- 7,005
- The Bunker
Oh crikey, there were a couple of recent cars with really short wiper sweeps, but I can't for the life of me remember which cars they were.@Masscot
Which car mod you wanted better wiper animation?
Oh crikey, there were a couple of recent cars with really short wiper sweeps, but I can't for the life of me remember which cars they were.@Masscot
Which car mod you wanted better wiper animation?
I solved this with an updated ai. Try this. I think I'm using this one:Is any one converting RF2 Sebring? They have a very nice version.
If that is not in the card for a near future, it would be great to have work done on the Sebring we have, the track is quite good but the AI is bumping on the pit lane wall at the end of the straight. It is not an AI lane issue it is a track limit issue..
Yes, Bannochbrae would also be nice.
Hi! My friends ;-)))))))
Thank you gtplanet for your support! Thank you @Shokeus and everyone involved!
View attachment 965599
Added Wiper
Added and corrected animation timings
Added internal glass with Texture
Please test and report my learning curve before gtplanet - after /
@Masscot
Which car mod you wanted better wiper animation?
https://mega.nz/file/INEXVQwC#scEJsXWpqn4n9KgHwgusvNuU-emADo5Pdsu73DuHYyw
Enjoy!
I'm sure you mentioned the Ferrari F355 Gemballa and it's amazing wipers the other day.Oh crikey, there were a couple of recent cars with really short wiper sweeps, but I can't for the life of me remember which cars they were.
Hi! My friends ;-)))))))
Thank you gtplanet for your support! Thank you @Shokeus and everyone involved!
View attachment 965599
Added Wiper
Added and corrected animation timings
Added internal glass with Texture
Please test and report my learning curve before gtplanet - after /
@Masscot
Which car mod you wanted better wiper animation?
https://mega.nz/file/INEXVQwC#scEJsXWpqn4n9KgHwgusvNuU-emADo5Pdsu73DuHYyw
Enjoy!
Sure!
Yes! That was one of them.I'm sure you mentioned the Ferrari F355 Gemballa and it's amazing wipers the other day.
Great start but a couple of problems for me. The wiper isn't removing the rain from the windscreen (I don't use the latest patroen CSP build so only old rain for now) and the wiper clips through windscreen, most noticeable on slow speed as you can see it coming through the banner. More fine tuning of the animation is needed. Also the dirt to the screen is a nice addition but too low quality, you either need a better texture or you need to re-map the internal glass to take in more detail.
As a side to that, the windscreen banner of the car reflects the road quite a lot so that needs a little tweaking too. The car has came a long way since only a few weeks ago though.
Thanks for reporting I don't know how to map a texture LOOOOL it's a good quality but not correctly mapped. I've created everything from scratch about wiper pieces and pivot for anim so I can do every type of anim correction (believe me that windscreen it's beautiful but has a very ass@@le angle). I'm using latest CSP and wiper clean! If someone else could test please.
That's a nice little track, pretty heavy on my system though (85.7 fps AVG alone on track...).TED Autopolis Lakeside (NFS)
I forgot I was working on this. I hope I didn't forget anything earth-shattering. Hope you like it. Thanks @Zwiss for letting me use your GP mesh! I wouldn't have touched this project without that jump-start you gave me.
View attachment 965576
Autopolis Lakeside is a race track based in Japan. It is one of the 53 race tracks in Need for Speed: Shift and one of the 101 tracks in Shift 2: Unleashed. The track is based on a real track near the Kamitsue village in Ōita Prefecture, Japan.
TED-EDiTS:
* Collision added
* Proper kerbies
* New track and road textures
* Added start, pit, and hotlap dummies
* Working pit lanes
* Extended the configuration for GrassFx on missing areas around lakeside
* Added new WaterFx and FlagFx to configuration
* Separated some of the roadside objects for correct texture mapping
* Added Assetto Corsa track banner
* AI fast lane and pit lines created
* New preview image, map, and outlines
* Other things I can't remember at this point
Original Author Credits and Thanks:
* Created by Slightly Mad Studios for NFS Shift
* Main Autopolis GP mesh converted to AC by Okumun and updated by ZWISS
* Lakeside objects from GTR2 conversion of Lakeside layout by senormen
DOWNLOAD: http://www.mediafire.com/file/90dfv292aphswti/ted_autopolis_lakeside_v0.98.rar/file
By me a beer? https://paypal.me/teddabod69
no idea, they are driven by the "wind" in CSP. looks like so, in game sometimes they are fast and sometimes slow.
Code:[ANIMATED_0] ACTIVE = 1 NODE = Turbine1 WINDMILL_DIR = 1,1,1 WINDMILL_DIR_EXP = 1 WINDMILL_DIR_BOTH_SIDES = 1 SPIN_AXIS = 1,0,4 SPEED_MULT = 1 WIND_SPEED_KMH_MIN = 1 WIND_SPEED_KMH_MAX = 20 WIND_SPEED_KMH_STOP = 40 LAG_UP = 0.998 LAG_DOWN = 0.998 LAG_BRAKING = 0.98
In the changelog of the current one is a note the the original road mesh was tamed down due to complaints, which I guess I question as the RF2 Sebring in boneshatteringly crisp, every seam in the road can be felt, its part of that tracks allure (with camera shake on its all you can do not to throw up on yourself). No idea if original road mesh was based on this or was just a bad mesh but have requested previously whether that mesh was still available as a version for testing.
I think rf2 Sebring was a DLC, I have it and it is encrypted with a new encoding key, sorry (from me)
Bannochbrae is another story... sit down boys and girls, listen to what Mr. Wood has to say...
I have pulled the sources myself, the mystical track can be built for AC... it is, however, abit of a puzzle
Your mission, should you choose to accept it:
THE PROBLEM: it is a jigsaw to match the TEXTURES to the OBS.
OBS have the proper names for textures, but the textures are random named dds.
SOMEONE will need to match these, and the specular and the normal maps by hand.
ALSO, OBJs like trees need to be outputted to separate sub-kn5 as the whole track is too big
for 3dSimed to handle export to FBX or KN5.
Thus I am giving YOU the sources and my howto
my sources:
http://www.mediafire.com/file/pqlz81rszxg53c5/Bannochbrae.7z/file
1. open 3dsimed
2. import as objects (NFS .meb), select ALL
3. map is now visible
4. click on object, find material you THINK might be right visually, apply
5. repeat, repeat, repeat.
enjoy your mission
note: As always, should you or any of your GTP Force be caught or killed, the Secretary and Mr. Wood will disavow any knowledge of your actions.
Good luck
I solved this with an updated ai. Try this. I think I'm using this one:
https://www.racedepartment.com/downloads/sebring-ai.18361/
But backup your files first just in case.
IMO f_b on RD does amazing AI lines. Very competitive. When I use a track and something is wrong with the AI, this is the first place I look. He made a lot of them:
https://www.racedepartment.com/downloads/authors/f_b.172506/
This is another very nice Integra - thanks.I guess the Integra DC5 FL from the laymik hasn't been published ....
View media item 68863honda_integra_dc5_typer.rar - 73.0 MB
![]()
seems you have something to do when you get bored of the other tracks you are working ononly 753 textures to map..![]()
Be sure to check your wheel settings, as the ratio and FFB can be wonky at default (at least it was in earlier versions)
Very nice - thanks!TED Autopolis Lakeside (NFS)
I forgot I was working on this. I hope I didn't forget anything earth-shattering. Hope you like it. Thanks @Zwiss for letting me use your GP mesh! I wouldn't have touched this project without that jump-start you gave me.
View attachment 965576
Autopolis Lakeside is a race track based in Japan. It is one of the 53 race tracks in Need for Speed: Shift and one of the 101 tracks in Shift 2: Unleashed. The track is based on a real track near the Kamitsue village in Ōita Prefecture, Japan.
TED-EDiTS:
* Collision added
* Proper kerbies
* New track and road textures
* Added start, pit, and hotlap dummies
* Working pit lanes
* Extended the configuration for GrassFx on missing areas around lakeside
* Added new WaterFx and FlagFx to configuration
* Separated some of the roadside objects for correct texture mapping
* Added Assetto Corsa track banner
* AI fast lane and pit lines created
* New preview image, map, and outlines
* Other things I can't remember at this point
Original Author Credits and Thanks:
* Created by Slightly Mad Studios for NFS Shift
* Main Autopolis GP mesh converted to AC by Okumun and updated by ZWISS
* Lakeside objects from GTR2 conversion of Lakeside layout by senormen
DOWNLOAD: http://www.mediafire.com/file/90dfv292aphswti/ted_autopolis_lakeside_v0.98.rar/file
By me a beer? https://paypal.me/teddabod69
This is another very nice Integra - thanks.
@MrB00 the same Esprit Integra shifting animation as the other night isn't a bad match (I'm sure there's a better one out there), but you need to invert the shifting hands in the config.
The red instrument illumination is a little intense at night - anyone know how to tone this down on this car? Ditto the white label lighting on the switchgear.
The brake lights could do with an increase in brightness too, the glow not much brighter than the rear lights at night so it's very hard to tell when the car in front is braking.
TED Autopolis Lakeside (NFS)
I forgot I was working on this. I hope I didn't forget anything earth-shattering. Hope you like it. Thanks @Zwiss for letting me use your GP mesh! I wouldn't have touched this project without that jump-start you gave me.
View attachment 965576
Autopolis Lakeside is a race track based in Japan. It is one of the 53 race tracks in Need for Speed: Shift and one of the 101 tracks in Shift 2: Unleashed. The track is based on a real track near the Kamitsue village in Ōita Prefecture, Japan.
TED-EDiTS:
* Collision added
* Proper kerbies
* New track and road textures
* Added start, pit, and hotlap dummies
* Working pit lanes
* Extended the configuration for GrassFx on missing areas around lakeside
* Added new WaterFx and FlagFx to configuration
* Separated some of the roadside objects for correct texture mapping
* Added Assetto Corsa track banner
* AI fast lane and pit lines created
* New preview image, map, and outlines
* Other things I can't remember at this point
Original Author Credits and Thanks:
* Created by Slightly Mad Studios for NFS Shift
* Main Autopolis GP mesh converted to AC by Okumun and updated by ZWISS
* Lakeside objects from GTR2 conversion of Lakeside layout by senormen
DOWNLOAD: http://www.mediafire.com/file/90dfv292aphswti/ted_autopolis_lakeside_v0.98.rar/file
By me a beer? https://paypal.me/teddabod69
Those guys and teams of modders who make their mods from scratch do not encrypt them. It doesn't make any sense.
And who encrypts "their" mods? Those who did not create them.
This is absurd. It turns out that the encryption tool was created so that narcissistic children who have mastered moding tools could "protect" their right to steal from Turn10, and irritate the community
This is a trolling tool, not a tool for anything else.
Its existence is meaningless, so those who are intended - do not need it. And it is used by those who should not be allowed to approach such tools within the range of a cannon shot. I was surprised when I read that Ilya made this tool ... I thought he just built it into the CM at the request of the author .. Is it true, Ilya, the author of the cryptor?
Inverting the hands is in data/driver3d at the end of the shifting timing section.As for inverting the hands is that in the shifting anims?
For the lights, it's probably in the ext_config somewhere. I looked through and can't see anything obvious so I'll ask in the discord how it's done.
my sebring folder is nagp_sebring_v6, i found the Sebring folder in my archive, the ai is fine and the road surface more Sebring like. i must have binned (archived) the wrong one.
thank you for helping me correct my mistake,![]()
Hi !I too hated the shiny tyres in 0.1.60, but it seems it was an error in that version of CSP. Upgrade to the latest version offered in CM and you’ll have eye-pleasing tyres again (and the grass/dirt pickup will rotate correctly with the tyre!).
Not sure the whitish tinge to the sidewalls in the Formula RSS 1990 is resolved though.