- 346
- United States
i'd love to see the ACC aston martin vantage 2019 converted to AC
Hope for that day![]()
This one?
i'd love to see the ACC aston martin vantage 2019 converted to AC
Hope for that day![]()
Cams for Silverstone Classic Layout
Have Fun.
Download:https://perendinator.blogspot.com/search/label/Other Tracks
This one?
View attachment 1001482
Thx for your feedback. Do you have something specific in mind what could be done?very good track , thank you.
can something be done about the guard rails, the cars are bouncing of the rail back into the track creating havoc when racing.
I have taken out old cams for this track and added yours but when I watch the replay there is only 1 set of cams to watch change to other sets with F3 and nothing changes (no others sets). Any help please.
The models in the Custom Previews folder helps skin makers to create custom previews for CM.Hello, thanks for the mod, as always a beautiful work! Forgive me for my ignorance, but looking at my images below could you tell me if I am having any problems with incompatibility with the LEDs? I'm using CSP 1.74 preview33 and the emissive shaders that come with MasterKey's Ferrari 488 GT3 mod, since they are newer, or have nothing to do with it? Is that ok using the emissive shaders of another mod instead of yours? One more thing, what are the models in the "custom previews" folder for? Once again thank you very much for your work.
![]()
![]()
Ensure camera-files located within the track's data-folder are name-sequenced in order, like:
cameras.ini
cameras_1.ini
cameras_2.ini
cameras_3.ini
cameras_4.ini
cameras_5.ini
etc...
Generally , @DaBaeda creates cams with existing-cameras in mind, and are named to follow the last sequenced camera-number... So if you have removed some of the existing cameras, and placed some new ones, these now may be out-of-sequence.
If this looks like your situation, then just rename the existing files like shown above... commencing with cameras.ini and so forth.
PS. Just in case, a reminder to check and ensure camera-files have been placed in the correct track-folder.
Thx for your feedback. Do you have something specific in mind what could be done?
A new config is on the way, as some have complained about the extremely bright tarmac and some flickering trees. Just waiting for feedback. Maybe there could be something done on these guard rails too. But I don´t have any idea, what that could be, exactly to be done to change that behavior.
And as I yesterday got aware that Sergio Loro is shortly releasing his version of a vintage Watkins Glen, I wouldn´t invest too much time in this version. If I had known this 2-3 weeks before, I wouldn´t have worked on this version and the other involved ones for sure either.![]()
Another thing I did today was map out around 9km of road in Gran Canaria, does this look interesting to people? as a rally stage / sprint course. If there's enough interest I will probably make this a thing.
View attachment 1001023 View attachment 1001024 View attachment 1001025 View attachment 1001026 View attachment 1001027 View attachment 1001028
Finally... hot on the heels of Jeddah, and Wild Horse, towards the end of this week I aim to have Curborough Ready for the public release, so watch this space
View attachment 1001029
View attachment 1001030
Thanks. They are in order as above and in correct data folder for the track. But i only get 1 set of cams to watch. Doesn't make sense.
It is designed like that. Slows you down so you can't gain an advantage by cutting.
Thanks. Il give it a go. I thought it was strange.Now know what you may have originally meant... Downloaded track and cams just to see what's going on... Firstly, the cams that came with the 'classic' layout are skewed, except for the 'static' cam-set, think I'll fix that later on... There are three sets of cams from @DaBaeda - which are same camera-position but with different FOV (distant, closer)...
This is perhaps why you feel there is only one-set of cams - but in reality - there are three...
Back to some more liveries...
Now know what you may have originally meant... Downloaded track and cams just to see what's going on... Firstly, the cams that came with the 'classic' layout are skewed, except for the 'static' cam-set, think I'll fix that later on... There are three sets of cams from @DaBaeda - which are same camera-position but with different FOV (distant, closer)...
This is perhaps why you feel there is only one-set of cams - but in reality - there are three...
Back to some more liveries...
Tested tonight. I get 1 camera set all at the same FOV even when I press F3 it makes no difference. I just don’t understand what’s happening. I use VR would that make any difference. Many thanks.
HAHA, real funny...Starting my first steps to converting Forza cars. Posted some pics on my account, please let me know what you think; https://tinyurl.com/2d4v7yan
Starting my first steps to converting Forza cars. Posted some pics on my account, please let me know what you think; https://tinyurl.com/2d4v7yan
Thx mate for your kind words.Well, I really appreciate your track/work, you guys did a great job on it. I'm suspecting that when Sergio's version is released, there's a good chance I'll use both. We won't know what years/variations his track will have, they could end up complimenting each other. Same way I love the Reboot teams version of Daytona, but Legion's is the only one that has the non-chicane road version available - you need both
As for the colour of the pavement - well that's what asphalt looks like after being snowed on each winter - and I don't have any flickering trees. I used an 80's IMSA GTP car set and didn't experience any cars bouncing off the guardrails either - I suspect that's an issue directly related to the type of car in use (as we've seen occasionally with other tracks).
Overall - great work, and it's still very much appreciated!![]()
Here are ingame screenshots taken using all three cameras...
(Ginetta G55 SuperCup 2017 @ ks_silverstone\classic)
All cams are working as intended... Hope this helps to clarify.
cameras.ini
View attachment 1001603
cameras_1.ini
View attachment 1001604
cameras_2.ini
View attachment 1001605
Edit: Just a thought... Try selecting the camera via ingame-menu instead of F3
I have tried from in game on replay changing cams as menu above. The trouble with VR is that as soon as you chose a cam out side car
the menu is not there. I will try disconnecting VR and try with just monitor screen to see which cams are then shown. Normally I just use F3. Will let you know my findings. Thanks for your help. There’s got to be an answer somewhere.
Any luck with batman?jam the motor files from the RedBull X2010 into it, that thing FLIES..
Here is the Robin Model in FBX, be aware the armature and cape layers are jsut turned off, but they are in there, textures need coverting they are TGA.
Link to 1966 Robin Converted to FBX from XNA
will try got to Batman later today, he is a bit more complex, several LODs and scrambled up animation positions.
View attachment 1000106
[MODEL_2]
FILE=terrain.kn5
POSITION=0,0,0
ROTATION=0,0,0
[SHADER_REPLACEMENT_...]
ACTIVE= 1
DESCRIPTION= terrain
MATERIALS= rastMat
PROP_... = ksAmbient, 0.20
PROP_... = ksDiffuse, 0.125
nope not even looked at it yet, too many side projects, ill try get to it over the weekend.Any luck with batman?
The AC community has never fail to impress me, now their is 5 Versions of the Bentley Continental GT3.
1... (literally 1 page previous to jaqory's post)I really need to pay more attention. You say there is 5 versions available and I can't find one.
Bentley Continental GT3 2015 ACC, Sprint and Endurance V1.0
View attachment 1001275
View attachment 1001277
The team:
_delpinsky
_enkay74
_Fabr_123
_Fanapryde
_FileMissing
— 3D car conversion
— added Sprint and Endurance car models
— added LODs
— added damage textures
— created wiper animation
— raindrops visible on internal windows
— added extension folder
— added ext_config.ini file per skin
— added LED_PANEL
— added SAS
— added wobbling safety net and antenna
— added SuperGT numberplate
— added RainFX code into car.ini
— added custom fonts
PHYSICS UPDATE:
— scratch made by _FileMissing & _DestinyOvLight
SOUND UPDATE:
— scratch made by _Fabr_123
SKINS UPDATE:
— scratch made and converted from ACC by _enkay74
BETATESTING:
— by _Fanapryde & the whole team. Thanks to _Masscot for the VR testing.
Thank you all, guys
** CSP 0.1.74 preview CustomEmissiveMulti issue **
With the latest CSP 0.1.74 preview, you won't be able to see [CustomEmissiveMulti] meshes emissive light.
In order to see the dashboard indicators and the secondary dashboard leds working correctly, just use the CSP 0.1.73, 0.1.73 preview (if you want RainFX working) or try a newer CSP build when available.
My cars are optimized for A3PP filter. Actual GT3 cars apparently use different colour emissive for brake lights in daytime and nighttime, which means there's a chance an heavy colour correction by a PPfilter may produce wrong colours compared to the ones I made — texture and CSP code — using a different PPfilter.
Download: Link