@Zwiss .. dude.. someone has asked me in PM to help them with optimising
this track.. but. holy chilli cheeseturds on a stick.. this track is really really really , really really, really badly optimised.. irreperably so at my skill level
- 8 kn5's,
- one of them contains 380kb of actual data and 110mb of unused textures,
- 250mb total textures inside all the kn5's that all get replaced by textures in the track texture folder anyway..
- trackside cars that are full LODA racecars right down to leather textures on the steering wheels etc.
- 3d people in places you can never see them
- AC_Starts stuck behind barriers
... and the list goes on...
used 3dsimed to try purge all that the extra unused stuff, but even them comes to ~400mb and very poor fps. the people for example are copy-pasta and while they all use the same texture, its replicated with 6 different names, tried find-replace to rename all the shared texture to just one, ~280mb
-BUT-
when I open in Blender and look at it visually, I "feel" like this is a 80-100mb track, its just not that big or complex to warrant that size, something else is wrong as well, maybe geometry duplication, this is a "too hard basket" track to try fix, and while I feel like it would be challenging to do, im off on an rf2 track modding thing at the moment..
All that noise aside, looks like a damn nice track to race if done properly, I saw you did it previously, is this one you can put in your wishlist please? (assuming you have not already done an AC version)
yours
https://www.racedepartment.com/downloads/cleveland-burke-lakefront-2006-champ-car-track.35295/
and if its not something you think you want to get to, am I ok to poke a stick at it? Looks like a sat terrain and maybe some higher res horizon images is all it actually needs to be raceable.