Toyota FT-01 by Assertto Garage, visual update by Pepi
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VISUAL UPDATE by delpinsky
Fix V2.0
— added INTERNAL GLASS
— added DAMAGE GLASS
— created LODs
— created lights and extralights configuration ini file*
— added hood visual damage, rear visual damage
Fix V1.0
— fixed HUD transparency
Enjoy!
Download
btw, I assume the real track has some trees around it IRL?I'll have to research that.
I believe this was a rip of the RSS GT pack you listed which yes, is a paid mod so even rips that are considered "different" or "new" by some modder don't get very far on this forum let alone seeing that his links have been taken down by most likely a cease and desist letter. The rules here are to not share paid mods. So you will not find the links you desire here.
Edit to add:
Some of those cars are on Assettoland. I would go there to get some of them.
I think we had a conversation about that mod not too long ago in here. Months ago at least.Damn. I thiught it was just „another” mod made by someone else Not a ripoff. Thank you for information.
Cinque...Cinque...wasn't he the dude who kidnapped Patty Hearst?
Thank you very much for this. It brings a lot of life and atmosphere to the track. I'm hoping there'll be others like this.2019 Nordschleife well-beiing package
- added 2019 brandings around the track (the Hyundai ads on start/finish look **** due to Kunos bad texture assets)
- darkened the grass and vegetation
- removed AC scrittles from the track
- added crowd sounds and some techno music around the whole track (hear it at Hatzenbach, Brünnchen, Schwalbenschwanz, Pflanzgarten & Ferris Wheel)
- added campfires and torches
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Extract the .rar into your ks_nordschleife folder. Works also with ks_nurburgring.
Thanks to @B_Isak who brought this to my attention! It could not be done without your help and initiative! Many thanks to @Fuzo for his soundbank files I have used here.
To get the campfires and smoke to work you need to have "new smoke" in particles fx enabled! Works only with CSP!
I hope many of you will follow and edit the sterileness out of the tracks!
Updated link:
https://we.tl/t-3IyGUGy1HT
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Autódromo Internacional Ayrton Senna (Londrina) - Version 2.0
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
Here is what is available atm.does anyone have the new skins for acfl2020?
Hello guys! This is my first post here! I have been visiting here and there for the past few months and have been super happy to find some mods i never knew even existed - All thanks to the community here and throughout other AC forums/Discord channels. Thanks to all those who made the mods and to some of you guys who are willing to help source them!
SUPER SORRY TO LIKE... MENTION AN OLDER POST:
But the link is dead. Does someone or the OP happen to have the mod somewhere that i can download?
Here is what is available atm.
http://lr19skins.simplesite.com/446245488
Not the complete pack yet. But @niko moraes, author if these, is a member here, maybe ask him directly if he has any plans to finish the pack.
I would appreciate it, when authors fill in the correct information in the ui_track.json file to avoid misunderstandings like this one.
Exist any track or proyect of ACC track conversion to AC? Especially Suzuka
Can you show the materials list? (bottom left of editor between object and camera)Hey everyone, i've got a bit of an odd issue.
Can you show the materials list? (bottom left of editor between object and camera)
EDIT: Check "texture" folder name. No "s". Also, is it inside the folder that contains the .fbx?
This a link to the fbx fbx.ini and textures if anybody fancies taking a look.
Hey everyone, i've got a bit of an odd issue.
I'm working on the graphics overhaul for Anglesey and have a FBX file of the pit buildings at the track.
When I open the .KN5 file in CM it looks like this.
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But when I put the .KN5 file in the main track directory
content/tracks/anglesey_circuit
it looks like this.
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The textures don't load.
This happens if the kn5 is placed in any track directory not just Anglesey, but if the kn5 is literally anywhere else, on a different drive, my desktop, anywhere else at all it loads in fine.
Needless to say, when I load the object on the actual track in game, nothing displays at all, so... it's very confusing.
I'd really appreciate it if anybody could take a look and see if there's anything i'm missing? I've never had this issue before.
This is a link to the kn5 in question.
Thanks everybody.
edit - this is how it looks in the KSeditor.
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Also I have tried adding the textures into a textures folder but that doesn't work.
Had a quick look at the file and I can't see anything wrong with it. Texture not loading in those previews happen a lot for me so I never worry about it. This may be a silly question, but you do know the location of your new pit building is a long way from the old one and under the ground? Loads fine for me if I drop it into you released track, it's just in the wrong place.
I've come across quite a few mod tracks where the whole environment (including buildings, armcos, signs etc etc) is mirrored under the ground for some unfathomable reason.Hahahah oh god! Thanks so much, we're all still learning I suppose! it was hiding under a hill! and displays fine!
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Well I feel like a right wally now! this was driving me insane!
Thanks to everybody for your help, I can handle this from here
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I've come across quite a few mod tracks where the whole environment (including buildings, armcos, signs etc etc) is mirrored under the ground for some unfathomable reason.
Can't be great for performance, can it? Or maybe it doesn't affect things (apart from the file size) if all that crap is hidden and never rendered. IDK.I promise I didn't make them! But yeah I have found some of those myself in the past, almost like it was loading in twice for some reason.
Guys, what do you think about this setting? The description is so vague and I can't tell what the difference is in game:
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