[CONDITION_1]
; active at 88° sun angle
NAME=NIGHT_SMOOTH
INPUT = SUN
LUT = (|0=0|90=0|90=1|180=1)
LAG = 0.97
[LIGHT_SERIES_1]
MESHES = ?lightpost?
DESCRIPTION=track lights
COLOR=1, 1, 0.9, 30
DIFFUSE_CONCENTRATION=1
DIRECTION=NORMAL
FADE_AT=500
FADE_SMOOTH=100
OFFSET=0,0,0
RANGE=160
RANGE_GRADIENT_OFFSET=0.1
SINGLE_FREQUENCY=0
SPECULAR_MULT=0.5
SPOT=0
SPOT_SHARPNESS=0.5
VOLUMETRIC_LIGHT=0
CONDITION = NIGHT_SMOOTH
[LIGHT_SERIES_2]
MESHES=?lights_sub?
DESCRIPTION=pit lights
COLOR=1, 1, 0.9, 5
DIFFUSE_CONCENTRATION=1
DIRECTION=NORMAL
FADE_AT=500
FADE_SMOOTH=100
OFFSET=0,-1,0
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
SINGLE_FREQUENCY=0
SPECULAR_MULT=0.5
SPOT=0
SPOT_SHARPNESS=0.5
VOLUMETRIC_LIGHT=0
CONDITION = NIGHT_SMOOTH
and further down...
[SHADER_REPLACEMENT_3]
ACTIVE=1
DESCRIPTION= BULB LIGHTS SHELL
MATERIALS = LIGHTGLASS,
KEY_0=ksEmissive
VALUE_0= 2,2,1,10
VALUE_0_OFF= 0, 0, 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0
CONDITION = NIGHT_SMOOTH