- 1,736
- Le Mans
Thanks for the orgasm:
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I've heard of these "grooves" on some tracks, but I've had trouble finding anything through research that made it clear what kind of an impact this has in AC. I've read things like just cosmetic, little impact, unsure, still needs testing. What is the current status on racing grooves in AC? Thanks.
Where can we find this model?Would be awesome if someone could make a mod out of this:
"nobody" wanted me to post this on behalf of the Reboot Team:
Bannochbrae, Scotland (<- mediafire link)
if "nobody" is listening...
- Azure Coast
- California Highway
On turbosquidWhere can we find this model?
"nobody" wanted me to post this on behalf of the Reboot Team:
Bannochbrae, Scotland (<- mediafire link)
Bannochbrae, Scotland (<- mediafire link)
-forward and reverse layouts, 40 grid positions
-cams, ai-lines, starting lights, one DRS zone on s/f straight, time-attack, audio effects, groove
-normal layouts meant to be used for better performance
-raceday layouts have more stuff, they have: movable cones/groove/flags/crowd/cars/vans/animals
-CM-skin for some scottish themed flags/ads instead of pCars (disabled by default)
-with CSP: grass, moving water, night lights, RainFX ready, seasons config, chimney smoke in winter
-2 animated boats on loch and a bunch of seagulls circling the track
-2 animated helicopters and some balloons (raceday layouts only)
-3 Easter eggs
-no CSP dynamic flags, no 3D-grass with vanilla AC
Doesn't work (never used that thing anyway)
As Bannochbrae was a surprise, I literally thought to myself "I need to know what else the Reboot Team has under the covers!" And now Jimlloyd puts out this statement?! I thought Bannochbrae was the unicorn. What could trump it???Bannochbrae, Scotland (<- mediafire link)
Amazing work by Nobody and the rest of the team on this one.......JUST WAIT TO SEE WHATS COMING soon
As Bannochbrae was a surprise, I literally thought to myself "I need to know what else the Reboot Team has under the covers!" And now Jimlloyd puts out this statement?! I thought Bannochbrae was the unicorn. What could trump it???
GTP: What do you think Jim is hinting at??
Is it one of those encrypted mods or something you're personally converting/modeling instead?
just pretty pictures of a nice model. I cannot make mods, I have no idea how? jsut thought it was a very nicely detailed model! all that engine . superb!Is it one of those encrypted mods or something you're personally converting/modeling instead?
Ye it does look nice, can I maybe work on it? I don't care if it doesn't have any textures at all or has millions of polys either...just pretty pictures of a nice model. I cannot make mods, I have no idea how? jsut thought it was a very nicely detailed model! all that engine . superb!
the car is already in AC fyi. link was found in the filemissing discord, buggered if i can recall where though. ill dig it up.Ye it does look nice, can I maybe work on it? I don't care if it doesn't have any textures at all or has millions of polys either...
As Bannochbrae was a surprise, I literally thought to myself "I need to know what else the Reboot Team has under the covers!" And now Jimlloyd puts out this statement?! I thought Bannochbrae was the unicorn. What could trump it???
GTP: What do you think Jim is hinting at??
hi guys, I have three ROC circuits: Monaco ROC, Race Of Champions, 1v1 Roc. Do you know if there are other ROC circuits?
blue n white LS and yellow n black earth spirit guess away guys...and thats only 2
Bannochbrae really does look fantastic, amazing work from the reboot team on this conversion! Two points from me that would make it almost perfect, the cotton wool chimney smoke looks out of place, not sure it that is a patch thing, a settings thing or a mod thing though and the pit speed limiter line feels like it is on the actual track, IMO moving it back a wee bit would feel better. Nowt major but it just feels a bit weird
Well done guys!
[edit]One more thing, a tree fades in around the 1 minute 40 mark, again not sure if a patch thing, graphics thing or a mod thing....[/edit]
I also reported this while track was in dev, its wierd, move your camera so you can't see them then look back at them and they are gone, they follow a path but it's like if you actually see them they freeze in that spotAnother small thing... I see to be having a 'seagull failure'. Seems they're so determined to pinch someone's chips down below in the little village that they seem to be motionless. Guess they've got their eyes on the prize. Either that or they've stalled in spacetime.
EDIT: I just parked and watched them and yes... They are actually moving. Just a bit too full of chips and flying very slowly I think.