never done that before. Never even seen that mentioned. In pCARS I'd calibrate my wheel once in the options and run it like that every time. Never recalibrated. You think the game overrides it so it isn't necessary?
 
That's actually not the game, it's how Thrustmaster wheels work (also on PC). You have to press all pedals fully one time after the wheel is powered up to "calibrate", similar to how the wheel spins left and right when first turned on.

Ah.. I always thought it was the game. Either way I built the habit with GT on ps3 with a DFGT. Come to think of it I think the wheel spins when first connected and after you start GT on ps3 but it has been so long I forget now.
 
I can't find any official info about having to depress the brake pedals after the initial self-calibration the wheel does after powering up. I see a few posts from @skazz in other threads about it, but can't find a Thrustmaster link.

I did just find out to perform a manual wheel centre position calibration on the TM website though, something I wish I'd seen months ago as I'd always noticed my wheel was ever so slightly off-centre (could just be my eyes lol). Will try the manual thing ASAP
 
That's actually not the game, it's how Thrustmaster wheels work (also on PC). You have to press all pedals fully one time after the wheel is powered up to "calibrate", similar to how the wheel spins left and right when first turned on.

I heard about doing that on the Pcars forum(I think) but I was told to push each pedal 3 times.
 
Just found this (from the T3PA Pro setup doc):

  • - Once the wheel has self-calibrated and the game has started, the pedals automatically calibrate themselves after being pressed a few times.

  • - Never press on the pedals when the wheel is self-calibrating or when your game is starting up, to avoid calibration problems.

  • - If the pedals are not functioning correctly or appear to be improperly calibrated, power off your console, completely disconnect your wheel, then reconnect all of the cables (including the power supply cable and the pedal set cable), power the console back on and restart your game.

    So looks like @skazz knows his stuff! Never did this for pCARS, and I assume the game takes care of this stuff anyway in the wheel options anyway, but definitely worth doing for AC at the mo, until they put in their own calibration tool.

    Thanks for the info, guys.
 
Last month didn't see it. Now they have 3 f1 cockpits with 2016 livery and assetto corsa and another One in the Enzo Ferrari Museum, not too distant. Playing it however is very expensive for just few minutes but if you are good enough (not my cause in General i suck and i found too difficult to brake as you do not have the brake pedal but a plate with a pressure sensore like a weigther) there is a National Championship.
I was within a few km's of the Ferrari Museums a week ago but not able to spare the time for a tour. Maybe next time:sly:
 
What I do on PC regularly is open the Thrustmaster control panel screen just after the wheel has spun up and then press the pedals. You can see that at first it's showing the pedals fully pressed, and then as you press the pedals down, it takes the new value to be maximum pedal movement. This continues until the pedal is fully pressed.

You can press the pedal 50% and this will be full travel until you press it 51%, then the drivers automatically adjust to this larger value being full. This is why if you head into the first corner not having pressed the brake since spin up, it will slam on full brakes immediately, because it still has to learn what the range of the brake pedal is. After that first corner, it will be taking the maximum travel of pedal which you used (say you used 75%, this will count as maximum to the drivers at this point) as full range into the next corner. And so on, until you finally press the pedal completely. Only then can you modulate the brake properly.

If I don't have a pedal bar in front of me I probably also press the pedals a couple of times, just to make sure they know full range. But once is enough.



Note: the beauty of this system is that if you block the pedal range, for example by adding a rubber stop into the brake travel, then you don't need to recalibrate inside a driver somewhere, you just need to turn on the wheel and it will simply take this reduced range as 0-100%. The only thing you need to do is make sure to press as far as you want 100% to be.
 
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Sega F355 Challenge is also in the Ferrari Museum :) though it's a lot older than AC.
I was within a few km's of the Ferrari Museums a week ago but not able to spare the time for a tour. Maybe next time:sly:

Sorry for the offtopic but just few info for you in case you will be there again. The main Museum is amazing with a lot of original f1 cars. If you love cars is spot on. The second musem, Enzo Ferrari's, is really small and the theme changes every 2-3 months. For example when i was there the theme was "Ferrari cars in movies" so you had all the Ferraris from all the movies of the last 80years with the clips from the movie. You can check online.

I really really really suggest also to visit Alfa Romeo Museum in Arese near Milan. It has jewels in it. Such incredibile cars.
 
I get that its annoying to have a raft of FFB settings and including the per car settings, its too much, but wheel calibration is totally different and i'd expect to calibrate a wheel at least once. Hardly time consuming but gives piece of mind no?
Quite how Kunos have manged this and kept good FFB is beyond me. It's witchcraft i tell thee, witchcraft..
 
Bought the PS4 game and the season pass. Mostly disappointed, as there's nothing 'new' here for me (playing many different racing titles). It feels like 'so what' to me. I think a big part is the weak career mode/playability, low car selection (although the season pass will improve on that), cheesy AI, and poor graphics. I'm doubly upset that PCars 2 is at least 2 years off, and GTSport or GT7 (PD is proving to be special anymore) is pushed back to next year earliest. Maybe it's my fault for expecting something 'better' or an improvement over what already exists out there in the racing genre.
 
Bought the PS4 game and the season pass. Mostly disappointed, as there's nothing 'new' here for me (playing many different racing titles). It feels like 'so what' to me. I think a big part is the weak career mode/playability, low car selection (although the season pass will improve on that), cheesy AI, and poor graphics. I'm doubly upset that PCars 2 is at least 2 years off, and GTSport or GT7 (PD is proving to be special anymore) is pushed back to next year earliest. Maybe it's my fault for expecting something 'better' or an improvement over what already exists out there in the racing genre.
Once you drive some of the cars around, going back to PCars is difficult because it feels like an arcade game.
 
I've seen quite a few people complaining about the low car selection which is a bit strange to me since it has more cars than a lot of other games out there. At the end of the day, it's a tiny gaming studio that creates AC. They can't really compete with huge companies like T10, PD, or even SMS because no doubt are limited by resources, both manpower and budget. Yet, they still have managed to include cars which are not present in other racing games, such as the Scuderia Glickenhaus,Praga R1 and some of the Lotuses, not to mention bringing 24 Porsches to the game, even more than the number in Forza 6.

Sure, the graphics may not be stunning like DriveClub, Forza or GTS but they get the job done nicely IMO and I really like the ripple effect from the heat coming out of the exhausts. The physics and sound are both outstanding. It's such a shame that games like AC (and car games generally) have such a small audience and so really us car fanatics only get perhaps 3-4 games a year, unlike FPS that seem to come out every other week......
 

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