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Ripping content from GT4 PSP
Well it’s not technically ripping as it is more taking screengrabs and stitching them together, but hey ho. It’s the best (only) method I’ve found that actually works.
You will need JPCSP a java PSP emulator
http://emulation.gametechwiki.com/index.php/JPCSP
A copy of GT PSP
Launch the emulator (I keep the controls window open too as it doesn’t detect my Xbox One Controller
Go to time trial, select car, track etc.
In the time trial you’ll need to take several scene exports and stitch them together
I found using the third person camera behind the car is the best way, as it seems to capture more of the environment around you
Then in blender or whatever just open the obj files they will be saved in the JPCSP directory under ‘export’
As you can see you won’t get the full track so you’ll need to take several scene exports then edit them into the track mesh.
Well it’s not technically ripping as it is more taking screengrabs and stitching them together, but hey ho. It’s the best (only) method I’ve found that actually works.
You will need JPCSP a java PSP emulator
http://emulation.gametechwiki.com/index.php/JPCSP
A copy of GT PSP
Launch the emulator (I keep the controls window open too as it doesn’t detect my Xbox One Controller
Go to time trial, select car, track etc.
In the time trial you’ll need to take several scene exports and stitch them together
I found using the third person camera behind the car is the best way, as it seems to capture more of the environment around you
Then in blender or whatever just open the obj files they will be saved in the JPCSP directory under ‘export’
As you can see you won’t get the full track so you’ll need to take several scene exports then edit them into the track mesh.