TRACK UPDATE by CrisT86
13X - AA IMS v2.0
- New EXT_CONFIG featuring LightFX, RainFX, GrassFX
- New VAO Patches
DOWNLOAD
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Val de Vienne
Gassfx + edited cam (if anyone could make a light config that would be great. I'm not pro at this)
https://www.mediafire.com/file/6m1gkdubl9tcny8/val_de_Vienne.rar/file
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@KevinK2 This update, like the others posted today (even they are set to 9 May 2021) were ready (on the basis) by at least 2 months. I was waiting for some updates by Damone which never ever did, so i decided to finish them up with some workaround and share.Geez Cris, I spent a lot of time doing rain stream fx for @damone13x in the original config, thanks for totally ignoring them in your "update".![]()
You are totally right but I never said I was a proI like the track itself, even though there are too many guys standing around with their outstretched arms for my taste. But with the GrassFX you should make more effort. There is something like OCCLUDING_MATERIALS, for example.And some places have no grass at all, although there should be some. I have now tried it myself. At least at my skill level (noob). Maybe one of the Pro's could look at it
TRACK UPDATE by CrisT86
13X - AA IMS v2.0
- New EXT_CONFIG* featuring LightFX, RainFX, GrassFX
- New VAO Patches
UPDATED to v1.2 with the addition of Rain Streams by @KevinK2. For who already downloaded it, redownload the whole pack and overwrite
DOWNLOAD
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@KevinK2 This update, like the others posted today (even they are set to 9 May 2021) were ready (on the basis) by at least 2 months. I was waiting for some updates by Damone which never ever did, so i decided to finish them up with some workaround and share.
If you watch the ext_config_original, there's no trace of your rain stream, so i didn't ignore it, i totally didn't know at all that they are existing.
Share it, and i will add to my config
oh!! a local track. they've built houses on this site now. Anyone up for adding more pits so i can run this with some friends?
Not sure I understand, as the config came out with the track, but okay, that's cool, and sorry if I'm a little salty today.
Yes, i have the same issue.You have this error too with the new CSP version?
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The lua utilities, I have installed multiple times the version, but it always there, so i'm stick in 0.1.73
wow this new walkout feature is neat, have multiple cars that i can get and out of. only issue is it takes over the mouse so you cant exit the game. also wish it would allow you to open the doors, trunks and hoods for the cars that support it.
Geez Cris, I spent a lot of time doing rain stream fx for @damone13x in the original config, thanks for totally ignoring them in your "update".![]()
@KevinK2 This update, like the others posted today (even they are set to 9 May 2021) were ready (on the basis) by at least 2 months. I was waiting for some updates by Damone which never ever did, so i decided to finish them up with some workaround and share.
If you watch the ext_config_original, there's no trace of your rain stream, so i didn't ignore it, i totally didn't know at all that they are existing.
Share it, and i will add to my config
AI reworked for actk_arnos:
https://mega.nz/file/79IwSD4S#twkCZuXymBn319yMtmBoSCQUZ3UkQzBUlSvAAzE--bY
Thanks for @Frank25 for letting me know about my previous weak effort. Hope it's okay Frank, I still couldn't take that first chicane as aggressively as I wanted, but overall it should be quite a bit faster now. You are right, it is a fun track... but that pit lane, lol.
try use public one, it update from P98Does anyone know what's the culprit at Road Atlanta with csp 0.1.74 preview 98?
It happens only at this spot
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Hi mates,
Little fix for Escort RS turbo BTCC Class1.
Shifting RPM for AI was out of range and opponents were stuck at the starting grid.
Just repace the file inside "data" folder.
Enjoy your off-line races.![]()
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Road Atlanta is fine on my system (both CSP's tested).The same happens with newest 0.1.75 p1
Hello, I know the version of Ixa on Facebook and MSXLD on assettoland, they are the only public versions that I knowDoes anyone have a link for the best version of the 2017-2021 Ford GT? I have a thing for this car and would love to see what's out there.
Maybe we should ask .@leBuem or .@crisT86, as a favor...I have tried to make a light config but with no luck. Impossible to find the right Material in kseditor to do so.
Meanwhile ILJA has done it again....
Missions in AC...
After doing some testing driving on two-lane layout of LAC and remembering how fun it was to take that Red Bull monster and try to overtake as many cars as possible, I thought to take a small detour and create a new racing mode for that. And for something else too, so I created a new module allowing to create new single-player modes with Lua scripts. At the moment whole thing is pretty experimental, let’s see if it’s of any use first, but later I’ll rework it so it would have proper CM integration in Quick Drive section as well as ability to define new modes on per-track level. And some API so those modes could control AIs, move objects around, affect weather conditions and so on. But currently they’re more on a level of original AC’s drifting mode.
See this vid with instructions.Where can i get that "track"? I couldn't find it anywhere.