- 265
- Turkey
amg black
very very good mod but analog indicators do not work for me.
very very good mod but analog indicators do not work for me.
Completely redone mesh with reduced bumps and high resolution for vhe Hockenheim. https://www.mediafire.com/file/6982i5nh1pzb1g0/new_physics_mesh_hockenheim_vhe.rar/file
Very nice - thanks for sharing!Another Fecebook release... busy weekend.
Buja Gili
![]()
Admin
· utStponsotre34mdm ·
Time to RELEASE the v0.73 Beta
Long POST, PLS READ carefully!! so you don't miss anything
MNBA presents:
Mercedes AMG GT Black Series (v0.73beta, min. CSP 1.67)
NEXT UPDATE by
Nicolas Brunet
(thx for your help m8)
Changelog in car description
-Model=CSR2 + PARTS from RTM GTR
-Convert=Exitus
-Animations=Exitus
-Physics=Exitus (without RL data, will come in future updates)
-Textures=Exitus,
Nizar Razzouk
and
Adriaan Suy
-Testdrivers:
Reiner Heinrich
and John D Rippert (thx soo much guys)
-Screenshots= Johannes Schellhammer,
Sean O'Shea
and again thx to
Miguel Silva
for being patient with me and teaching me in 3dsmax. THX to MNBA most of it wouldnt be possible without you!!!
if you want to change the colored daylight, in the skins folder is a ext_config file. open it and change folowing lines:
COLOR=40,40,40
OFF_COLOR=20,20,20
ANIMATIONS:
!!!check your keybindings for Extra A-D!!!
-Clusterchange from S to S+ (ingame attached to ExtraA)
-Blinkerstalk L+R
-brake pedal,gas pedal + Driverfeet (only test, need to fix Driver animation)
-door L+R, Trunk (including Pistons)
-Hood (ingame attached to ExtraC, including Pistons)
-Mirrors folding in (attached to Gear N)
-Wing 1 (attached by speed, including Pistons)
-Wing 2 (attached to brake, will fix that, real life is manually in pitstop)
-Wing 3 (Spoiler lip front, need to fix that, Attached to ExtraB)
-Wipers
-light switch (attached by lights on/off)
EXTRAS
-try the paintshop
-S Cluster and S+ cluster fully working same as LCD (over 300 objects needed, low pc may have problems)
-abaut 50 Digital Instruments working in all displays + LCD
-Steeringwheel displays working (ABS+TC)+(S and S+)
-Working TC on console (TC wheel will be animated and also working like lcd displays)
-Foglights (attached to ExtraD)
-wiper shake (by speed and wind)
-Rain ready
-addaptive brake light (G_threshold 1.48)
-exhaust + Engine shake (by RPM)
-full Damage body + glass (textures are terrible, will be redone)
-dont know if i forgot something![]()
KNOWN ISSUES:
-AO Mapping needs to be complete redone, some weird shadows on overlapping parts
-AO on wheels NOT done yet
-Driver animation
-front window has some weird shadows while driving (shadowcast?!?)
-Sound have problems with new flames!!! (you may change with the GT63s, same sound without pops and bangs)
-dont had the time to work with reallife data i got from Mercedes
-visuals and physics will get complete rework
-and and and.....
car is on about 34-38% done!!! Still working on it.![]()
stay tuned for future updates!
If you want to spend me a coffee
:![]()
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick...
DONWLOAD:
https://mega.nz/file/pNwjHShK...
![]()
Not anymore, i fixed it. Completely new road mesh, smooth and highres.
https://www.mediafire.com/file/dz6n1bg0r6skjtg/curitiba.rar/file
Thank you!Hello guys! Here I bring you two more skins for the porsche 964 cup from Shokeus
View attachment 979301
View attachment 979302
https://mega.nz/file/ONAlFIQY#d16qqGwahDmzIXgbs7vgjbwtwipKU5YCR9-icq6WPSA
Enjoy!!!👍
Hi, I hope is not too late. I've just downloaded your Motorland Aragon track version. I was searching for some fix of the track due to some issues that I had with the fast_lane and pit_lane. You definitely solve it so, first of all, ¡THANK U! ¡You did a grat job with the track and the lightning! I read your .txt where you were asking for a file texture that was missing. Fortunately, I have the previous version of the track and also the missed texture, it is just an image of a lake. I don't know how to put it into the track so I'll try to attach the image here hoping you can finally solve it. If you had already done it before I post this, please let me know about how to download that new version and, ¡¡Thank you again!!No problem.
Just so happens another version was given to me to share from @pitsch83. He made a few visual tweaks to the signage, grass run off areas, and removed some of the weird spectators. Most noteworthy is the huge grandstand is gone, which I believe was fictitious anyway. However, it's now missing the grandstand as a whole, so there's that. However the layout is the same, bumps and all, so I added my ai files and also a vao patch.
Motorland Aragon updated by pitsch83:
https://mega.nz/file/T1pnhTZJ#Sk66QwHCKBymVooJf9AlSt_f6HV1a88dgHGZ5fEzfEM
Hi, I hope is not too late. I've just downloaded your Motorland Aragon track version. I was searching for some fix of the track due to some issues that I had with the fast_lane and pit_lane. You definitely solve it so, first of all, ¡THANK U! ¡You did a grat job with the track and the lightning! I read your .txt where you were asking for a file texture that was missing. Fortunately, I have the previous version of the track and also the missed texture, it is just an image of a lake. I don't know how to put it into the track so I'll try to attach the image here hoping you can finally solve it. If you had already done it before I post this, please let me know about how to download that new version and, ¡¡Thank you again!!
PD: The file is not actually a .zip, it's a .7z with its termination changed, which is practically the same but, if you have problem to open it, just extract it or let me know.
Another Fecebook release... busy weekend.
Buja Gili
![]()
Admin
· utStponsotre34mdm ·
Time to RELEASE the v0.73 Beta
Long POST, PLS READ carefully!! so you don't miss anything
MNBA presents:
Mercedes AMG GT Black Series (v0.73beta, min. CSP 1.67)
NEXT UPDATE by
Nicolas Brunet
(thx for your help m8)
Changelog in car description
-Model=CSR2 + PARTS from RTM GTR
-Convert=Exitus
-Animations=Exitus
-Physics=Exitus (without RL data, will come in future updates)
-Textures=Exitus,
Nizar Razzouk
and
Adriaan Suy
-Testdrivers:
Reiner Heinrich
and John D Rippert (thx soo much guys)
-Screenshots= Johannes Schellhammer,
Sean O'Shea
and again thx to
Miguel Silva
for being patient with me and teaching me in 3dsmax. THX to MNBA most of it wouldnt be possible without you!!!
if you want to change the colored daylight, in the skins folder is a ext_config file. open it and change folowing lines:
COLOR=40,40,40
OFF_COLOR=20,20,20
ANIMATIONS:
!!!check your keybindings for Extra A-D!!!
-Clusterchange from S to S+ (ingame attached to ExtraA)
-Blinkerstalk L+R
-brake pedal,gas pedal + Driverfeet (only test, need to fix Driver animation)
-door L+R, Trunk (including Pistons)
-Hood (ingame attached to ExtraC, including Pistons)
-Mirrors folding in (attached to Gear N)
-Wing 1 (attached by speed, including Pistons)
-Wing 2 (attached to brake, will fix that, real life is manually in pitstop)
-Wing 3 (Spoiler lip front, need to fix that, Attached to ExtraB)
-Wipers
-light switch (attached by lights on/off)
EXTRAS
-try the paintshop
-S Cluster and S+ cluster fully working same as LCD (over 300 objects needed, low pc may have problems)
-abaut 50 Digital Instruments working in all displays + LCD
-Steeringwheel displays working (ABS+TC)+(S and S+)
-Working TC on console (TC wheel will be animated and also working like lcd displays)
-Foglights (attached to ExtraD)
-wiper shake (by speed and wind)
-Rain ready
-addaptive brake light (G_threshold 1.48)
-exhaust + Engine shake (by RPM)
-full Damage body + glass (textures are terrible, will be redone)
-dont know if i forgot something![]()
KNOWN ISSUES:
-AO Mapping needs to be complete redone, some weird shadows on overlapping parts
-AO on wheels NOT done yet
-Driver animation
-front window has some weird shadows while driving (shadowcast?!?)
-Sound have problems with new flames!!! (you may change with the GT63s, same sound without pops and bangs)
-dont had the time to work with reallife data i got from Mercedes
-visuals and physics will get complete rework
-and and and.....
car is on about 34-38% done!!! Still working on it.![]()
stay tuned for future updates!
If you want to spend me a coffee
:![]()
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick...
DONWLOAD:
https://mega.nz/file/pNwjHShK...
![]()
Nice layouts! Would be nice if we can see any of these completed.
Yeah it's because different material and naming, you can adjust the grip in the file surfaces.ini inside the aa_portland_final\chicane\data folder.
original code
[SURFACE_1]
KEY=CARPET
FRICTION=0.7
DAMPING=0
WAV=extraturf.wav
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0.1
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
you can change this value
FRICTION=0.97
to match the main road configured friction.
Cheers.
That's so much better.
I wonder if this different surface on the chicane is what's triggering the RSR Live Timing app to disqualify every lap as you turn onto the chicane.
http://www.radiators-champ.com/RSRLiveTiming/
I don't think so because the line "IS_VALID_TRACK=1" states that the surface is drivable .
I will send you a private link to test if renaming works.
Works fine here. Don't you forget to install the requested fonts ? in content/fonts, you must add gt63s.png and gt63s.txt from the archive.amg black
very very good mod but analog indicators do not work for me.
good! I leave you this conversion of an Argentine track (Olavarria) made by @damone13x , thank you very much!
https://mega.nz/file/qagAlKbD?fbcli...Y#7vLGuOGzh5mtwHfH0gaUjynZeoPlWUkDOyDVT-SNppQ
aa_olavarria - new AI, track limits, map, outlines and JSON by @LiquidSkyMan 1.0MB
https://mega.nz/file/2h43wKTa#-YoWRzN4VvUJFn6FuDC4shNeOgRsiFiCq7dzsNPzeNg
Here you go. It's a beta1 version, don't know if it had been updated yet ?
https://mega.nz/file/XOQBWKLQ#F8OIVdDAv47A8sMQK-bVFZcA1UDj2kwxiw0uqo7jSL0