Here are a few more that I've been working on this past week.
AI for acf milan castello:
https://mega.nz/file/ipQhWQja#h1pxI9_V8Hdd1vmmk8y3CEqcDZrr7vSCt3CR5tpF3ZA
This was a tricky one, the sweepers contain different surfaces and some dips and bumps, so my ai hints file is about as long as my arm. Some cars hated it, some not so much. Driving F1 cars through here is a blast though.
AI for T78 Hockenheimring:
https://mega.nz/file/msgRGRRQ#5H_J2S34jqdQgzLg-g1YBM3DcmyfunZVc-pQix3JIv0
4 full layouts
AI for Sonoma (Reboot version?):
https://mega.nz/file/S0RhnCoa#yqwGsv1s-u7ViBKy2A4oYkmVCLttOXvNxuSr49RObGs
This is for the original bumpier version, which I somewhat prefer. Indy, Nascar, and WTCC versions only. I did not touch the Long version as it performs well for me.
EDIT: I just remembered, the race grid start on Sonoma's Nascar layout is a straight line from start/finish, which is outside of normal driving side line. I could only extend the sideline so far, so if you use the full amount of ai, it will put the last car outside the side line, and it will not start. Therefore, I think user is limited to 29 max ai on this layout, unless the user starts last. The start was changed in the rt_sonoma version (smooth version).
All track are thoroughly tested with various cars at 100% strength and aggression (which usually means I can't keep up with my own ai
![Rolleyes :rolleyes: :rolleyes:](/wp-content/themes/gtp16/images/smilies/rolleyes.svg?v=6)
).
I hope some of you will find these enjoyable to race with.
Kevin