Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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9
Portugal
Portugal
That's OK.. Object inspector is exactly as its named. It's a tool for inspecting objects and finding out all sorts of info. Basically load up nords and open the sidebar menu. Then scroll down and look for dev tools (I think) and click on it. Once that opens you should see a new menu and you hold alt+left click on something - like a balloon or a tree or whatever and it will tell you the name and some other info about that object.YYou can then find that object in models.ini and remove it.
Just eating my dinner but shout if you need help and I'll assist when I've finished stuffing my face!

Many thanks for explanation :cheers:... i will try that app and see if i can find the kn5 files i need to remove. I will come back to you if i cant manage it. Enjoy your meal ;)
 
46
Germany
Germany
Hi aher21,
Thanks for you kind words and welcome to GTP.

Regarding Aragon, the version I uploaded was done by pitsch83, I did not have anything to do with the track itself, or it's visuals. Because I have no 3d skills, I only work on ai. Maybe one of the track conversion specialists could look at the track. The road surface could use smoothing, grandstands and other objects could use some work, and there is also the possibility of adding the other layouts. I think there is a lot of potential there.

Anyone?

I did some updates for Aragon a while back. I don't have a link at the moment, but it has been shared on here before. If you do a search, you should be able to find it.
It has a LOT of problems, but the basics are all there. Maybe someone could continue my work.

May I re-ignite this subject with another noobish RainFX config for the Motorland Aragon track (DL #43684). Omitted GrassFX for obvious reasons, not a lot of trees around to optimize this time either...
 

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203
New Zealand
New Zealand
Also if you look on steam for the percentages of what players are using hardware wise, contrary to what you imagine by how much you hear talk of NASA PC builds, its a very low percentage that use these rigs.
I can't remember the numbers but it was a YT linus tech video.
Point being.......... well you get my point.

edit:

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

40% of steamers have 4 cores
8% (highest) run 1060's.
over 20% have 2 cores!
0.26% running rtx 3060's
This is true, but we can't expect devs/modders to continue building games/mods targeting pc hardware from 2006. You'll find that the majority of people with specs like that have accepted that they can't run newer games, and they are happy playing games like Counter Strike, League of Legends, Runescape etc. It's a reasonable expectation that if you want to run newer games on the highest settings you should be upgrading your hardware at least every two-three years, and four-five if you're happy playing on lower settings.
 
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1,149
Australia
Australia
sadly i get a reg error when starting 3dsimed, with the reset keys method

its worth buying. if you going to be doing this a lot. For me its an IN-OUT format translator on the way to Blender and back, because its interface for 3d is simply horrendous. I have been waiting to see if the author ever adds the ability to pan normally by mouse and especially if he will ever add a translate/scale/rotate gizmo or even plain old copy-paste ability under mouse.. with these elementary 3d controls added it might be a VERY powerful piece of software in its own right.

-BUT- again, buy it. Give him the support to keep building it, this is one of those things we need to support. What it does well, it does well.
 
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2,282
United Kingdom
United Kingdom
Many thanks for explanation :cheers:... i will try that app and see if i can find the kn5 files i need to remove. I will come back to you if i cant manage it. Enjoy your meal ;)

No worries. I've used it a couple of times before when I wanted to hide some trackside buildings but it's been a while and it might not be in the dev section of the sidebar. I'll fire up AC and check for you in a bit if you can't find it.
And thanks.. My dinner was tasty :cheers:
 
190
Mexico
Mexico
Thanks guys, I've released an update over at racedepartment that replaces the 16k texture with an 8k one, and replaces the one PNG texture with a DDS. Please let me know if this clears up the performance issues! For me, I fluctuate between 125 and 144fps at 4k with a full 16 car grid now, but it was pretty much the same with the old version as well.

https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/

Well I´m also surprised the texture change didn´t have much effect, besides alleviating the buffer... did some testing, shadows off, grass fx off, spectators off (probably better to do it through model replacement btw) and some of the 3d grass off...
The crowd and grass fx seems to have the most impact, but there were a few places where I was still getting some big fps drops, couldn´t find an ovbious reason yet.


Does anyone have a description of what every kn5 files on kunos tracks contains? I remember to see a link somewhere not sure in what forum but i cant find it anywhere now. Im looking in specific for nords kn5 files. My PC cant afford a lot of stuffs so i would like to remove unnecessary objects like marshals, ballons and other stuff by editing the models files and keep only the necessary for my trackday sessions.

If you have 3dsim editor, you could open the kn5s and see for yourself. However kunos might just push an update through steam again, which will restore all the kn5s you edit or delete. If you´re using CSP, you could also delete any kn5s in the extension folder and turn off auto-download.
 
9
Portugal
Portugal
No worries. I've used it a couple of times before when I wanted to hide some trackside buildings but it's been a while and it might not be in the dev section of the sidebar. I'll fire up AC and check for you in a bit if you can't find it.
And thanks.. My dinner was tasty :cheers:

If you have 3dsim editor, you could open the kn5s and see for yourself. However kunos might just push an update through steam again, which will restore all the kn5s you edit or delete. If you´re using CSP, you could also delete any kn5s in the extension folder and turn off auto-download.


Thanks for the fast replys. I had to activate the object inspector on CSP GUI cause i have almost everthing deactivated there and it show up in the end of the apps menu under csp apps. Its easy to work with ... i just have now to look for the right files. Thanks again ... really helpfull ;)
 
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2,282
United Kingdom
United Kingdom
Thanks for the fast replys. I had to activate the object inspector on CSP GUI cause i have almost everthing deactivated there and it show up in the end of the apps menu under csp apps. Its easy to work with ... i just have now to look for the right files. Thanks again ... really helpfull ;)

Nice. Sorry I forgot to mention the part about activating it in your gui. At least you found it and it's definitely a useful tool.
Good luck with your kn5 editing :D
 
1,149
Australia
Australia
@__EASY__ the boards at T3 on Falkenberg are flickering, (in the corner before it as well but you hardly notice those unless in replay.)

these ones
upload_2021-6-8_6-18-2.png
 
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191
England
England
This is true, but we can't expect devs/modders to continue building games/mods targeting pc hardware from 2006. You'll find that the majority of people with specs like that have accepted that they can't run newer games, and they are happy playing games like Counter Strike, League of Legends, Runescape etc. It's a reasonable expectation that if you want to run newer games on the highest settings you should be upgrading your hardware at least every two-three years, and four-five if you're happy playing on lower settings.

None of that is the point i was making though.
And yes i'd imagine devs do look at the percentages of what the market uses and some will, more than others work with that info. Kind of why steam has those stats themselves.
Plus AC is a what 7 years old, I don't really think we should be expecting people to be on a 3080 to use it.
 
18
Germany
Germany
Ferrari F40 LM(Custom) v0.8.5 by F40 LM_Lover.

** Bug Fix Version 0.8.5 **
1. Change Logs(by F40 LM_Lover)
1) Fixed Wired Mapping(Front_Diffuser, Front NACA Duct, Side NACA Duct, Behind Front Air Vents, Rear Air inlets...)
2) Broken Face on the Left Window
3) Fixed holes on B-Pillars
4) Changing Un-Matched Preview Images
5) Graphical Offset
6) Fuse Box Texting Re-Position

2. Known Bugs : Reflection of Inside Door Panels


3. Link is below
https://mega.nz/file/Q4QGzZrS#lyrp3uWrWxI7QN1wCM7XE28XzgNTNazGTTizGdw6deU
Ferrari F40 LM(Custom) v0.8.5 by F40 LM_Lover.

** Bug Fix Version 0.8.5 **
1. Change Logs(by F40 LM_Lover)
1) Fixed Wired Mapping(Front_Diffuser, Front NACA Duct, Side NACA Duct, Behind Front Air Vents, Rear Air inlets...)
2) Broken Face on the Left Window
3) Fixed holes on B-Pillars
4) Changing Un-Matched Preview Images
5) Graphical Offset
6) Fuse Box Texting Re-Position

2. Known Bugs : Reflection of Inside Door Panels


3. Link is below
https://mega.nz/file/Q4QGzZrS#lyrp3uWrWxI7QN1wCM7XE28XzgNTNazGTTizGdw6deU
I Really like your F40! Great job Mate ;)
Tell me when you update it
Btw my new Video is with your F40 :)

 
203
New Zealand
New Zealand
Plus AC is a what 7 years old, I don't really think we should be expecting people to be on a 3080 to use it.
That really depends what you're doing with AC though. If you're running the base game as it was six and a half years ago then it makes complete sense that old hardware would still run it as it did before, when you add in the modern CSP and SOL updates you're no longer playing a six year old game, it's now a new game running on an old and unoptimized engine. I do agree that you shouldn't 'NEED' a 3080 to run the game though, but it's perfectly reasonable to think that you'll need one to use specialist options like VR, Triple Screens, 4K, Global Illumination, high AI counts etc.

With that said, I do have a 3080 (and an i9-9900k) and I do feel like I should be getting higher performance than I do, but we're looking at a game which has one person optimizing the code at this point.
 
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299
United States
United States
Well I´m also surprised the texture change didn´t have much effect, besides alleviating the buffer... did some testing, shadows off, grass fx off, spectators off (probably better to do it through model replacement btw) and some of the 3d grass off...
The crowd and grass fx seems to have the most impact, but there were a few places where I was still getting some big fps drops, couldn´t find an ovbious reason yet.

I just thinned the trees out a bit (shouldn't be too visible) and reduced the amount of things casting shadows (again, shouldn't have much of a visual impact) and renamed pretty much all of the objects so they make more sense and are easier to manage en-masse.

I saw a pretty big increase in FPS with this new version. Averaged 140ish and peaked at 188.

Please let me know how it goes.

https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/
 
3,994
Belgium
Belgium
I just thinned the trees out a bit (shouldn't be too visible) and reduced the amount of things casting shadows (again, shouldn't have much of a visual impact) and renamed pretty much all of the objects so they make more sense and are easier to manage en-masse.

I saw a pretty big increase in FPS with this new version. Averaged 140ish and peaked at 188.

Please let me know how it goes.

https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/
Same car, same conditions: 100.3 fps AVG...
I forgot to mention earlier: if you outbrake yourself and take the shortcut at the chicane, time still counts, no penalty.
 
299
United States
United States
Also if you look on steam for the percentages of what players are using hardware wise, contrary to what you imagine by how much you hear talk of NASA PC builds, its a very low percentage that use these rigs.
I can't remember the numbers but it was a YT linus tech video.
Point being.......... well you get my point.

edit:

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

40% of steamers have 4 cores
8% (highest) run 1060's.
over 20% have 2 cores!
0.26% running rtx 3060's

I'm not quite sure this message was directed towards me other than the fact that I mentioned the hardware I tested with. I wasn't saying it should require that hardware, and I'm actually actively trying to get it working well on less powerful hardware, since I was unaware there was an issue. It's the only hardware I've got to test on, so...

None of that is the point i was making though.
And yes i'd imagine devs do look at the percentages of what the market uses and some will, more than others work with that info. Kind of why steam has those stats themselves.
Plus AC is a what 7 years old, I don't really think we should be expecting people to be on a 3080 to use it.

First and foremost I make the tracks I do because I want to race on them so as long as they run well on my machine I'm usually satisfied, and sharing them with everyone else is just a bonus. When I hear there are issues with less powerful hardware, I'll work to resolve them.

Same car, same conditions: 100.3 fps AVG...
I forgot to mention earlier: if you outbrake yourself and take the shortcut at the chicane, time still counts, no penalty.

Are the visual sacrifices obvious and crappy looking? I think that's the best I'll be able to get on my own. Also... dangit about forgetting the surface there...
 
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191
England
England
That really depends what you're doing with AC though. If you're running the base game as it was six and a half years ago then it makes complete sense that old hardware would still run it as it did before, when you add in the modern CSP and SOL updates you're no longer playing a six year old game, it's now a new game running on an old and unoptimized engine. I do agree that you shouldn't 'NEED' a 3080 to run the game though, but it's perfectly reasonable to think that you'll need one to use specialist options like VR, Triple Screens, 4K, Global Illumination, high AI counts etc.

With that said, I do have a 3080 (and an i9-9900k) and I do feel like I should be getting higher performance than I do, but we're looking at a game which has one person optimizing the code at this point.

But vanilla AC runs worse (or little better) than with CSP, Ilya added better optimisation IMO.
Why would he not? More customers.

Anyway you are still way off understanding my original point, and in that time gutbomb has optimised the track.

Another case in point is how incredibly well optimised AMS2 is. You would aim to want a game to run on a lot are varying systems and specs.
Th outlier in sims is ACC which is a vanity project from a team who made multi millions from AC and could afford to disregard millions of sales by having a sim that really needs NASA specs...
 
1,149
Australia
Australia
I just thinned the trees out a bit (shouldn't be too visible) and reduced the amount of things casting shadows (again, shouldn't have much of a visual impact) and renamed pretty much all of the objects so they make more sense and are easier to manage en-masse.

I saw a pretty big increase in FPS with this new version. Averaged 140ish and peaked at 188.

Please let me know how it goes.

https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/


works fine on my setup, im locked to 60fps and vsync so no idea what it does above that.
 
3,994
Belgium
Belgium
.../...
Are the visual sacrifices obvious and crappy looking? I think that's the best I'll be able to get on my own. Also... dangit about forgetting the surface there...
It still looks good, except that when driving the S/F line (Rue du Circuit after T22 Patignies) the tree line on the hill pops in and I have some strange shadows on that spot ?
 
525
Canada
Canada
evilgloomy
But vanilla AC runs worse (or little better) than with CSP, Ilya added better optimisation IMO.
Why would he not? More customers.

Anyway you are still way off understanding my original point, and in that time gutbomb has optimised the track.

Another case in point is how incredibly well optimised AMS2 is. You would aim to want a game to run on a lot are varying systems and specs.
Th outlier in sims is ACC which is a vanity project from a team who made multi millions from AC and could afford to disregard millions of sales by having a sim that really needs NASA specs...

engine optimization is one thing, content optimization is another. 99% of mods are simply not made for the engine and are converted from another. GTSport stuff is far heavier than Kunos content and is designed to work best with GT's engine.
 
203
New Zealand
New Zealand
But vanilla AC runs worse (or little better) than with CSP, Ilya added better optimisation IMO.
Why would he not? More customers.

Anyway you are still way off understanding my original point, and in that time gutbomb has optimised the track.

Another case in point is how incredibly well optimised AMS2 is. You would aim to want a game to run on a lot are varying systems and specs.
Th outlier in sims is ACC which is a vanity project from a team who made multi millions from AC and could afford to disregard millions of sales by having a sim that really needs NASA specs...
Yes, Ilja added plenty of optimization options that really do help, but he also added things like RainFX, ASSAO, HBAO, Particle FX, GrassFX etc that all lower fps. My point is that if you're using any of those options, it's not longer the same six year old game so you shouldn't expect the same level of performance.

I'd argue that ACC runs pretty well as long as you're not using VR or triples. I had no issues running the game on high settings at 3440x1440 with my old 980 Ti, and before Covid hit that card was worth almost nothing.

Obviously if a developer can optimize their game for lower end hardware, that's great, but they have to pick a 'recommended' level and aim for that first. I'd argue that a Nvidia RTX 2070 or AMD RX 5700 XT is the perfect benchmark for 4k as it's roughly on par with a PS5, scaling down to a Nvidia GTX 1070 or AMD RX Vega 56 for 1080p. The ACC comment is relevant to this as the recommended specs for that game are far below this level (Assetto Corsa Competizione requires at least a Radeon R9 290X or GeForce GTX 970 4GB to meet recommended requirements running on high graphics setting, with 1080p resolution.)

AMS2, and Project Cars 2, are the unicorn games that both run well and look incredible even on low settings, and that is entirely due to the madness engine. Be careful what you wish for with that though, AMS2 has shown the issues with that engine pretty clearly, and you can say goodbye to modding if AC2 uses the madness engine.

Now back to your comment saying that I missed your point, that's probably correct. My comments were a response to the steam hardware survey that you added in your edit.
 
299
United States
United States
It still looks good, except that when driving the S/F line (Rue du Circuit after T22 Patignies) the tree line on the hill pops in and I have some strange shadows on that spot ?

Are the strange shadows in that spot on the ground? Any chance you could post a screenshot? Thanks for your help BTW. I've fixed the surface thing and I'll push an update after I can get to the hillside tree fix.
 
191
England
England
I'm not quite sure this message was directed towards me other than the fact that I mentioned the hardware I tested with. I wasn't saying it should require that hardware, and I'm actually actively trying to get it working well on less powerful hardware, since I was unaware there was an issue. It's the only hardware I've got to test on, so...



First and foremost I make the tracks I do because I want to race on them so as long as they run well on my machine I'm usually satisfied, and sharing them with everyone else is just a bonus. When I hear there are issues with less powerful hardware, I'll work to resolve them.



Are the visual sacrifices obvious and crappy looking? I think that's the best I'll be able to get on my own. Also... dangit about forgetting the surface there...

No not aimed at you particularly, just it reminded me of the linus tech video. I didn't have any issues with the track first time round on first play as just hot lapped it and seemed OK performance wise.
Its a nice track, certainly not made for this beast and wasn't ready for the hairpins!!

Screenshot_vtrc_man_h_gb_gedinne_7-5-121-22-33-44.jpg
 
50
Germany
Germany