FM4 is getting +9 ratings. It's not a surprise.
Its more accessible and more streamlined so the mainstream press east it up. Its physics/handlingg still don't touch Gt5.
FM4 is getting +9 ratings. It's not a surprise.
No doubt about that. But what exact features they are league ahead PD? Livery editor? Community? And how about racing??? Where the racing flags, qualification, wet/night racing? They even have permanent driving aid in their "sim" and Burnout like dynamic FOV camera. How about that?
What the point to me in that livery or community? I just want good driving physics and nice graphics (100% missing to me).
Its all about what do every of us prefer. To me, as you know, GT features are much more important than those "non-racing" features.
Only and only thing I like is car selection.
And I'm not complaining with you. I just told that GT is more appealing to me.
Its physics/handlingg still don't touch Gt5.
The three Forza games haven't even sold more than GT5 Prologue and GT5 combined. That's only 3-4 years that GT5P and GT5 have been out.
That is such an ignorant statement. Have you ever played a forza game? Any one with any knowledge of sim racing can spend 30 seconds with each one and can tell that GT5 is far superior.FyreandIceKeep telling yourself that, doesn't make it any more true.
From a commercial point of view T10 will sell more games becouse they make more games in a shorter time... then you can ask yourself , where lies the difference in time?
On-topic :
No i will not drop GT5 since i sold my xbox ( including Forza3 ) for it and didn't regret it once !
Since i discovered the fun races (sport soft 450-500pp) online i even want to play more !
just a thought : some people have 900+ cars and have little to do in the game... do they mean 900+ tuned and ready to race cars ? if so hats off ;-)
Keep telling yourself that, doesn't make it any more true.
Point?
Sales hardly mean anything. Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.
Remind you of anything?
Customisation, Community, Online, DLC options, tuning etc.
Oh and MW is a Sim? And an exclusive? On the PS3? Because PS3 has more quality exclusives with less sales. Not everything is MW.Point?
Sales hardly mean anything. Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.
Remind you of anything?
...Hell, look at Modern Warfare 2, sold an insanely huge number of copies even though it was and still is an extremely broken game.
...
Keep telling yourself that, doesn't make it any more true.
Remind you of anything?
That is such an ignorant statement. Have you ever played a forza game? Any one with any knowledge of sim racing can spend 30 seconds with each one and can tell that GT5 is far superior.
I dont need to tell myself that, its blatantly true, physics and handling wise forza is designed for the gamepad user and the physics/handling are not sim material, never were. I havea 360 and PS3, and for one the xbox terrible wheel support sucks. Gt5 had a lot of faults, its handling is a mile ahead of forza. many cars in forza handle identical, with little variation.
Community, online tuning are all in Gt5. DLC is coming. Any more?
Oh and MW is a Sim? And an exclusive? On the PS3? Because PS3 has more quality exclusives with less sales. Not everything is MW.
Fyreandice is on fireeeeee.
words
In what sense? The fact that every car erratically gets snap oversteer and gets massive tank slappers? Even toyota Prius'?
Let me know when you have to fight the LSD off the line in GT before you go claiming it's superior (and FYI, I don't even regard FM4's physics as super realistic but anyone who claims GT5 is realistic just makes me laugh).
FM1-3 maybe, FM4 no.
And which game does them far, far better than the other? That was the point, not that one game has or hasn't got them.
Completely missing the point, what a surprise.
Umm yes, Fm4 physics still are not close to Gt5, that's a fact. Xbox has terrible whell support and you can easily tell its a game designed first and foremost for pad users.....
You only list 2-3 features u think forza does better? Gt5 is better where it counts, tracks, handling, physics, realism, weather, night racing, etc,... Nice try.
Someone obviously hasn't tried the FM4 demo and the simulation steering option. Even though it's broken in the demo it still makes an obvious difference.
Also, it's your opinion that they're better, not a fact. Though I can state some clear facts where the FM physics engines walks all over GT's.
And finally, I listed 5 things with "etc" on the end which indicates there are more and there really isn't a question on whether or not the FM community options, online modes, customisation, DLC support and tuning is better than GTs.
I have a 360.............................. Don't assume. The physics in forza dont hold a candle to GT5, in fact they clearly are aiming at a more accessible gamepad friendly engine. State some clear facts then? Again, 2 different cars in froza handle identical, this is a common occurance in forza, not to mention the handling with a wheel is not up to Gt5 standards,.
Oh there are things froza does better, there are thingsGT5 does better, whats your point? Gt5 does things better where it counts.. Livery editor is fine, but whats more important handling/physics or making my car pink?
As I said, you can keep saying that, it doesn't make any more true.
Things the Forza physics engine does that the GT 5 engine doesn't.
3 sectors of tyre temperature.
Tyre deformation.
The effects LSD differentials on high powered rear drive cars.
Chassis flex.
Engine inertia.
I'd expect 2 identical cars to handle the same and even though FM3 had some issues, the Honda and Acura version of the intergra both had their own handling traits and in the demo alone the difference between the Cougar and Subaru or the 458 and the Zonda are huge.
I'd prefer more realistic handling over needlessly difficult handling thanks.
Final note, FM simply does a superior job adapting itself to pad controls. It isn't made for them.
As I said, you can keep saying that, it doesn't make any more true.
Things the Forza physics engine does that the GT 5 engine doesn't.
3 sectors of tyre temperature.
Tyre deformation.
The effects LSD differentials on high powered rear drive cars.
Chassis flex.
Engine inertia.
I'd expect 2 identical cars to handle the same and even though FM3 had some issues, the Honda and Acura version of the intergra both had their own handling traits and in the demo alone the difference between the Cougar and Subaru or the 458 and the Zonda are huge.
I'd prefer more realistic handling over needlessly difficult handling thanks.
Final note, FM simply does a superior job adapting itself to pad controls. It isn't made for them.
I think the problem with Forza is, even if it have 3 sectors of tyre temp, tire deformation, more tuning option it doesn't affect gameplay.
For example, tire temp doesn't effect tire wear or handling? Why did they include it from the beginning then?
And you have alot of tuning options, but in FM3 I couldn't feel the difference when I tuned my car. I even tried to change the settings to the most silly combinations and it worked fine.
But like I said before, I will buy FM4 and hopefully I will enjoy it. But when it comes to onlineracing, tuning and physics I prefer GT5.
When the retail is out and some of the cars handle identical; i won;'t say i told you so. Turn 10 never go to that kind of detail. It;s what makes GT GT,
Gt5 is adapted perfectly to a gamepad as well, but its clearly designed to be best experienced with a wheel as is the physics handling, forza is not.
forza doesnt have more realistic handling, never has....
tuning in forza was a joke sim wise, every small tune can be felt in GT5 in every car, in forza tuning often has no effects at all.
I think the problem with Forza is, even if it have 3 sectors of tyre temp, tire deformation, more tuning option it doesn't affect gameplay.
For example, tire temp doesn't effect tire wear or handling? Why did they include it from the beginning then?
And you have alot of tuning options, but in FM3 I couldn't feel the difference when I tuned my car. I even tried to change the settings to the most silly combinations and it worked fine.
But like I said before, I will buy FM4 and hopefully I will enjoy it. But when it comes to onlineracing, tuning and physics I prefer GT5.
Don't use that word if you don't know what it means.Umm yes, Fm4 physics still are not close to Gt5, that's a fact.
Tyre temperatures and pressures do absolutely affect the handling of the cars and if you couldn't feel the difference after tuning cars you must not have been saving the set ups and simply discarding them.
Don't use that word if you don't know what it means.
Hot off Yamauchi's twitter.
https://twitter.com/#!/Kaz_Yamauchi/status/118978238050603008
"GT5 Spec 2.0 & DLC Details: Standard Car Interiors, Replay Controls, New Cars, New Tracks, & More"
Kazunori Yamauchi has been sharing a boatload of new details via Twitter this morning on the previously announced Gran Turismo 5 Spec 2.0 Update coming later this month. Here’s an overview of what we can expect from 2.0, which will be made available to everyone for free:
•Simplified interior views added to all standard cars.
•User control of the weather change feature.
•Settings sheet which allows you to save multiple car settings.
•New Spec 2.0 opening movie.
•Improved UI response and usability.
•Replay forward/rewind.
•Mid-race save feature for endurance races.
•Expanded online lounge features (narrowing down car types, shuffle races….
•Expanded Photo Travel features (you can now take photos of cars together with your avatar).
•Added “NASCAR Pit Scene” stage to Photo Travel.
•Added 11 new 2011 NASCAR models.
•Added the Nissan GT-R N24 Schulze Motorsport (the car in which Kazunori contested the 2011 Nurburgring 24 Hours).
•Improved physics and artificial intelligence.
•Support for the Logitech G25/G27 steering wheel.
Commenting about the update, Kazunori had this to say about the company’s inspiration and motivation for the new features:
The coming Gran Turismo 5 Spec 2 update is an update that contains the feedback from the users playing GT5 online every day. We have added cars such as the newest NASCAR race cars, but many of the updates are those that improve usability and expand the field of game play. I believed from the initial release of Gran Turismo 5 that it would be the users that would make the game grow thereafter, and we added things like interior views for the standard models because there was a lot of request for it from our users. You could say that this update is the shape and form of GT5 that was created through the opinions of our fans.
Kazunori has also provided some information about DLC, which will become available sometime after Spec 2.0 is released and will include a “racing car pack”, a “course pack”, and a “racing gear pack”. Stay tuned for more details on those soon.
If you knew what it meant, you wouldn't be saying things like that. Something inherently subjective doesn't become a fact just because you keep shouting that it is one.I know what it means full well..... forza does a lot better, physics, handling have never been as intricate as GT, that is a fact.
You mean like the backwards suspension settings in GT5?and like the other poster said a t times the most ridiculous tunes would work flawlessly....
Customisation, Community, Online, DLC options, tuning etc.