Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
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Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
Exactly, everything in anything needs improvement.


Broken record man.

Bolded sentences are things that are said too often. Underlined sentences are stereotypes that are used too often.

Also, the overused statement about crashing into a wall going 200 mph and surviving without a scratch. Like I mean, no one can survive that.

That one is just old and pointless to say.

Aye.

If you are looking to completely total your car beyond recognition then there is a game called Burnout paradise which will interest you greatly.

Polyphony's goal was not to design a game boasting the world's greatest crash physics. No. Infact damage only happened this gen. There was no Damage prior to the the current installment.


You the gamer has to decide what's important to you. And then choose a game based on that
 
I hate to say it, but you wont get anywhere with some people on this forum.
And of course this only cuts one way. Oh wait...

I'm sorry if it offends some of you that we like GT5, dare I say, even love it, just like some people adore Forza. And Forza sure has its share of critical flaws, much worse than ugly cars, tracks and sounds. I dare say if a flaw in Spec II somewhere got you permabanned from the PSN, the board might have to shut down for a while. And I wouldn't be doing a thing to quell the crowds either.

The problem I have with so many arguments on these boards is that a lot of slack is offered to other games which if it came from a Gran Turismo fan to GT5, you'd be called a fanboy for it. Oh gee, it has. :sly:

People shout bias and favoritism towards any love shown to GT5, while ignoring their own biases, and this is why the place gets so rowdy and defensive. Proof positive that blindness in part is sure human nature...
 
Polyphony's goal was not to design a game boasting the world's greatest crash physics. No. Infact damage only happened this gen. There was no Damage prior to the the current installment.

Search youtube for Carmageddon (1997) - and you will see damage better than Burnout Paradise really. Carmageddon 2 does damage and physics even further!
 
And of course this only cuts one way. Oh wait...

I'm sorry if it offends some of you that we like GT5, dare I say, even love it, just like some people adore Forza. And Forza sure has its share of critical flaws, much worse than ugly cars, tracks and sounds. I dare say if a flaw in Spec II somewhere got you permabanned from the PSN, the board might have to shut down for a while. And I wouldn't be doing a thing to quell the crowds either.

The problem I have with so many arguments on these boards is that a lot of slack is offered to other games which if it came from a Gran Turismo fan to GT5, you'd be called a fanboy for it. Oh gee, it has. :sly:

People shout bias and favoritism towards any love shown to GT5, while ignoring their own biases, and this is why the place gets so rowdy and defensive. Proof positive that blindness in part is sure human nature...


👍

This. A thousand times. I think the most strangest thing here i have ever encountered is this notion amongst Forza fans that we GT players are not enjoying our game. That we are enmasse boycotting PD. That we are fed up. Fed up of kaz and that stupid translator of his. So when they encounter anyone who actually gives any sort of praise or gulp dare i say it, enjoys the game, it immediately sends a jolt of electricity to cerebellum with the words, how can this be? It is impossible to enjoy that game. The reviews said so. How can this be true?
 
And of course this only cuts one way. Oh wait...

I'm sorry if it offends some of you that we like GT5, dare I say, even love it, just like some people adore Forza. And Forza sure has its share of critical flaws, much worse than ugly cars, tracks and sounds. I dare say if a flaw in Spec II somewhere got you permabanned from the PSN, the board might have to shut down for a while. And I wouldn't be doing a thing to quell the crowds either.

The problem I have with so many arguments on these boards is that a lot of slack is offered to other games which if it came from a Gran Turismo fan to GT5, you'd be called a fanboy for it. Oh gee, it has. :sly:

People shout bias and favoritism towards any love shown to GT5, while ignoring their own biases, and this is why the place gets so rowdy and defensive. Proof positive that blindness in part is sure human nature...

👍 I have seen on the FM sub forums a person come and say "oh only 25 autovista cars that suck" then get bashed and told :oh that's old news move on" But they will be the 1st person to bring up the standard car :odd: It's so much double standards it's sick.
 
Search youtube for Carmageddon (1997) - and you will see damage better than Burnout Paradise really. Carmageddon 2 does damage and physics even further!

i am talking about Gran Turismo not other racing games. GT5 is the first time PD introduced Damage.
 
👍 I have seen on the FM sub forums a person come and say "oh only 25 autovista cars that suck" then get bashed and told :oh that's old news move on" But they will be the 1st person to bring up the standard car :odd: It's so much double standards it's sick.
:dunce: That's not fair.
 
Explain how the VIEW out of the car does not affect the racing...go on. seriously ......I'm utterly utterly aghast.

I can't stand the other views, I do not drive an invisible car nor do I drive a car sat on it's roof. I love the immersion of the cockpit view. I'm primarily a PC sim racer but always enjoyed the GT take. But as they've progressed that GTs are getting further and further away from what REALLY makes a sim.

That wasnt my point.
Those things ten d pointed out might effect the racing aspect to him.
Just because they dont for you doesnt mean they dont for everyone else, in this case if the subtle cam shake distract you that doesnt mean it distracts everyone else.So if you can dismiss those points ten d pointed out because they dont effect the racing aspect of the game, anybody could do the same about the cam shake problem.
Physics are what makes a sim ... not cam shake in cockpit view.
 
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Vaxxtx
...and can hit a wall at 200mph without destroying a car, makes me scratch my head.

There are such things called 'licenses' meaning PD can't blow cars up and destroy cars at will.
This game would be delayed for a fair while if they had to acquire abilities to blow up each of the 1000-odd cars in GT5.
 
There are such things called 'licenses' meaning PD can't blow cars up and destroy cars at will.
This game would be delayed for a fair while if they had to acquire abilities to blow up each of the 1000-odd cars in GT5.

Licences, timeline,limited resources,etc etc.
I dont see anything like that happening on ps3 unless they totally downgrade the cars.
 
In cockpit and bonnet cams you can clearly see other cars reflected in front of you and it's a real time reflection too. You can them spin out, smoke and damage in these reflections.
Oh, and it's 60fps too.

Strange that the mirrors in FM4 are 30fps but they have excellent detail in them so it's a trade off.

But what about the other views? Can you see your own car reflected in your opponents? (It has to be consistent, right?) I hadn't thought about the fixed perspective offered by the interior / bonnet views, that does make it somewhat easier, especially if your car isn't being rendered into any reflections itself.
 
The problem I have with so many arguments on these boards is that a lot of slack is offered to other games which if it came from a Gran Turismo fan to GT5, you'd be called a fanboy for it. Oh gee, it has. :sly:

People shout bias and favoritism towards any love shown to GT5, while ignoring their own biases, and this is why the place gets so rowdy and defensive. Proof positive that blindness in part is sure human nature...

👍

This. A thousand times. I think the most strangest thing here i have ever encountered is this notion amongst Forza fans that we GT players are not enjoying our game. That we are enmasse boycotting PD. That we are fed up. Fed up of kaz and that stupid translator of his. So when they encounter anyone who actually gives any sort of praise or gulp dare i say it, enjoys the game, it immediately sends a jolt of electricity to cerebellum with the words, how can this be? It is impossible to enjoy that game. The reviews said so. How can this be true?

👍 I have seen on the FM sub forums a person come and say "oh only 25 autovista cars that suck" then get bashed and told :oh that's old news move on" But they will be the 1st person to bring up the standard car :odd: It's so much double standards it's sick.

These paragraphs ring true gentlemen.

GTPlanet. You will never find a more wretched hive of scum and villainy. We must be cautious.

:)
 
None of those really effect the MAIN aspect of the games...i.e racing. GT5's do IMO.

and don't mention reflections, the reflections in GT5 are PISS POOR and a horrible messy joke.

Don't mention motion sickness when in GT5 the excessive camera shake inhigh speed corners makes people ill. What's worse, feeling ill watching a replay or PLAYING THE GAME.

agree about the Nurbs.....Forzas version have all been utter tripe.

Only problem with GT5 graphics is the shadow quality and some PS2 track which should be re done not just HD remake. There are lots of graphics artifacts but all this can be easily improved in the next game.

Forza still doesn't have proper lighting they added a big bloom filter that makes tracks too bright, mirrors and reflection update are poor, 30fps. smoke effect is a joke. It has less glitches than GT5 and it is good is swapping LOD
 
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There are such things called 'licenses' meaning PD can't blow cars up and destroy cars at will.
This game would be delayed for a fair while if they had to acquire abilities to blow up each of the 1000-odd cars in GT5.

Licences, timeline,limited resources,etc etc.
I dont see anything like that happening on ps3 unless they totally downgrade the cars.

Can you please post a source to the cant damage a car because of license for me please? Something offical at least?

I hear it alot, but have also seen the semi-melting damage that occur on cars. Also the semi-non-melting damage on premium cars. So why they can be damaged, but not too damaged? And what do this have to do with a license?
 
Those things ten d pointed out might effect the racing aspect to him.
Erm... sort of. I mean, the previous three Forzas, I was attracted to them by the Livery Editor. But this Forza does sound different. Now, those things did indeed affect my gameplaying. In Forza 2, I wasted a lot of time fixing liveries, because random layers would shift around anytime you took the car out of the garage. And if the layers were fixed and you couldn't touch them, all you could do is watch your car turn into a mess, or just not race it, unless you could somehow gift the thing to the guy who made it, assuming they'd fix it for you.

In Forza 3, I ended up spending SEVERAL hours, just trying to get 18 pics uploaded to the Forza site from replays, download them again, and do my best to FIX the washed out colors caused by MS's wretched photo sharing system. When it got to 4am and I still wasn't done, I couldn't do it anymore. I realized I'd be spending my entire vacation just wrestling with the photo system.

I raced ugly cars in the other Forzas, and amazingly, it didn't affect my ability to race in them one bit. If I wanted pics of them, I'd just fire up GT4 and take pics in there. :sly:

Anyhow, finally got my PS3 rig in the basement, time to hit some tracks and get some credits in the bank. 👍
 
Vaxxtx
Can you please post a source to the cant damage a car because of license for me please? Something offical at least?

I hear it alot, but have also seen the semi-melting damage that occur on cars. Also the semi-non-melting damage on premium cars. So why they can be damaged, but not too damaged? And what do this have to do with a license?

There isn't really any source, it's just common knowledge... If a game has licensed vehicles, the producers of the game will need the appropriate licenses. These licenses tend to restrict damage and visual alterations, as shown in TDU2 by you being unable to tune and paint them; Ferrari in particular are very picky about the performance and appearance of their cars in-game.
Going onto damage, this is why licensed cars can't be blown up/damaged beyond repair in most games, GT5 included, which is why when you blast into a wall at 200mph in your brand new Lamborghini the wheels and body panels don't fly off. Car manufacturers just don't want their products (cars are basically products when you think about it) to be shown in a bad way. I've noticed that the Nissan GT-R has more 'destructive' damage than most other cars, probably due to PD and Nissan's close relationship, so this also plays a part in license issues; they have to keep damage consistent without making the companies unhappy. Not to mention that licenses can be expensive and can take long to acquire of course.
Kaz has mentioned a few times about license restrictions, but I can't be bothered to find things since I'm typing from my iPad. :P
 
First off - this is getting increasingly tiring to say, so the next abusive comment hurled in any direction earns the poster(s) a few days' vacation. If you can't argue and discuss the points in the thread without resorting to petty name-calling, you'll be finding another website to celebrate the release of Spec 2.0. That's likely to be a lot of missed festivities around here...

However, I'm just tossing that in with the others who insist that Forza is perfect and Gran Turismo is teh poo.

This sort of hyperbole won't get you very far. I've seen very few people say either game is perfect, but I suppose if you say something often enough...

Both game share some remarkably similar flaws. FM3 locks up scrolling through the garage? So does GT5 (and at the main menu screen). Both games seem to have a habit of causing RR/YL OD problems. Getting disconnected at an inopportune time in the Auction House can get you permabanned, yeah, though one has to at least entertain the idea of why that is the case (it looks like an attempt to cheat the system, though they should be a bit more lenient and crack down on repeated disconnects instead). That can't happen in GT5 because the amount of community-level networking is a fraction of what Forza employs.

Physics exploits? A poor setup apparently lets people stay competitive in FM3. Setting the front ride height of a car in GT5 in relation to the rear seems to make it faster, which just shouldn't be the case. Leaderboard wipes? Happen in both games. Inaccurate car models? Both games. Liveries not aligning perfectly. Admittedly, only one game, but there's a good reason for that... ;)

What is really rather impressive are the members who can make judgment calls on games and expect to be taken seriously when they've never even played them. Despite low-quality Youtube appearances, FM4 is a pretty big step forward from 3, in that all-important-to-GT-fans physics department. It still has a clunky Photomode setup (though that's Microsoft's fault, not specifically T10's), and is lacking a 24H option on the 'Ring and La Sarthe, which is really disappointing. But it has other features GT fans have long been asking for.

Like just about everything in life, it's a case of compromise when it comes to choosing which game you'd rather play. Some people in here are way too quick to be black and white about the issue, which is disappointing. As I've said a few times - if you have the ability, definitely play both, as that way, you're not missing out on anything 👍
 
👍

This. A thousand times. I think the most strangest thing here i have ever encountered is this notion amongst Forza fans that we GT players are not enjoying our game. That we are enmasse boycotting PD. That we are fed up. Fed up of kaz and that stupid translator of his. So when they encounter anyone who actually gives any sort of praise or gulp dare i say it, enjoys the game, it immediately sends a jolt of electricity to cerebellum with the words, how can this be? It is impossible to enjoy that game. The reviews said so. How can this be true?

You guys seem to have it a bit warped...the fact is you act as if Forza fans have invaded this forum and decided to bash GT fans. I and others have put it quite simply that we are GT fans before any other game unless your me then metal gear solid is on par, but that's beside the point. The fact is GT fans are just as critical of the game and that is a lot of GT fans not just some small number. It's not impossible to enjoy the game what gamers in general are or were disappointed about is that the hype didn't match the game in some aspects. What seems to be less of around here is an unbiased thought toward either game. How about fans of both sides try to you know actually acknowledge that there games have major flaws. How dare any of you do that though right? :rolleyes:. Also you talk about reviews, not that I've seen you do it, but major GT fans have a double standard on this. Critics about FM4 say it's great just like they said Gt was, but they say that those critics only say it about FM4 because of their bias toward and American game. So both sides aren't giving slack to the other, and really at the end of the day both treat their game like a dogma which is quite sick. How about we just be happy that there are two racing games for the consoles to enjoy and all of the PC Sims out there as well.
 
When and IF I get my hands on the next GT game, I will drop GT5 then :), not before, it might have a rest at times, but not dropped and finished with.
 
It's like the mods and rockers. (Jets and sharks across the pond)

Can't wait for the aftermath tomorrow.
 
There isn't really any source, it's just common knowledge... If a game has licensed vehicles, the producers of the game will need the appropriate licenses. These licenses tend to restrict damage and visual alterations, as shown in TDU2 by you being unable to tune and paint them; Ferrari in particular are very picky about the performance and appearance of their cars in-game.
Going onto damage, this is why licensed cars can't be blown up/damaged beyond repair in most games, GT5 included, which is why when you blast into a wall at 200mph in your brand new Lamborghini the wheels and body panels don't fly off. Car manufacturers just don't want their products (cars are basically products when you think about it) to be shown in a bad way. I've noticed that the Nissan GT-R has more 'destructive' damage than most other cars, probably due to PD and Nissan's close relationship, so this also plays a part in license issues; they have to keep damage consistent without making the companies unhappy. Not to mention that licenses can be expensive and can take long to acquire of course.
Kaz has mentioned a few times about license restrictions, but I can't be bothered to find things since I'm typing from my iPad. :P

So nothing offical? Just someones word about it? I dont buy it, sorry.

I do know Ferarri had issues with some NFS titles, but more of the running from the law type game, but Ferrari Challenge had damage. Race Pro had damage. Forza had damage. Lots of makers are similar in all the recent titles. I can drive a Ferarri in Forza and get into a wreck, had the body looks like hell, gearbox not working, and alignment shot to hell. So why does PD have such a hard time getting the same "permission" from a license?
 
Can you please post a source to the cant damage a car because of license for me please? Something offical at least?

I hear it alot, but have also seen the semi-melting damage that occur on cars. Also the semi-non-melting damage on premium cars. So why they can be damaged, but not too damaged? And what do this have to do with a license?

It's similar to what Traviizter said

Kaz said this in an interview:

Regarding realism, when will we see car damage?
Yamauchi: Right now we're testing this. We will see car damage in GT5. There are three problems to solve though. Firstly, some car manufacturers don't care to see damage in their cars but others would never allow that. Some cars will be damaged and others won't, depending on the manufacturer. Secondly, the simulation. In Daytona Speedway, for instance, going slightly sideways when getting out of the banked curve and entering the straight section and hitting slightly the rear part of our car against the sides of the track will make our car become utter junk. Game over. It's a small mistake, but physics calculations tell us we'd undergo a 150 G force. That equals death. The car is literally disintegrated. We do not want that. We do not want to destroy the cars. I don't like that. That's ultrarealistic simulation, but if it happens, the game is over, you lose your car. I'm resisting to accept that kind of effect. Right now we're looking into how to make pure simulation and these kind of situations be compatible with each other. And the third problem, the fact that many driving games out there feature this kind of accidents, but I've never seen one which actually provide something positive or are perfect from a technical standpoint. I've got to think a lot about it yet, but I understand the series supporters do want damage and accidents because, for the better or worse, they're an integral part of reality.

Hope this helps
 
This sort of hyperbole won't get you very far. I've seen very few people say either game is perfect, but I suppose if you say something often enough...
I think if you sift through this thread and the one in the Forza section, you'll find a few. Heck, McLaren who is hardly the biggest GT fan around, has had to bark at a few people for declaring Gran Turismo deceased.

Both game share some remarkably similar flaws. FM3 locks up scrolling through the garage? So does GT5 (and at the main menu screen).
There have been a few reports of this happening often with certain people after a GT5 update, and from what I hear, redoing the update fixed them. However, it was rampant in Forza 2. Turn 10's solution, posted on the forums? Don't scroll through the garage. ;)

Getting disconnected at an inopportune time in the Auction House can get you permabanned, yeah, though one has to at least entertain the idea of why that is the case (it looks like an attempt to cheat the system, though they should be a bit more lenient and crack down on repeated disconnects instead).
You "have to entertain the idea of why"? It was explained on the Forza forums that it was a glitch in the Live software that was difficult to fix, and to be sure to contact XBox Customer Service in case of a ban. Of course, you likely weren't around to enjoy all the festivities back in the good ol days.

Physics exploits? A poor setup apparently lets people stay competitive in FM3. Setting the front ride height of a car in GT5 in relation to the rear seems to make it faster, which just shouldn't be the case.
Maybe you're thinking of the bloke who posted that setting the front higher in Forza increased the downforce. But it's true, both games have odd incidents in some factor or other.

Leaderboard wipes? Happen in both games.
How often? I don't recall very many in Prologue related to having to fix a car's unfair aerodynamic properties. In fact, Google isn't finding anything through a couple pages on Prologue, except a notice that an update is going to result in time trial and drift leaderboards being reset. Yes, I recall game updates resulting in the whole ranking system being reset on occasion, which isn't quite the same thing...

But, maybe I should just be completely ecumenical for both games. After all, GT5's paint chip system and Forza's Livery Editor must be pretty darn similar, since in both, we can paint our cars. So both games must be sort of kind of the same in goodness factor. ;)

Now Forza 4, that has a chance of being right, so we'll see come tomorrow.
 
Besides what Kaz says I don't think they knew how to model damage in the game until around GT5.

I mean how much longer could yo say about Ferrari not allowing damage in the GT games but like Forza or the need for speed games all have it.
 
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