Are you sick of seasonal events

  • Thread starter Thread starter w0lfman18
  • 110 comments
  • 6,182 views
I believe that the seasonals are set up the way they are now so that a wide variety of people will be at the very least satisfied with it. The people that want to skid around like a jerk and ram the AI can do that and the people who want to have a very close race from start to finish can do that too. It's all in how you choose to prepare for the event.

Race too hard? Change to softer tires, add power, raise aero...

Race too easy? Change to harder tires, use the power limiter, lower aero, add ballast...

You have options folks. Personally, I like to look at the competition and then choose a car that I think *might* be able to get in the top 5 if I drive phenomenally well. I use whatever tires the competition is using. I start racing with this baseline car and incrementally tune the quirks out of the car and slowly add power until I can get first place while requiring excellent, consistent driving to do it. You get more value out of each seasonal event this way instead of blowing through the whole thing in an hour and then going online to complain about it.

yep this is how it should be done. same works for A-spec, start at the bottom and work your way up
 
I'm ok with the seasonal. The last one with the fgt was good.
Maybe they can try another..formula, just to keep it fresh.
Something more like the special events can be cool..
 
The seasonal races should be revamped to better reward the driver for his driving skills rather than just overpowering the competition to win the event. The payouts should be less if you are one to mod your car to max PP to win the event. The payout should be higher for the evenly matched cars. Didn't GT4 employ this method?
 
Would be better to have more a-spec events with the same prizes as the seasonals, Maybe I don't want to go online just to race the AI.
 
That is one thing they should do with seasonals, make it so that you don't need to be signed in to PSN to do them.
 
I agree with others who find the seasonals getting old. I'd much rather start right behind the leaders and have the AI drive much better so I was racing for all 5 laps instead of always playing catchup. I'd also like rules in place that make my car competitive without having to tweak repeatedly to find out the right mix that makes me competitive.

👍 I think most people would prefer an honest and close race rather than the rolling chicane approach. The seasonals as they're constituted just showcases how much the AI needs to improve.
 
I personally enjoy the Seasonal Events by using lessor PP cars and on harder tyres. On some events I do wish I had an extra lap to pass the leader though. Trying to avoid any contact to 1st has awlays been fun / challanging.
 
I'd like to see future seasonal events using the better a.i from arcade mode. I know it's still too slow but it's a lot lot better.

I'd like to see things like "Underdog" festivals or something, where the actual point of it is that you're in an uncompetitive car and have to beat the better machines around you.

With some imagination they could make some different types of events. Maybe they should just ask for suggestions.
 
I'd like to see future seasonal events using the better a.i from arcade mode. I know it's still too slow but it's a lot lot better.

I'd like to see things like "Underdog" festivals or something, where the actual point of it is that you're in an uncompetitive car and have to beat the better machines around you.

With some imagination they could make some different types of events. Maybe they should just ask for suggestions.

This is kind of what I do. I pick an eligible car and repeatedly run the same seasonal, detuning my car every time I win by either removing parts until it's stock, and the using the engine limiter to reduce power. As a base I use the same tyre compound as the AI, although for an additional challenge you could event reduce this by one grade.

It's amazing how fast you can go as you improve at the track whilst simultaneously decreasing the performance of your machine. This makes the events far more entertaining than what it seems some people do which is just grind an event in a massively overpowered car and lead for 4/5 laps.
 
This is kind of what I do. I pick an eligible car and repeatedly run the same seasonal, detuning my car every time I win by either removing parts until it's stock, and the using the engine limiter to reduce power. As a base I use the same tyre compound as the AI, although for an additional challenge you could event reduce this by one grade.

It's amazing how fast you can go as you improve at the track whilst simultaneously decreasing the performance of your machine. This makes the events far more entertaining than what it seems some people do which is just grind an event in a massively overpowered car and lead for 4/5 laps.

Exaxctly 👍 sometimes I just use random cars in my garage just to see how they live up to the competition. Seasonls are what you make them to be and I like that!
 
I never liked the way seasonal events worked. I alays thought you should start the race like any other, double file and close together. This whole business of starting 5 or more seconds behind kinda ruins it I think
 
I love Seasonal Events, very fun races, and easy money 👍, i just want some car restrictions like; Volkswagen Golf IV GTI RM '01 on Nurburgring :), GT300 Seasonal and more.
 
DrTrouserPlank
This is kind of what I do. I pick an eligible car and repeatedly run the same seasonal, detuning my car every time I win by either removing parts until it's stock, and the using the engine limiter to reduce power. As a base I use the same tyre compound as the AI, although for an additional challenge you could event reduce this by one grade.

It's amazing how fast you can go as you improve at the track whilst simultaneously decreasing the performance of your machine. This makes the events far more entertaining than what it seems some people do which is just grind an event in a massively overpowered car and lead for 4/5 laps.

It's what I do too, but I'd like to see it as a requirement of a seasonal event, like you have to drive an ae-86 in a field of ft-86s. Or an original cooper vs new minis. I'd want strict regulations so that it's actually difficult to win, but not in the typical strung out field with the leader miles ahead type way.
 
DrTrouserPlank
It's amazing how fast you can go as you improve at the track whilst simultaneously decreasing the performance of your machine.

+1, Exactly. I love doing this on the Japanese 80s and I've started to do it on the Japanese 90s. The starting grid is a large determine factor. Now that we have the tuning sheets I can set one car up for each seasonal as low-, mid-, and high-powered starting grid. Sweet.
 
I want more "real races"


Standing grid/better AI/more laps/Pitstops(tyre degradation/use fuel).

long championships/ Rally races & championships / Kart races/ Nascar championship/ etc...

the use of DLC-tracks...
 
I do think they could employ a bit more variety in race layout and use a grid start perhaps. Something so that I don't feel like I'm doing the same type of races over and over. But to answer your question bluntly; no I am not sick of seasonals.
 
The seasonal races should be revamped to better reward the driver for his driving skills rather than just overpowering the competition to win the event. The payouts should be less if you are one to mod your car to max PP to win the event. The payout should be higher for the evenly matched cars. Didn't GT4 employ this method?

👍👍👍 Other games use this method and i think it's the perfect solution , TC and Skid Recovery should affect the payouts too.
 
I personally love the expert events, theres nothing better for me to be forced to use a car with strict restrictions - i might add i still havent beaten any of the current ones.

Therein lies the rub though, if all seasonals were like this everyone would be moaning that its too hard, so you cant win, i still think though, restrictions are better, it makes you try harder instead of just getting frustrated and sticking racing softs on

You really do get better when you're forced to
 
It's time PD change the usual layout for events.

There should be standing start and the AI put in higher level. This way you would have a race from start to finish not a catch the mouse game. This is not much fun since they don't provide any challenge at all. Once you catch up with the leader the race is over.

How can the AI be competitive when they are programmed to drive as slow in order to lose to you when they have a lead of 20-30 sec.

From people that tried arcade with the hardest AI setting they noticed huge difference. A standing start with them would provide quite a challenge for the whole duration of the race since their lap times will be much closer to you.
 
I certainly agree that seasonals should be standing start, what happend to qualifying!?!

Chase the chicken is not good regardless of difficulty
 
The only reason the seasonals are like this is because the AI is not capable of providing a challenge. It's not just their speed either. As others have said they need to react to the situation around them. In fact they need to simulate human drivers.

The events should simulate racing. Simulating the physics is not enough, it is just one small part of the equation.

That was my question to Kaz in the 11 hour flight thread..

"When you are racing in real life do you always start from the back 35 seconds behind the leader?"

So I wouldn't expect it to change for quite a while if at all...

I just play S2U instead! :p
 
^Simulating human responses is one of the toughest things on Earth for a developer to pull off.

The engineers at MIT just barely fully grasped human responses and adapting them to robotics.

If MIT had trouble, then expect PD to pass out.:lol:

A more plausible route for PD, is adapt what the AI did in the MGS series of games (Especially 3 and 4) except, well, not calling for back up of course.
 
^Simulating human responses is one of the toughest things on Earth for a developer to pull off.

The engineers at MIT just barely fully grasped human responses and adapting them to robotics.

If MIT had trouble, then expect PD to pass out.:lol:

As A Soft Eng. I am well aware of that, but there are other driving games which get a lot closer than PD has. By that I mean it is obviously possible for PD to do better. Unfortunately that has never seemed high on their priority list.

[Edit] What's MGS?
 
Last edited:
Lots of money, good variety, and can sometimes offer a little challenge. Nope, I am not sick of seasonal events. Its a heck of a lot better than the A-spec races.
 
With a computer science degree myself, with 20 years experience of software development (though not in games) a true AI is impossible on the PS3, let alone any other platform, as mentioned earlier this requires major computing power, and equal human brain power to even conceive it

Its always going to be flawed in gt5 or any other title on any system

The current AI seems to be geared towards not hitting anything, just try braking in front of an AI driver, which is why i thinkk they're so easy to beat

I think the current AI could be a little more aggresive

After all that, I just want standing starts, Please
 
With a computer science degree myself, with 20 years experience of software development (though not in games) a true AI is impossible on the PS3, let alone any other platform, as mentioned earlier this requires major computing power, and equal human brain power to even conceive it

Its always going to be flawed in gt5 or any other title on any system

I'm sure I never said it was possible in the slightest to accurately simulate true intelligence. But they should still strive to give the impression you are racing real competitors as other racing titles do.

The word simulation implies intention it is not a qualitative metric of the results.

PS. Good to see so many devs on here! I had 15 years as a senior soft eng and some contracting designing optimisers & simulators for chemical processing & mobile phone networks. I used to work next door to MIT once :)
 
mr_serious
The word simulation implies intention it is not a qualitative metric of the results.

Agreed, and they should be aiming for as higher degree of AI as they can resonably achieve, and as stated, i think their focus has been misdirected in certain areas

Actually my response was not to you specifically but more a reality check to others as to how difficult the subject of AI is
 
Back