Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,219 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
HUH? that doesnt make sense? its Ok for Turn 10 to only be able to model 25 cars for autovista, bit its not OK for PD to take a long time to model 200+ premiums, i mean no other game's models touch Gt5 premiums. Sorry, but that's hog wash. I'm talking about the time it takes to model the premiums. It's Ok for turn 10 but not PD? I see, a little hypocrite we have here.

more then double the work would be required to simply model the Autovista cars let alone work on the audio, sourcing of the cars, getting all teh required info on them etc.

No GT5 premium can touch a FM4 autovista car.

And there is a huge difference between directly porting 800 odd cars from last generation hardware and creating cars with unmatched levels of details.
 
^ Thank you but as you've seen us showing these facts is just about as good as blowing hot air.

@TenaciousD
Well when actual race car drivers use it on a regular basis to prepare them and tracks are laser scanned to get the full depth...then yes iRacing seems to be better. I've not been biased toward one game or another, but you've allowed your dogma to try and make an argument that isn't based with facts. You give no names and no real numbers that prove much and when you give numbers you don't tell how you've come to it. Where did you get the $200 dollars from?

I never stated anything was fact, lets call it well informed opinion. An opinion that would be well recieved or agreed apon (and has been, these threads pop up on all the sim forums i'm signed up to) by the majority. I would be absolutely surprised if the majority did not follow the general opinion that iRacing and Netkar are the most realistic racing simulations available commercially.

Havin driven a car, raced karts and my dad did rallying at a club level, not to mention I have tried all of the above simulations, the person I was replying too had not (he mentioned LFS though) I feel i'm in a decent position to form a comparison.

We live in south wales, so rallying is a big part of perhaps not our culture but of what we see as the norm, the house I grew up in as a child is within walking distance of the forestry where the WRC final is held every year. So while i've never driven a rally car around a forestry in anger, i've in an environtment with people who have, and like F1 can follow it enough to have a good idea if what I do in game can relate to the real world.

Example, driving an F1 car or Rally car in GT5 is nowhere near what you would see in reality, where as driving an F1 car in FVA or a Rally car in RBR comes a lot closer.


There are Pro drivers that will vouch for different sims, but the fact remains unless you hear it from the cats mouth off the record then it doesnt mean anything, drivers get paid marketing especially for big games like GT5, Shift 2, F1 2011 to say that the games are realistic so that companies can sell games. There are real racing drivers who compete in some of the iRacing racing series, I think that alone sais more than anything a driver can say in promotion of a game.
 
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I must be because last time I played GT5 I wasn't able to open the bonnet, boot or any part of the car and look at the insides of it.

You can not open it the easy way, but the rude way:

gran-turismo-5-damage.jpg


Oh and its during actual gameplay, nice.

Edit: And another thing, the bumper is hanging loose and actually reacting to the cars movement. And yet another thing, the damage, though sometimes a bit weired and looking a bit like clay at times, is dynamic. Allways looking different depending on the impact.
 
more then double the work would be required to simply model the Autovista cars let alone work on the audio, sourcing of the cars, getting all teh required info on them etc.

No GT5 premium can touch a FM4 autovista car.

And there is a huge difference between directly porting 800 odd cars from last generation hardware and creating cars with unmatched levels of details.

https://www.gtplanet.net/forum/showthread.php?t=139071&page=6

https://www.gtplanet.net/forum/showthread.php?t=143323

:)👍
 
more then double the work would be required to simply model the Autovista cars let alone work on the audio, sourcing of the cars, getting all teh required info on them etc.

No GT5 premium can touch a FM4 autovista car.

And there is a huge difference between directly porting 800 odd cars from last generation hardware and creating cars with unmatched levels of details.

Yea sure, unmatched levels of details that you can't use on a race. Bravo.

I'll take my 200 premiums instead. Thanks.
 
Yea sure, unmatched levels of details that you can't use on a race. Bravo.

I'll take my 200 premiums instead. Thanks.

lol, you can't even notice what details go missing in the race anyway.

Don't forget, the photo travel cars have a much higher level of detail compared to the normal in race cars.
 
On WRC cars only, and I'm sure if you zoomed into that engine it wouldn't be highly detailed.

Thats not the point, you said it can not be done, i just showed you that you can. Is the enginebay as detailed as in Autovista? probably not, but its a moving enginebay, visible to everyone racing you. If you got enough time to look at it you are not really racing.

But oh well. This is a pointless dicussion, because you can not open the bonet in Froza during gameplay at all and oly some 20 cars feature this throughout the whole game...
Just like you can not open the bonet in Photomode in GT5 and only Rally cars feature it at all...
 
I swear...I have yet to hear at least one new argument in this everlasting racing game war. Give me just one new argument from either side.
 
Great detail in the FM4 shots, but the lighting and colouring is not so great. The whole game to me looks like its trying to look more pixar, where as GT5 is attempting to mirror reality.

As can be seen in the the thread where the guy went half way round the world taking pictures of the photomode scenes and some of the cars in the real world, to compare to the GT5 version.

However good FM4 looks, nobody can deny the quality and care gone into GT5. Car model wise i still think from the outside GT5 comes on top from having better or more lifelike and less pixar lighting and colouring.
 
No GT5 premium can touch a FM4 autovista car.

230 vs 25? Really?

And it's questionable. FM4 cars have their edges too sharp. If you say "that was 1.000.000 polys" then you don't really know what that means. I wonder a real number and wonder how many are wasted ones.

look this.



that was "only" 192.000 polys...

In short number of polys don't directly mean that it will look better. Question is how they used them. And T10 use them to get round shapes and things that are inside cars. But that doesn't mean it looks real, just "right in technical terms" (ie round shape is round)

To me GT ones looks more natural, especially in-game, but Forza AV has more polygons -> more round shapes.
 
Great detail in the FM4 shots, but the lighting and colouring is not so great. The whole game to me looks like its trying to look more pixar, where as GT5 is attempting to mirror reality.

As can be seen in the the thread where the guy went half way round the world taking pictures of the photomode scenes and some of the cars in the real world, to compare to the GT5 version.

However good FM4 looks, nobody can deny the quality and care gone into GT5. Car model wise i still think from the outside GT5 comes on top from having better or more lifelike and less pixar lighting.

The FM4 AV setting is more a sterile studio setting. It's so you can get as much detail as possible.

The photomode home space screenshots from different areas still look incredibly stunning as do some track based photomode shots but just like GT5, it takes quite a bit of effort and talent to get the most out of photomode.
 
FM4 doesn't even need it's autovista models to look stunning


All 500 cars are modelled to this level.

The thing is, it looks like a plastic car. As said before, the lighting and color materials are more cartoon-a-like while GT go for a more photorealistic setting.
 
prymet1me
I swear...I have yet to hear at least one new argument in this everlasting racing game war. Give me just one new argument from either side.

Your name is stupid and I hate you because you have posted on thus forum more than me!

Fredde_swe
Please, back to topic.

This thread went off topic after it 10 (mobile app) pages (currently up to 128 :scared: ).
 
Well, and this standard m3 looks much better then i guess? I love the fact that many parts are just 2d, and not 3d modelled:

755.jpg


The standard cars in gt5 look horrible comparing to forza 4, the forza 4 cars look as good as the gt5. At least we can change our wheels, and not only that, we can change the height and width of the rims, which you cant do in gt5.
 
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Well, and this standard m3 looks much better then i guess? I live the fact that many parts are just 2d, and not 3d modelled:

I know FM have good modeled cars for sure, but in this case, its worse than even our poor standard M3 GTR...

Well... back on topic...
 
^ Thank you but as you've seen us showing these facts is just about as good as blowing hot air.

@TenaciousD
Well when actual race car drivers use it on a regular basis to prepare them and tracks are laser scanned to get the full depth... then yes iRacing seems to be better. I've not been biased toward one game or another, but you've allowed your dogma to try and make an argument that isn't based with facts. You give no names and no real numbers that prove much and when you give numbers you don't tell how you've come to it. Where did you get the $200 dollars from?
I think you need to quit acting like I'm attacking your precious. Seriously. And putting words in my posts. ;)

I know this is human nature, to get defensive and overreact when people don't fall all over themselves agreeing with you. I never said that GT5 was equal to or better than iRacing in physics or track design, though in track coordinates, you'd be hard pressed to find many differences. When I re-familiarized myself with PC sims back in 2005, I have always agreed that the sims had better physics and engine sounds. I said this about iRacing, believe it or not. You seem to be offended if I find that GT5 is so close, the differences in physics and feel are miniscule. I can't help that. Others feel the opposite, that in a GTR game, they can feel the grip envelope of the tires implicitly. Okay, that's fine for them, but I don't. The racecars in GTR feel just as "flat" and well grounded to me as the ones in GT5. There is no night and day difference to me in any game, though LFS comes close, it is rather distinct, and I wouldn't doubt that iRacing is similar, though of course I've never tried it.

But I won't. I don't see the need to buy a limited membership in a game which I know won't thrill me any more than the LFS demo or GTR or any of my other PC or console racers. This is where I say the money spent to play iRacing just isn't worth it, and I sincerely doubt the extra money brings an equivalent leap in satisfaction. It doesn't in any of my other sim racers. And by the way, when I was peeking at iRacing, it was $15 a month to join, with I think a yearly license - rental, actually - of $150 some odd. And that's with just a handful of the cars and a few tracks for sale. To get it all was quite a horrendous sum. Not as much as it would cost to buy a 360 and wheel just for Forza, which I have to admit I did, just to play one game. But still, iRacing is a game you never stop renting, and I'm not going to, when others offer a similar experience, quite similar, for far less. This isn't an uncommon opinion either.

And look, if I was a physics fiend, I wouldn't mess with any video game, because none of them give you the dynamics of a real car on a real track precisely. Like you, I pick my poison based on glee factor. It's unfortunate that no PC sim offers what Gran Turismo does, because I want those sports cars. LOTS of sports cars, HUNDREDS of sports cars. While GT4 ended up a fun kick in the pants with a thousand things to do in comparison to my PC sims, GT5 gave me that sim feel and my thousand cars, and it doesn't feel stale and overly clinical as the sims are.

Now, is it okay with you that this is my judgement? ;)

Maybe it offends you that I do put GT5 on such a pedestal, but so what? What do you do about the people who do the same thing with Forza 3? You know, there are some pro racers who like both of these games, and like me, say they're close enough to a sim for them. Scaff for one, while not a pro racer, has been in the automotive biz for decades, and has some interesting things to say about different games like GT5. It's not spamloaf to him either.

And on Forza 4, no one can say for sure how good the physics are or aren't, dare I say it, definitively. :lol: The demo is months old, and the Forza 3 demo was pretty different to the final game, so I wouldn't be too critical just yet. ForZa 4 has the potential to be as good - as GT5 in different ways - as a PC sin in feel and handling. I'll grant them that because MS evidently spent a ton of money on this game. Hiring five modeling houses and a Hollywood graphics designer isn't chump change, and from my missing links to missing articles mentioning the potential cost, is higher by far than GT5's budget. Of course, GT5 is still being worked on...

No, I don't. On top of the 25 insane detailed cars for autovista in the same time they've modelled and improved upon through generations 600 odd 'game' cars, all of which are not far off the same level as GT5s 200 premium models.
Yes, and no one knows what the cost is for Forza 4 either, but it looks to be far higher than GT5's was. Besides, I couldn't care less about those who hate the Standard cars and tracks. I want those cars, I need those cars, I race those cars all the time, and when I finally get my big vaca this fall, going to be snapping a lot of pics of those cars.

Have fun looking at your 25 cars while everyone else is racing, even in GT5 Standards. ;)
 
Neither of those cars is the players car.

PThe players car has a higher LoD by default. They would look very different if the player was actually driving them.

Maybe!
But:

1. How did you know that those are not players cars? (helmets?)
2. How did you know that player car will have higher LOD? It's little stupid if I want to take a picture of "racing moment"
3. What the point for T10 to release not best screen-shots?

Again. Maybe, but maybe not. (not complaining with you)
 
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