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This one:what is the best version of Sepang in your opinion? Is ACU still the go to?
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2371#post-13385700
This one:what is the best version of Sepang in your opinion? Is ACU still the go to?
This is very good. Still a bit unsure about how the legion one drives, worth digging into the data file maybe?
Its great right out of the box and funnily enough provided good AI racing oddly.
https://www.racedepartment.com/downloads/formula-super-vee-uruguay-2021.42870/
The one in the US...What is the best version of Sebring please?
Autódromo Internacional de Curitiba - Version 2.0
What is the best version of Sebring please?
Yeah, i've asked around but no luck except the one Legion did some stuff on for me. Still old versions of the track with the wrong layout.
Sure, let me know I've left that broken and I can fix it myself. (or if you already did that please forgive me for overlooking it)
I was not saying it was not accurate or that it was bad. Just not fun to drive with how it bumps you all over the place.
I just watched the onboards from Chris Haye's video again and couldn't spot any differences in layout between the RRE and AC versions. The AC version has a no-chicane layout and all the other turns look the same to me.
Thanks for fixing the spawn position. Please feel free to include my RainFX configs in the download or upload to the CSP github.
anyone got rainfx config for donington2018?
Its the one thing that made me think about buying a 6DOF platform.. except.. well.. the tracks (mostly) that we have in simracing dont have that fidelity so it would be a waste of time probably.
The AC version has a no-chicane layout and all the other turns look the same to me
It has just been updated on Legion's blog....can you share a link for Valerbanen?
[RAIN_FX]
PUDDLES_MATERIALS = Road?, Paddock, Pitlane?
SOAKING_MATERIALS = Road?, Paddock, Pitlane?
ROUGH_MATERIALS = ground1004, TrackEdge
SMOOTH_MATERIALS =
LINES_MATERIALS = TrackLines
@Cozy61 might have a better version, haven't found it in RD though
without going to motion, which is great, you might want to get tactile.
Tactile will make you feel the bumpiness of the track surface much better than in the wheel FFB.
For example many complain that R3E tracks are too smooth, but with tactile I can feel the bumps just fine, same with many AC tracks.
Too much bumpiness is not a natural/realistic feeling and can be downright annoying.
can you share a link for Valerbanen?
- AI Aggression - I haven't done enough testing to really say this with much conviction, but I'm pretty sure that set at 100%, this simply puts the AI right on the edge of their driving limit, meaning you're far more likely to see stupid overtake attempts, inconsistency in leaving space and other anomalies (it will also highlight any AI line/side line/hint problems for a track). In my races, the AI are set from 40 up to about 80% depending on car/track combo and they tend to be more consistent as a result, I find it's mostly about trying to find a balance between a procession and reckless divebombing.
Oh trust me, I don't like the Forza AI in its current implementation but it is a much better system. A neural network that learns from players rather than being based off of one AI file is a great idea. Of course that means it learns bad techniques, such as divebombing and deliberately using other cars to brake, but it does it in a way that feels like playing with randoms in an online race. If they took that tech and put it in a proper sim, and made the drivers follow general racing rules, it would be incredible.
At least personally I try to keep the aggression below 50% because thats what I suspect is happening. But I can't say if it does much if at all. Doing multi-class stuff I even try to turn the slower class's aggression down.
Yeas the amount of ai definitely affects the CPU. I keep them to a max of 15 these days.On the subject of AC's AI, I've noticed something recently that I never expected; the speed/power of your machine also effects the AI. I've just upgraded to a brand new machine, and one of the first things I noticed was that the AI (and the FFB) were both completely different. I found the FFB much better than before, and the AI more aggresive, but also faster than before. And that's using the exact same settings in CM. I suspect that the greater availability of CPU cycles has more impact than I thought, and I suspect that's also why we get so many differing opinions about the AI. I used to think they're terrible, now I don't really think so. They're not perfect, but neither am I...![]()
Anybody know how to fix this issue with a floating head above the car?
View attachment 1013792
anyone got rainfx config for donington2018?
seems to be related to the driver model, somebody on FB uploaded the original driver models here: https://drive.google.com/file/d/12aEA_BREoPP6FC3-Ou-4PU2db19Gs4eh/view