Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,151 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
I have to say GT5 is far from a broken game its not perfect but its not broken either if you like Forza 4 thats great looks to be a decent game but GT5 is definitly not broken
 
GT5 could be seen as a broken game, depending on your preferences, just as Forza 3 became a broken game to me when the file bug got me. GT5 was a sharp deviation from the first four games, which had followed a fairly consistent progression, culminating in an excellent end to the series on PS2 with GT4. It was huge in both car count, races, special events, a fantastic rendition of the Nurburgring... all sorts of ways.

GT5 on the other hand seems smaller in every way but the car count, of course this depends. For some, the Standards cars and tracks have no business being there at all. Only having interior driver views in the Premiums is a double strike against the Standards. The Experience Point system seems poorly thought out and patched in almost as an afterthought. Damage is barely there, when almost a year was spent trying to make a system that was roughly on par with Forza's and Grid's. The Paint Shop has no paint of its own. I could go on, but everyone has their list of 10 or 15 things they would have done differently or not at all in GT5.

Still, for a game that for many is utter crap, there is an awful lot of activity here, and not all that much is complaining. The servers are plenty busy too, for a game some say has lost most of its fans. And in spite of my grouches at Forza, they don't seem to matter to most of its fans either. People are much too quick to shovel dirt on coffins that just aren't there. ;)

Even before Spec II was announced, I was racing offline as much as I could in GT5, and I'm hoping that Forza 4 is as good for me.
 
I hate to say this, but if GT5 is a "broken" game, the first three Forzas are disasters. Strewn among the first three Forzas:
  • Environment reflections from trackside objects running at a rock solid 6-8 fps. (F1 and 2)
  • Replays flickering badly at 30fps or less, sometimes causing motion sickness with some people. (F1)
  • A large number of inaccurate car models, and flaws imported intact among all three games. (Mostly F1 and 2)
  • Scrolling through your garage list can crash the game. (F2)
  • Scrolling through the Auction House can crash the game, and this can cause an inadvertent permaban from Live. In fact, any inadvertent disconnect from the Auction House can cause this. (F2)
  • Many cars won't work right with the Livery Editor on many of their surfaces. (All)
  • Livery Editor layers shift around when taking a car out of the garage. (F2)
  • Nurburgring fantasy track. (All)
  • Physics explots resulting in periodic complete leaderboard wipes. (All)
  • Very forgiving set ups - you can tune a car badly and still race competitively. (All)
  • You must upload images to the Forza site, which messes with the quality. (F3)
  • Having a folder with more than 120 some odd objects, pics, vinyl groups or liveries, slows down usage of the folder drastically. (F3)
  • Online system simplified unnecessarily from previous games. (F3)
Shall I continue? It's quite a list...

Forza 4 has the possibility to turn this all completely around, but until it ships, any Forza fan talking about any other game having serious issues had better hope someone isn't around who is intimately familiar with the series.

None of those really effect the MAIN aspect of the games...i.e racing. GT5's do IMO.

and don't mention reflections, the reflections in GT5 are PISS POOR and a horrible messy joke.

Don't mention motion sickness when in GT5 the excessive camera shake inhigh speed corners makes people ill. What's worse, feeling ill watching a replay or PLAYING THE GAME.

agree about the Nurbs.....Forzas version have all been utter tripe.
 
None of those really effect the MAIN aspect of the games...i.e racing. GT5's do IMO.

and don't mention reflections, the reflections in GT5 are PISS POOR and a horrible messy joke.

Don't mention motion sickness when in GT5 the excessive camera shake inhigh speed corners makes people ill. What's worse, feeling ill watching a replay or PLAYING THE GAME.

agree about the Nurbs.....Forzas version have all been utter tripe.

I have never ever heard of the camera shake in GT5 causing problems. And if it's such a problem just don't use that view??

The only flaw in GT5's visuals is the shadows and the pixelation from smoke/rain.

Forza 4 during gameplay looks just like Forza 3, the colours are all washed out and it looks like a plastic toy car especially from chase cam. Forza is tricking everyone with Autovista and fancy screenshots showing amazing visuals when really the gameplay visuals are still miles and miles behind GT5's.

If forza was on the PS3 I would probably buy it. I would play it when I get bored of GT.

Seriously, am I planning to drop GT? What kind of question is that.

There is no alternative to GT.
 
Piss poor, huh?

Well, I'm going to go run into that wall now.

Don't mention motion sickness when in GT5 the excessive camera shake inhigh speed corners makes people ill. What's worse, feeling ill watching a replay or PLAYING THE GAME.
ohhhhhh. I get it now.

I'm still young so that stuff doesn't happen to me......
 
GT5 could be seen as a broken game
I think it's more unfinished/unrefined than actually broken. To me, GT5 is like Harvey Two-Face. The good things are really, really good, but the bad things are really, really bad, there's no in-between.

The only flaw in GT5's visuals is the shadows and the pixelation from smoke/rain.
And screen tearing. And a few of the standards look really awful/pixellated. Other than that it's excellent. 👍

BTW, I never have time to watch reflections while driving. On PC, it's one of the first things I turn down to get more FPS or enable other more important features.
 
I hate to say this, but if GT5 is a "broken" game, the first three Forzas are disasters. Strewn among the first three Forzas:
  • Environment reflections from trackside objects running at a rock solid 6-8 fps. (F1 and 2)
  • Replays flickering badly at 30fps or less, sometimes causing motion sickness with some people. (F1)
  • A large number of inaccurate car models, and flaws imported intact among all three games. (Mostly F1 and 2)
  • Scrolling through your garage list can crash the game. (F2)
  • Scrolling through the Auction House can crash the game, and this can cause an inadvertent permaban from Live. In fact, any inadvertent disconnect from the Auction House can cause this. (F2)
  • Many cars won't work right with the Livery Editor on many of their surfaces. (All)
  • Livery Editor layers shift around when taking a car out of the garage. (F2)
  • Nurburgring fantasy track. (All)
  • Physics explots resulting in periodic complete leaderboard wipes. (All)
  • Very forgiving set ups - you can tune a car badly and still race competitively. (All)
  • You must upload images to the Forza site, which messes with the quality. (F3)
  • Having a folder with more than 120 some odd objects, pics, vinyl groups or liveries, slows down usage of the folder drastically. (F3)
  • Online system simplified unnecessarily from previous games. (F3)
Shall I continue? It's quite a list...

Forza 4 has the possibility to turn this all completely around, but until it ships, any Forza fan talking about any other game having serious issues had better hope someone isn't around who is intimately familiar with the series.

While I have to agree with most of your list of FM negatives, there is one there that is dead wrong, at least from my experience.

[*]Very forgiving set ups - you can tune a car badly and still race competitively. (All)

I don't know how you came up with this one.

Racing in FM3 on the league level, you must have good setups to have any chance at being competitive, as well as quite an investment in practice time.

If you think you can slap in any setup, jump in a race and be competitive, you will find out differently pretty quick.

My experience with FM4 was much more limited, but I didn't observe any difference in that area from 3 to 4.
 
The ironic thing here being that GT5 isn't actually that good for just wanting to "go out there and race". You're held back by the awful levelling system in GT Mode, and the Arcade Mode is very limited too (though it does do 16-car fields, which bizarrely rarely shows up in GT Mode).

I'll admit though, the latest super-payout Seasonals have helped with this a lot, as once you're at a decent level, and flush with cash, you can get pretty much whatever you want. But, GT4's Arcade Mode was better, and Forza's is better still for giving the users who are looking for it all-access. Those of us who want to progress, and own our own cars (and tune them) head to the career mode in both games 👍

Yea the leveling in A-spec Mode was horrible, but i was refering to online racing. I know that qualyfying does not work as good as i wished it would and the serverbrowser does not feature enough options, but that never stoped me from finding a good lobby with good drivers and the performence range i was looking for. Its going to be patched with Spec 2.0 though.

GT5 just has more features that matter to me, features that affect gameplay. Weather and time changes being the overriding ones. I never knew that those features could be that important to me and that much fun. Racing against 10+ drivers in Monza for 30 laps or so with changing conditions and those awesome pitstop animations creates an atmosphere i never experienced in any racing game before. Or the Nordschleife, racing from 6pm to 9pm (ingame time) is a blast. Sundown :drool: :drool: :drool: :drool:
 
Forza 4 has the possibility to turn this all completely around, but until it ships, any Forza fan talking about any other game having serious issues had better hope someone isn't around who is intimately familiar with the series.

Forza 4 have some of the problems too. The main is whole lighting system. It cannot cast lights (tunnels, headlights etc). Shadow resolution is way lower than in GT5 but they are smoothed. Again shadows themself are not pronounced - if you drive in cockpit view - you probably won't even notice them, except "big ones" (like from cars roof). Then shaders - car colors are (in common) more the same. I've found only one matte. Carbon fiber doesn't looks good too. All of those are much, much better in (to say) GT5(P), and most importantly they looks more natural. What we have now in FM4 is a good graphics racing game, but it doesn't looks real (only some sort of).

(P.S) FM4: mirror reflections at 30fps, big shadows (from far long distance) at 30fps, as well as "tunnel" reflections. No car shadows casted on other cars. To me that means their engine won't allow real light sources as well as real-time casted shadows from those sources. My opinion is that's why they've chosen IBL - it's great solution for this particular situation.

BTW: Those FM4 issues are not major or important, except lighting system itself are pretty old now, but the game looks great and solid.
 
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I think softer shadowing looks better TBH.
Forzas mirrors are in 30fps sadly. Though hotlapping I think it keeps 60.

I think they cut the FPS to show smoke from rear tyre. Something GT doesn't do but of course that runs at 60.

Compromises.
 
None of those really effect the MAIN aspect of the games...i.e racing. GT5's do IMO.
Lame excuses are lame. :p Don't GT fans get jumped on for tossing off the issues in GT5 so cavalierly, and say all you really need to do is race and forget all that other stuff?

Sure, if you don't go ANYWHERE NEAR the issues in any Forza game, it's awesome sauce. Whatever, guy. Those "non-gameplay" features happen to be Dan Greenawalt's bullet points as to why Forza is so definitive, and you shouldn't play anything else. ;)

But I know you're a bitter Betty over GT5, so what else is new in your posts? Besides, Forza 4 has a great chance to turn things completely around this time, and not be a typical Microsoft product. After they patch out the steering assist they insisted wasn't there, much, at all, hardly.

And as for the dreadful shaking in GT5 causing motion sickness, I tried out cockpit view once, and if that's what you guys call shaking, you obviously haven't driven in real life over anything but manicured ruler-flat roads. And I've seen all of two posts about it anyway, probably both yours. On top of that, if that minor jiggling is causing you motion sickness, you must be racing around staring at your instrument panel instead of the road, and if you are, that's just... weird.

While I have to agree with most of your list of FM negatives, there is one there that is dead wrong, at least from my experience.
* Very forgiving set ups - you can tune a car badly and still race competitively. (All)

I don't know how you came up with this one.

Racing in FM3 on the league level, you must have good setups to have any chance at being competitive, as well as quite an investment in practice time.
While this is true to a point, meaning that winning any race online with wonky setups is going to come down to sheer dumb luck with all the madly skilled racers out there, it is true that you can easily keep up with the pack in most races, which you shouldn't be able to. A few people have done this, set up suspensions all the way up or whatever, though obviously you have to have the tranny set to go fast or that's obviously going to fail, and people have set leaderboard positions, which shouldn't happen.

There is also the ability to do a head-on collision at high speed and rocket your car into the sky so high that it hits the reality ceiling. Yes, torture testing both games - well, any racing game really, results in unrealistic behavior. However, I'm just tossing that in with the others who insist that Forza is perfect and Gran Turismo is teh poo. What really matters to me is whether I can use the game without it breaking on me somewhere, and the last three Forzas win that one hands down.
 
Lame excuses are lame. :p Don't GT fans get jumped on for tossing off the issues in GT5 so cavalierly, and say all you really need to do is race and forget all that other stuff?

Sure, if you don't go ANYWHERE NEAR the issues in any Forza game, it's awesome sauce. Whatever, guy. Those "non-gameplay" features happen to be Dan Greenawalt's bullet points as to why Forza is so definitive, and you shouldn't play anything else. ;)

But I know you're a bitter Betty over GT5, so what else is new in your posts? Besides, Forza 4 has a great chance to turn things completely around this time, and not be a typical Microsoft product. After they patch out the steering assist they insisted wasn't there, much, at all, hardly.

And as for the dreadful shaking in GT5 causing motion sickness, I tried out cockpit view once, and if that's what you guys call shaking, you obviously haven't driven in real life over anything but manicured ruler-flat roads. And I've seen all of two posts about it anyway, probably both yours. On top of that, if that minor jiggling is causing you motion sickness, you must be racing around staring at your instrument panel instead of the road, and if you are, that's just... weird.


While this is true to a point, meaning that winning any race online with wonky setups is going to come down to sheer dumb luck with all the madly skilled racers out there, it is true that you can easily keep up with the pack in most races, which you shouldn't be able to. A few people have done this, set up suspensions all the way up or whatever, though obviously you have to have the tranny set to go fast or that's obviously going to fail, and people have set leaderboard positions, which shouldn't happen.

There is also the ability to do a head-on collision at high speed and rocket your car into the sky so high that it hits the reality ceiling. Yes, torture testing both games - well, any racing game really, results in unrealistic behavior. However, I'm just tossing that in with the others who insist that Forza is perfect and Gran Turismo is teh poo. What really matters to me is whether I can use the game without it breaking on me somewhere, and the last three Forzas win that one hands down.

Great post sir. I really don't understand when people say bad stuff about GT5 cockpit shaking. For me its kinda o.k... just drive any car with a sports suspension or whatever in a bumpy road (I really, REALLY KNOW what a bumpy road is because roads in Brazil are crap) and it just shakes in an even worse way than in GT5. For me, the shaking is OK.

And I agree about Dan Greenawalt being cocky enough when saying things about his "definitive" game... and 2 days ago I just read what he said about Kaz and GT some time ago, and the guy lost some kudos with me. First rule: be humble, nobody knows everything. In this point, Kaz takes the crown, the guy is very polite.

Let's remember this:

https://www.gtplanet.net/forza-vs-gran-turismo-a-war-of-words/

Kaz about FM:

“[...] I keep my eye on them from a distance. My observations tend to more often than not centre on, ‘Oh, so they’re concentrating extra hard on this’, or ‘oh, so they’re not worried about that’, or ‘they’ve really got a lot of passion for that’. All my observations are first-impression sort of things. I don’t look at the games in too much detail. Just a one-glance observation is good enough. I think about what they’re trying to do, how much time they’re spending, how they’re going about putting the game together, how do they feel about the game as they’re making it… that sort of thing.”

Dan about GT:

“So, props to Kazunori Yamauchi-san and the PS1 team. That said, I feel that he’s passed us the baton. Perhaps he hasn’t meant to, but we have taken the genre to new levels and they’ve stopped evolving the genre. So again, tremendous respect to him, but I’d say the differentiator is they’re old school. The emperor’s naked, and I don’t want to, you know, I don’t want to slap him around, but no game competes [with] us right now.”

What a cool guy... *facepalm*


I can see something hapening... people are playing the FM4 demo and some stuff is getting more clear...

It's just a matter of time...
 
I have never ever heard of the camera shake in GT5 causing problems. And if it's such a problem just don't use that view??

The only flaw in GT5's visuals is the shadows and the pixelation from smoke/rain.

Forza 4 during gameplay looks just like Forza 3, the colours are all washed out and it looks like a plastic toy car especially from chase cam. Forza is tricking everyone with Autovista and fancy screenshots showing amazing visuals when really the gameplay visuals are still miles and miles behind GT5's.

If forza was on the PS3 I would probably buy it. I would play it when I get bored of GT.

Seriously, am I planning to drop GT? What kind of question is that.

There is no alternative to GT.

When will you stop talking about a game you have obviously never played and stop basing your opinions on horribly captured youtube videos?
 
There's no way I'm dropping GT5. No other games is better than GT5.

You can't be serious if you think Forza 4 is better...
 
Dan about GT:

“So, props to Kazunori Yamauchi-san and the PS1 team. That said, I feel that he’s passed us the baton. Perhaps he hasn’t meant to, but we have taken the genre to new levels and they’ve stopped evolving the genre. So again, tremendous respect to him, but I’d say the differentiator is they’re old school. The emperor’s naked, and I don’t want to, you know, I don’t want to slap him around, but no game competes [with] us right now.”
What a cool guy... *facepalm*

Lol, just lol! :lol::lol::lol:
 
I don't know, but yesterday I made some races on the 90's Seasonal Event with my Honda Predule and Mitsubishi 3000GT and while the "tracks" and cars were standart, the game still looked good (not super shiny and detailed, but the one's that see so much crap graphics are the ones who force themselves to see, put that idea on the head and don't see nothing else) and the experience was epic. So while you guys complain and hate, I ENJOY! Who's the winner now huh? :p

The GT feel is just...unique :)
 
Dan about GT:

“So, props to Kazunori Yamauchi-san and the PS1 team. That said, I feel that he’s passed us the baton. Perhaps he hasn’t meant to, but we have taken the genre to new levels and they’ve stopped evolving the genre. So again, tremendous respect to him, but I’d say the differentiator is they’re old school. The emperor’s naked, and I don’t want to, you know, I don’t want to slap him around, but no game competes [with] us right now.”

What a cool guy... *facepalm*


I can see something hapening... people are playing the FM4 demo and some stuff is getting more clear...

It's just a matter of time...
Very confident and cocky indeed. Hope he doesn't get all stuck up.
 
I have never ever heard of the camera shake in GT5 causing problems. And if it's such a problem just don't use that view??

I'm a cockpit devotee, so sadly this really affects. I hate the bonnet view and the external view is a joke (I for one do not drive a car from it's roof). And I'm not the only one, it's been discussed before. The shake is excessive and unrealistic (the eye and brain filter out a LOT of shake in reality, something GT5 just does not replicate at all). I'm not saying get rid of it, let's have a slider to adjust the setting. One size does not and should not fit all

Piss poor, huh?

Well, I'm going to go run into that wall now.


ohhhhhh. I get it now.

I'm still young so that stuff doesn't happen to me......


Yes the reflections are piss poor, VERY low res, don't refelct everything (do you see the other cars reflected?) and MASSIVE pop up of the low res reflections to boot. Forza reflections are much better than GTs, that is a FACT.

Borderline age insult there, keep it up and I'll report you.
 
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What's wrong with the cockpit shaking? This is something that PD meant to do. Isn't that how it feels in real life when you're car is going fast?
 
Yes the reflections are piss poor, VERY low res, don't refelct everything (do you see the other cars reflected?) and MASSIVE pop up of the low res reflections to boot. Forza reflections are much better than GTs, that is a FACT.

Borderline age insult there, keep it up and I'll report you.

Find me a game that does this.
 
What's wrong with the cockpit shaking? This is something that PD meant to do. Isn't that how it feels in real life when you're car is going fast?

Yup, and the stiffer the suspension the worst the shake I love it. Lets me know when I'm in a highly tuned machine.
 
shurnster
What's wrong with the cockpit shaking? This is something that PD meant to do. Isn't that how it feels in real life when you're car is going fast?

Your view should almost never shake. Save for smashing into a wall or similar, your head absorbes and accounts for vehicle movement. PD apparently thinks that the drivers eyes and head are bolted to the headrest. The camera shaking is completely wrong in gt5 which is a big issue I have with the game.
 
Your view should almost never shake. Save for smashing into a wall or similar, your head absorbes and accounts for vehicle movement. PD apparently thinks that the drivers eyes and head are bolted to the headrest. The camera shaking is completely wrong in gt5 which is a big issue I have with the game.

Oh I didn't know that. Then I guess that's something else that PD should fix on their to do list.
 
Lame excuses are lame. :p Don't GT fans get jumped on for tossing off the issues in GT5 so cavalierly, and say all you really need to do is race and forget all that other stuff?

Sure, if you don't go ANYWHERE NEAR the issues in any Forza game, it's awesome sauce. Whatever, guy. Those "non-gameplay" features happen to be Dan Greenawalt's bullet points as to why Forza is so definitive, and you shouldn't play anything else. ;)

But I know you're a bitter Betty over GT5, so what else is new in your posts? Besides, Forza 4 has a great chance to turn things completely around this time, and not be a typical Microsoft product. After they patch out the steering assist they insisted wasn't there, much, at all, hardly.

And as for the dreadful shaking in GT5 causing motion sickness, I tried out cockpit view once, and if that's what you guys call shaking, you obviously haven't driven in real life over anything but manicured ruler-flat roads. And I've seen all of two posts about it anyway, probably both yours. On top of that, if that minor jiggling is causing you motion sickness, you must be racing around staring at your instrument panel instead of the road, and if you are, that's just... weird.

If I'm a bitter betty you're an arselicking arnold. Yes Forza has it's flaws, but as a game F3 is way more a complete experience than GT5 is. Just because Dan Greenwalt thinks those aspects are the best of Forza doesn't mean squat to me. I'm not a Forza devotee as you seem to think all the people who criticise GT are. I have been a HUGE GT fan since the first game and GT5 was a MASSIVE disapointment, BECAUSE the others were such ground breaking games. PD completely missed that with GT5.

My god you are a grade A Prat........I drive in the UK which has some of the crappest roads in Europe, it's pot hole central here. I rode motorbikes for 13 years and if ANY form of transport can shake the head it's motorcycles so you have no clue what drivel comes out your mouth.

I don't care that the car shakes.....THAT is ok, the bloody outside view shakes too which is wrong....bloody hell you must be blind as well as a cretin.
 
I hate to say this, but if GT5 is a "broken" game, the first three Forzas are disasters. Strewn among the first three Forzas:
  • Environment reflections from trackside objects running at a rock solid 6-8 fps. (F1 and 2) RUBBISH
  • Replays flickering badly at 30fps or less, sometimes causing motion sickness with some people. (F1) RUBBISH
  • A large number of inaccurate car models, and flaws imported intact among all three games. (Mostly F1 and 2) UHHMMMM....GT5 Audi R8 V10, Your forgot about those 800 Standard carried over from previous games!!?....
  • Scrolling through your garage list can crash the game. (F2) RUBBISH How the heck did you came up with that?
  • Scrolling through the Auction House can crash the game, and this can cause an inadvertent permaban from Live. In fact, any inadvertent disconnect from the Auction House can cause this. (F2) RUBBISH
  • Many cars won't work right with the Livery Editor on many of their surfaces. (All) RUBBISH
  • Livery Editor layers shift around when taking a car out of the garage. (F2) RUBBISH
  • Nurburgring fantasy track. (All) Fantasy? You must be joking it might not be as good as Gt5's but is the next best thing on consoles.
  • Physics explots resulting in periodic complete leaderboard wipes. (All)RUBBISH AT LEAST IT HAS LEADERBOARDS
  • Very forgiving set ups - you can tune a car badly and still race competitively. (All) RUBBISH
  • You must upload images to the Forza site, which messes with the quality. (F3) True. Forza Motorsport 4 will have 4K Bigshots.
  • Having a folder with more than 120 some odd objects, pics, vinyl groups or liveries, slows down usage of the folder drastically. (F3) Fixed in FM 4
  • Online system simplified unnecessarily from previous games. (F3)
Fixed in FM 4
Shall I continue? It's quite a list...

First off i you wanna make claims make sure they are FACTS and not LIES that serve too make you feel better about your BELOVETH gt5
 

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