If they can iron out any potential frame rate and texture issues, keep a hold of all their licences, don't gimp the physics for pad users, and for Xbox One owners, get it running at 1080p, then we might just see a new contender on the console sim scene.
So all the tracks are laser scanned in AC?
And how many tracks are there in AC, by the way?
Please see post 44How does it compare to gran turismo?
That's great news!
However the track list is kind of small atm, I doubt the console versions will support mods, I wonder if Kunos could include tracks made by the community in the console versions.
I don't think that will be necessary, although that doesn't mean they won't do it of course It takes some getting used to if you are coming straight from console games to AC like I did, but the "getting used to" part is more of de-programming bad habits learned from inaccurate physics. Things like braking hard with ABS on, deep into corners while the car remains almost perfectly balanced. Fairly easy in some games, you can drive most of the time just burying the brake pedal at will, extremely tricky in AC because brakes-on pitches weight onto the front tires, and so long as you don't exceed the grip threshold and transition into understeer, you will have immediate oversteer from the added front grip. In AC you just adapt by using real world driving techniques like doing most of your braking in a straight line and conservatively using the brakes to balance the car on entry and mid-corner just like you would in real life. When you get the hang of it, you find you have so much control over the car and you rarely get surprised by anything because the FFB really gives you so much information about what is happening with the car. It has the best "connected to the road" feeling I've ever experienced in any game, ever.Yeah, really hope they don't dumb it down for console!!!
Same, and waiting for GT7 to buy a PS4.I bought both my ps2 and ps3 only for GT games.
I don't get the "sense of speed" comments in any sim. Sense of speed mostly comes from FOV does it not? It's fully adjustable. It also has fully adjustable motion blur, at least in the current version. Also fully adjustable g-force affected head movements and camera shake in cockpit. Also in the current version, FOV is adjustable on the fly with a pop up menu while driving. What is missing from this list that helps with sense of speedTried AC round a friends, really didn't like the graphics or physics at all. No sense of speed either. Maybe I'll give it another go on PS4, who knows.
Did..Hell..actually..freeze over?
But it is just FOV, motion blur and the other things, although AC's lack of crowds and other race atmosphere details might have something to do with it. DC just happened to make that a priority in their game so the default settings are the best mix for sense of speed. In a sim it's left up to you to put things together the way you want them either towards a more realistic feel or something more gamelike as Lewis suggests.AC just seemed really slow & dull to me (was in a GTR on The Nord at the time). I don't think sense of speed can be as easily quantified as being just FOV & motion blur etc. For example, DC has a great sense of speed (even in dash view), but I can't say exactly why that is. GT not such a great sense of speed, unless in Normal View.