Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,173 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
From a commercial point of view T10 will sell more games becouse they make more games in a shorter time... then you can ask yourself , where lies the difference in time?

On-topic :
No i will not drop GT5 since i sold my xbox ( including Forza3 ) for it and didn't regret it once !
Since i discovered the fun races (sport soft 450-500pp) online i even want to play more !

just a thought : some people have 900+ cars and have little to do in the game... do they mean 900+ tuned and ready to race cars ? if so hats off ;-)
 
No doubt about that. But what exact features they are league ahead PD? Livery editor? Community? And how about racing??? Where the racing flags, qualification, wet/night racing? They even have permanent driving aid in their "sim" and Burnout like dynamic FOV camera. How about that?

What the point to me in that livery or community? I just want good driving physics and nice graphics (100% missing to me).

Its all about what do every of us prefer. To me, as you know, GT features are much more important than those "non-racing" features.

Only and only thing I like is car selection.

And I'm not complaining with you. I just told that GT is more appealing to me.

Customisation, Community, Online, DLC options, tuning etc.
 
Exactamundo, GTNewfie.

@ToyoBart

The three Forza games haven't even sold more than GT5 Prologue and GT5 combined. That's only 3-4 years that GT5P and GT5 have been out.

Commercial success is never competitive when it's GT we're talking about. I'm definitely not saying Forza sucks.
 
Its physics/handlingg still don't touch Gt5.

Keep telling yourself that, doesn't make it any more true.
The three Forza games haven't even sold more than GT5 Prologue and GT5 combined. That's only 3-4 years that GT5P and GT5 have been out.

Point?

Sales hardly mean anything. Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.

Remind you of anything?
 
FyreandIce
Keep telling yourself that, doesn't make it any more true.
That is such an ignorant statement. Have you ever played a forza game? Any one with any knowledge of sim racing can spend 30 seconds with each one and can tell that GT5 is far superior.
 
From a commercial point of view T10 will sell more games becouse they make more games in a shorter time... then you can ask yourself , where lies the difference in time?

On-topic :
No i will not drop GT5 since i sold my xbox ( including Forza3 ) for it and didn't regret it once !
Since i discovered the fun races (sport soft 450-500pp) online i even want to play more !

just a thought : some people have 900+ cars and have little to do in the game... do they mean 900+ tuned and ready to race cars ? if so hats off ;-)

More people quoting bs like its fact... NO, even though turn 10 release games more quickly, forza 3 and 4 combined won't hit the sales number Gt5 already has.... Gt5 Prologue and Gt5 alone are around 13 million and Gt5 is still selling well. Gt like it or not is huge.
 
Keep telling yourself that, doesn't make it any more true.


Point?

Sales hardly mean anything. Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.

Remind you of anything?

I dont need to tell myself that, its blatantly true, physics and handling wise forza is designed for the gamepad user and the physics/handling are not sim material, never were. I havea 360 and PS3, and for one the xbox terrible wheel support sucks. Gt5 had a lot of faults, its handling is a mile ahead of forza. many cars in forza handle identical, with little variation.
 
Point?

Sales hardly mean anything. Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.

Remind you of anything?
Oh and MW is a Sim? And an exclusive? On the PS3? Because PS3 has more quality exclusives with less sales. Not everything is MW.

Fyreandice is on fireeeeee.
 
...Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.
...
Keep telling yourself that, doesn't make it any more true.

Remind you of anything?


See what i did there?

To all:

Nah seriously. Sales mean that there is a general interest in something. Just because its mainstream does not make it bad. Financial success does not speak for a games quality, but it shows that many people thought it was good and bought it.

The GT5 Prologue outsold Forza Motorsport 3, even though the installbase of the PS3 was way smaller back then. People wanted a Gran Turismo game and now since GT5 is released the servers are still full of people playing the game, just like Modern Warfare 2s servers are still online.

If MW2, or GT5 were utter crap and brocken beyond patchability, why would so many people still play them or even buy them today? Its because they got certain things that people are looking for. Just because the ammount of whining in this forum is off the charts at times, does not mean the general audience feels the same way! GTPlanet, as big as it is, is still a very small part of the GT fanbase.

While the critique and the many ideas in this forum show that the community thinks that GT5 is a good game, that just needs some more tweaking and some updates. If the game was rubbish, noone would care and these forums were empty.

As long as people still want the game to be improved on certain aspects, the core gameplay must be good. There are people that just dont see any potential whatsoever, but those people are mostly just putting the game down without telling anyone, or without making a big deal about it. The ones that make a big deal about droping GT5 and want everyone to notice that, appear to have certain agenda in my eyes.

Why would anyone go to a GT5 fanforum just to tell people how sad they should feel than one random guy is droping GT5? If it was just posted that way most people wouldnt even give a f... .
 
That is such an ignorant statement. Have you ever played a forza game? Any one with any knowledge of sim racing can spend 30 seconds with each one and can tell that GT5 is far superior.

In what sense? The fact that every car erratically gets snap oversteer and gets massive tank slappers? Even toyota Prius'?

Let me know when you have to fight the LSD off the line in GT before you go claiming it's superior (and FYI, I don't even regard FM4's physics as super realistic but anyone who claims GT5 is realistic just makes me laugh).

I dont need to tell myself that, its blatantly true, physics and handling wise forza is designed for the gamepad user and the physics/handling are not sim material, never were. I havea 360 and PS3, and for one the xbox terrible wheel support sucks. Gt5 had a lot of faults, its handling is a mile ahead of forza. many cars in forza handle identical, with little variation.

FM1-3 maybe, FM4 no.
Community, online tuning are all in Gt5. DLC is coming. Any more?

And which game does them far, far better than the other? That was the point, not that one game has or hasn't got them.

Oh and MW is a Sim? And an exclusive? On the PS3? Because PS3 has more quality exclusives with less sales. Not everything is MW.

Fyreandice is on fireeeeee.

Completely missing the point, what a surprise.


MW2 sold on the success of its predecessor. If the original MW was rubbish, no one would have bothered with 2.

Sounds extremely similar to GT5. It sold primarily on it's passed success even some of the most die hard GT fans hate what GT5 was and is. Hell, people got huge expectations from the demo and those expectations weren't fulfilled come final release.
 
In what sense? The fact that every car erratically gets snap oversteer and gets massive tank slappers? Even toyota Prius'?

Let me know when you have to fight the LSD off the line in GT before you go claiming it's superior (and FYI, I don't even regard FM4's physics as super realistic but anyone who claims GT5 is realistic just makes me laugh).



FM1-3 maybe, FM4 no.


And which game does them far, far better than the other? That was the point, not that one game has or hasn't got them.



Completely missing the point, what a surprise.

Umm yes, Fm4 physics still are not close to Gt5, that's a fact. Xbox has terrible whell support and you can easily tell its a game designed first and foremost for pad users.....

You only list 2-3 features u think forza does better? Gt5 is better where it counts, tracks, handling, physics, realism, weather, night racing, etc,... Nice try.
 
Umm yes, Fm4 physics still are not close to Gt5, that's a fact. Xbox has terrible whell support and you can easily tell its a game designed first and foremost for pad users.....

You only list 2-3 features u think forza does better? Gt5 is better where it counts, tracks, handling, physics, realism, weather, night racing, etc,... Nice try.

Someone obviously hasn't tried the FM4 demo and the simulation steering option. Even though it's broken in the demo it still makes an obvious difference.

Also, it's your opinion that they're better, not a fact. Though I can state some clear facts where the FM physics engines walks all over GT's.

And finally, I listed 5 things with "etc" on the end which indicates there are more and there really isn't a question on whether or not the FM community options, online modes, customisation, DLC support and tuning is better than GTs.
 
Someone obviously hasn't tried the FM4 demo and the simulation steering option. Even though it's broken in the demo it still makes an obvious difference.

Also, it's your opinion that they're better, not a fact. Though I can state some clear facts where the FM physics engines walks all over GT's.

And finally, I listed 5 things with "etc" on the end which indicates there are more and there really isn't a question on whether or not the FM community options, online modes, customisation, DLC support and tuning is better than GTs.


I have a 360.............................. Don't assume. The physics in forza dont hold a candle to GT5, in fact they clearly are aiming at a more accessible gamepad friendly engine. State some clear facts then? Again, 2 different cars in froza handle identical, this is a common occurance in forza, not to mention the handling with a wheel is not up to Gt5 standards,.

Oh there are things froza does better, there are thingsGT5 does better, whats your point? Gt5 does things better where it counts.. Livery editor is fine, but whats more important handling/physics or making my car pink?
 
I have a 360.............................. Don't assume. The physics in forza dont hold a candle to GT5, in fact they clearly are aiming at a more accessible gamepad friendly engine. State some clear facts then? Again, 2 different cars in froza handle identical, this is a common occurance in forza, not to mention the handling with a wheel is not up to Gt5 standards,.

As I said, you can keep saying that, it doesn't make any more true.

Things the Forza physics engine does that the GT 5 engine doesn't.

3 sectors of tyre temperature.

Tyre deformation.

The effects LSD differentials on high powered rear drive cars.

Chassis flex.

Engine inertia.

I'd expect 2 identical cars to handle the same and even though FM3 had some issues, the Honda and Acura version of the intergra both had their own handling traits and in the demo alone the difference between the Cougar and Subaru or the 458 and the Zonda are huge.

Oh there are things froza does better, there are thingsGT5 does better, whats your point? Gt5 does things better where it counts.. Livery editor is fine, but whats more important handling/physics or making my car pink?

I'd prefer more realistic handling over needlessly difficult handling thanks.

Final note, FM simply does a superior job adapting itself to pad controls. It isn't made for them.
 
As I said, you can keep saying that, it doesn't make any more true.

Things the Forza physics engine does that the GT 5 engine doesn't.

3 sectors of tyre temperature.

Tyre deformation.

The effects LSD differentials on high powered rear drive cars.

Chassis flex.

Engine inertia.

I'd expect 2 identical cars to handle the same and even though FM3 had some issues, the Honda and Acura version of the intergra both had their own handling traits and in the demo alone the difference between the Cougar and Subaru or the 458 and the Zonda are huge.



I'd prefer more realistic handling over needlessly difficult handling thanks.

Final note, FM simply does a superior job adapting itself to pad controls. It isn't made for them.

I think the problem with Forza is, even if it have 3 sectors of tyre temp, tire deformation, more tuning option it doesn't affect gameplay.

For example, tire temp doesn't effect tire wear or handling? Why did they include it from the beginning then?

And you have alot of tuning options, but in FM3 I couldn't feel the difference when I tuned my car. I even tried to change the settings to the most silly combinations and it worked fine.

But like I said before, I will buy FM4 and hopefully I will enjoy it. But when it comes to onlineracing, tuning and physics I prefer GT5.
 
As I said, you can keep saying that, it doesn't make any more true.

Things the Forza physics engine does that the GT 5 engine doesn't.

3 sectors of tyre temperature.

Tyre deformation.

The effects LSD differentials on high powered rear drive cars.

Chassis flex.

Engine inertia.

I'd expect 2 identical cars to handle the same and even though FM3 had some issues, the Honda and Acura version of the intergra both had their own handling traits and in the demo alone the difference between the Cougar and Subaru or the 458 and the Zonda are huge.



I'd prefer more realistic handling over needlessly difficult handling thanks.

Final note, FM simply does a superior job adapting itself to pad controls. It isn't made for them.

Listing those features, none of those have a direct impact on the handling itself......... Nice try...... None of those can be felt at all by the end user driving behind a wheel. All of that is moot. 2 named 2 cars in the demo wow. When the retail is out and some of the cars handle identical; i won;'t say i told you so. Turn 10 never go to that kind of detail. It;s what makes GT GT,

Gt5 is adapted perfectly to a gamepad as well, but its clearly designed to be best experienced with a wheel as is the physics handling, forza is not.

forza doesnt have more realistic handling, never has....

I think the problem with Forza is, even if it have 3 sectors of tyre temp, tire deformation, more tuning option it doesn't affect gameplay.

For example, tire temp doesn't effect tire wear or handling? Why did they include it from the beginning then?

And you have alot of tuning options, but in FM3 I couldn't feel the difference when I tuned my car. I even tried to change the settings to the most silly combinations and it worked fine.

But like I said before, I will buy FM4 and hopefully I will enjoy it. But when it comes to onlineracing, tuning and physics I prefer GT5.

Yep, dude simply thinks listing features makes handling better LOL Non of those effect the gameplay at all.

tuning in forza was a joke sim wise, every small tune can be felt in GT5 in every car, in forza tuning often has no effects at all.
 
Last edited by a moderator:
When the retail is out and some of the cars handle identical; i won;'t say i told you so. Turn 10 never go to that kind of detail. It;s what makes GT GT,

Gt5 is adapted perfectly to a gamepad as well, but its clearly designed to be best experienced with a wheel as is the physics handling, forza is not.

forza doesnt have more realistic handling, never has....

tuning in forza was a joke sim wise, every small tune can be felt in GT5 in every car, in forza tuning often has no effects at all.

1. Please don't double-post, just use the multi-quote function (or Edit).

2. There are a good chunk of cars that handle identically in GT, as well (as is expected really, of any game boasting a few hundred cars).

3. GT's tuning is backwards, for one, and not any more detailed than FM3's. It's entirely possible to work around the backwards settings, but it's just bias on your part to claim that every tiny difference can be felt in only one game. Having just spent time tuning two cars back to back in both games, small changes affect them both.
 
I think the problem with Forza is, even if it have 3 sectors of tyre temp, tire deformation, more tuning option it doesn't affect gameplay.

For example, tire temp doesn't effect tire wear or handling? Why did they include it from the beginning then?

And you have alot of tuning options, but in FM3 I couldn't feel the difference when I tuned my car. I even tried to change the settings to the most silly combinations and it worked fine.

But like I said before, I will buy FM4 and hopefully I will enjoy it. But when it comes to onlineracing, tuning and physics I prefer GT5.

Tyre temperatures and pressures do absolutely affect the handling of the cars and if you couldn't feel the difference after tuning cars you must not have been saving the set ups and simply discarding them.
 
Tyre temperatures and pressures do absolutely affect the handling of the cars and if you couldn't feel the difference after tuning cars you must not have been saving the set ups and simply discarding them.

That is a common complaint about forza, it certainly is not as good as GT5 in this aspect, you're simply in denial about your favourite racer. Sometimes tunes would do almost nothing, and like the other poster said a t times the most ridiculous tunes would work flawlessly.... If you do that in Gt5 the car would be hard to handle as it should.
 
Don't use that word if you don't know what it means.

I know what it means full well..... forza does a lot better, physics, handling have never been as intricate as GT, that is a fact. They are not even trying to their goal is a mroe accessible engine.
 
I have both systems and will have and play both games. The biggest things about Forza over GT for me are
1: Leaderboards where we can see how we stack up against everyone else. Something that GT5 desperately needs.
2: Party chat where you can talk to your friends while playing the game even if you are not in the same lobby.
3: Ability to invite friends into your race with ease.
 
I dropped GT5 way back in Jan / Feb but it looks like this GT5 2.0 update will indeed get me back into GT5 again. Especially now that EVERY car in the game will have an interior view!!!! That was my top complaint and now its fixed!! :dopey:

I mean just take a look at this list. It looks like KY does actuall listen to the community. 👍 This will for sure get me back into GT5 again.

Hot off Yamauchi's twitter.



https://twitter.com/#!/Kaz_Yamauchi/status/118978238050603008


"GT5 Spec 2.0 & DLC Details: Standard Car Interiors, Replay Controls, New Cars, New Tracks, & More"


Kazunori Yamauchi has been sharing a boatload of new details via Twitter this morning on the previously announced Gran Turismo 5 Spec 2.0 Update coming later this month. Here’s an overview of what we can expect from 2.0, which will be made available to everyone for free:

•Simplified interior views added to all standard cars.
•User control of the weather change feature.
•Settings sheet which allows you to save multiple car settings.
•New Spec 2.0 opening movie.
•Improved UI response and usability.
•Replay forward/rewind.
•Mid-race save feature for endurance races.
•Expanded online lounge features (narrowing down car types, shuffle races…).
•Expanded Photo Travel features (you can now take photos of cars together with your avatar).
•Added “NASCAR Pit Scene” stage to Photo Travel.
•Added 11 new 2011 NASCAR models.
•Added the Nissan GT-R N24 Schulze Motorsport (the car in which Kazunori contested the 2011 Nurburgring 24 Hours).
•Improved physics and artificial intelligence.
•Support for the Logitech G25/G27 steering wheel.
Commenting about the update, Kazunori had this to say about the company’s inspiration and motivation for the new features:

The coming Gran Turismo 5 Spec 2 update is an update that contains the feedback from the users playing GT5 online every day. We have added cars such as the newest NASCAR race cars, but many of the updates are those that improve usability and expand the field of game play. I believed from the initial release of Gran Turismo 5 that it would be the users that would make the game grow thereafter, and we added things like interior views for the standard models because there was a lot of request for it from our users. You could say that this update is the shape and form of GT5 that was created through the opinions of our fans.

Kazunori has also provided some information about DLC, which will become available sometime after Spec 2.0 is released and will include a “racing car pack”, a “course pack”, and a “racing gear pack”. Stay tuned for more details on those soon.
 
I know what it means full well..... forza does a lot better, physics, handling have never been as intricate as GT, that is a fact.
If you knew what it meant, you wouldn't be saying things like that. Something inherently subjective doesn't become a fact just because you keep shouting that it is one.

and like the other poster said a t times the most ridiculous tunes would work flawlessly....
You mean like the backwards suspension settings in GT5?
 
The suspension settings in Forza aren't that great either, or at least not in Forza 3. For example if you rasise the Front to max and lower the rear to min the car goes faster and has more downforce on the front which should be the exact opposite.
 
Customisation, Community, Online, DLC options, tuning etc.

And what next? You get customization, tune your car like for hour, then drive it about 10 minutes, then to go next. What it has to do with physics, or driving or something? I'm not saying that it's bad, but there are more important (for driving experience) things like physics, weather, penalty system, pit-stops, or at least DISABLE THE ****ING PERMANENT DRIVING AID FIRST? :ouch:

BTW GT5 has: graphics (5 times better cockpit view and lighting), physics, weather/night, dirt racing, track-creator, pit-stops, more unique cars, fun with UCD :)

And what you call steering simulation have this too. It will be better for T10 to include an option to disable it completely.
 
Last edited:
For me the biggest feature in Forza 4 will be the ability to once again host public races which had been removed from Forza 3.

When you are the host you can disable the driving aids, set the game up the way you want and meet new people who enjoy driving with your choice of settings. They really dropped the ball in Forza 3 in this aspect and lost a lot of hard core gamers as a result.

GT5 was smart enough to allow users to create public lobbies :)

Forza finally added a Cougar Eliminator too so for me that is sweet :)
 
Back