Read...you might learn something..like how to use the search function
Very warm welcome for the new guys jeez. You'd think being a bite more human would be better , but nah, let's be cold.
I think it should be sticked post on first page with links to most important things. Thanks
If anyone's interested, I came across this Porsche GT3 992 Cup 2021 model. Don't have time to do anything with it myself unfortunately, but if someone else is interested in using this you're welcome to:
There's an additional road-layer (for the grid-area) that is not getting the wet effects - just found out this layer is sitting on top of the normal-road-layer...
To sort that out just ADD the following material-name <roadagrid> to the end of the existing material-names, in the appropriate RainFX section of the ext-config.ini file, like so:
ACTIVE = 1
PUDDLES_MATERIALS = roada98, roada_100, rmbl4, rmbl3.001, roada_101, roada102st, roada237, roada105, roadagrid
SOAKING_MATERIALS = roada98, roada_100, rmbl4, rmbl3.001, roada_101, roada102st, roada237, roada105, roadagrid
Maybe similar to Curvelo with the blurry signs/adboards, the track texture could be saved in the wrong DDS format perhaps? Resave it as DXT5 ARGB 8 bpp with MIP maps generated. Worth a shot.working on this track again, and nearly there, but I have a persitant pain the ass thing going on, the road texture gets very blurry very quickly, problem in orginal track and persists, this is not an anistropic filtering setting, its ONLY on this track it does this, other tracks are fine, so what needs changing at texture level to make it work like other roads? (otherwise ill be switching out textures on it)
this line (and the road actually) i mean, turns to a blurry mess about 20m in front of the car. but you can see other stuff like curbs are fine at the same distance) i feel like its a texture setting?
(and yes, the trees are going, replaced by australian trees from another track, nearly done with that as well. )
Thanks for thinking along.Silly question, have you double-checked the folder provided here with the extension? Since it is doubled, you must check the autumnring folder in the 7z and extract it once more in the track folder...the track is running fine with racealot´s extension on my end...
Maybe similar to Curvelo with the blurry signs/adboards, the track texture could be saved in the wrong DDS format perhaps? Resave it as DXT5 ARGB 8 bpp with MIP maps generated. Worth a shot.
View attachment 1005990 View attachment 1005991
Okutama Circuit from GRiD Autosport, original conversion by ACU
Revamped by Reboot Team to v2.2, April 2021
- new environment map added
- new mountain textures added
- new lighting added
- several track skins added
- new AI added
- new water added
- rainFX added including occlusion boxes
- reverb added
- new grass textures and grassFX added
- new track edges added
- new rocks added
- new normals added
- new/missing models added (camera gantries, vehicles etc)
- animated/flaring balloons added
- animated/patrolling helicopters added
- animated blimp added
- animated airliners added
- new crowds added
- new cameramen and marshals added
- holes and z-fighting fixed
- general optimisations and bug fixes
Is that the one in Croatia?
resaved them all using these settings in paint.net
View attachment 1005985
result still the same the road completely blurs out just a few meters in front of the car, its terrible.. )
Note if you have the orginal track this part has no changes by me, the road is in eastern_creek2014-p2.kn5,
View attachment 1005984
will be cleaning those terrible trees out of both KN5s, and add in another kn5 trees.kn5 with some trees (and new roadside objects objects.kn5)i nicked out of the grid2019 version of SMSP. nearly there, just a case of moving everything till ti touches the ground now, painful, but somehow cathartic.
assets coming from grid as follows
View attachment 1005987
new replacement buildings, tents and roadside objects, cranes, cars etc
View attachment 1005989
Be careful guys, the recent update destroys again all installed soundmods on Kunos cars and brings back the default Kunos skins or cars if you have deleted them. A PITA.
Thanks Masscot. I've been waiting for this update
This is in North Carolina.
I think it should be sticked post on first page with links to most important things.
Hello everyone! Is anyone here experienced with the URD T5 2015 DTM mod? I heard around that it is one of the best DTM mods out there, but I seem to be completely incapable of replicating real DTM 2015 season lap times with those cars. For example, on my favourite track, Zandvoort, the 2015 qualification pole time was 1:31,266, and the best I can do after an hour in hotlap is 1:40,1!? Can someone confirm if that's just me, or are the URD cars a little too slow?
Also, does anyone know other good contemporary DTM mods?