- 2,351
- Helsinki
Simply 3dsimed does not preserve:Does anyone know why there is a discrepancy between what this track (Homestead 1996) looks like when imported to 3dsimed and what it looks like in game (NR2003)? I'd love to have this in Assetto Corsa but it looks horrible in 3dsimed. I converted it to rFactor and it looks like it does in 3dsimed, of course. So to recap, does anyone know why it looks smooth in NR2003 in-game but utter ***** in 3dsimed?
3Dsimed
Normal mapping
Specular mapping
Texture blending
You will need to recreate these with ks(Shaders)
The brightness values that 3dsimed chooses for saving a FBX are at least 2x too bright.
This is just the start of some of the considerations you need to account for and adjust when doing a conversion.

Last edited: