@flyingsaucer -nope, i tried to make the addon patch as compact as possible so didn't touch what was already fine to me in the model (front banner).
But i worked on v.1.01

the old one which needed so called "lost in translation" transparency flag, and rhd wipers. i knew that you already fixed those, so only included internal banner, badges and adjusted antenna to "speedy look"

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Maybe it can require splitting the materials to work better with your latest version as you say, i couldn't really test that. The internal banner is mapped accordingly to a different .DDS that i've included (kn5).
TIP: To rebuild car model with that internal banner, you need to set texture path to that .DDS file cause your fbx importer from fbx.ini thinks it uses the same texture as external banner (bc of same material in my patch).
(in your screenshot it looks like the internal banner gets mapped to original texture and so it is clipped . my texture is 1596px or sth, and my mapping covers whole area, external banner is 2048 and has lots of unused area on both sides - so after i mapped internal banner to my new .DDS, and you didn't include my .DDS path, alpha is taking values from wrong texture and this is wrong, not quite like i intented it to be

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Could you try just run the mod (the last version people have - 1.06?) with the patch and check then if there are any issues, before you inserted? it in the 3d model? Thanks.
I'd like to hear some wider feedback from people who tried the addon, that is why i'm posting about it in public not in PM.
(at least this forum looks alive thay way

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