Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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1,313
Germany
Germany
To be honest i didn't noticed, maybe is only a thing happen on your side, but i will check this weekend when i will a pc. In the meanwhile, if anyone have idea on what can be the cause, go on with help ;)

The ugly neon-green trees are really distracting, is there also a fix available?
 
836
Italy
Italy
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5,353
Ukraine
Ukraine
@TonySSS @Masscot 99% is the french track of circuit du laquais
Good spot!

plan-tracés-sans-titre.jpg
 
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1,542
United States
MI
@Breathe and anyone else that wants it...

This is Rainmaker87's Detroit Belle Isle 2017 with EASY's updates. It has Lilski's track mesh from the NAGP version. All stuck together with superglue and bits of sticky tape by me.

https://www.mediafire.com/file/zw6b9xus0i2d5al/detroit2017.7z/file

Extract with 7-Zip.
Not to start the crazy Detroit fiasco that happened here on GTP over a year ago, but can I assume that this is yet a further updated version from the ones that were worked out in the first Detroit session? I'm going to install it tonight and will probably have to rename one or the other seeing as it shares the folder name.
 

Gas12

(Banned)
506
England
England
Or you can look at it in another light, and realise how the approach you defend leads to confusion, duplicated work, wasted bandwidth, wasted time.
To summ up, a lower quality, inneficient process, as the follow up messages on this make clear.

Or if you want donation's then apply more effort first time?
 
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4,603
Belgium
Belgium
they definitely seem good but i wanted one that didn't have the rollcage but had a high power engine.. guess that doesn't exist

edit: spelling
Not at my rig atm, but there’s two (same author) without roll cages.
 

Gas12

(Banned)
506
England
England
Yeah I was worried about this. I have a 9900k and a 3080 and I tested in VR and on a 4K monitor and was above 100FPS all the time so I thought it was fine, but didn’t have lower end hardware to test on, unfortunately. Like @Mitch9 said it could be the 16k ground texture. Other culprits might be the 3D crowd models I’m using, or the fact that all of the textures are dds except one which I kept as PNG. Race Track Builder uses a huge texture as the base, and it’s a PNG, and then it uses another texture as a mask map for where you can fine tune the details on that background texture. Usually I convert both to DDS but when I converted the mask map to DDS it made really ugly blocks (compression artifacts) so I left it as a PNG where these didn’t show up. Also the file size as PNG is about 4MB while the compressed (lol) DDS was 65MB. I did still convert the giant base texture to DDS. The PNG was 500MB while the DDS is 260ish MB.

I’m going to put together a skin package that replaces the huge 16k texture with an 8k one, and replaces the mask map with a DDS as well and send that over to you and see if that improves the performance, and if it does I’ll issue an update. I don’t think we will lose much detail by switching from 16k to 8k (8k is what I usually use) so I’ll get to putting that together sometime today.

In order to test if it’s the crowds can you go into content manager, go to settings->custom shaders patch->track adjustments and check the box that says something about turning off the crowds? This might fix that issue for you, but maybe not. This was the first track that I’ve built myself that has crowds in it (fake crowds are so hard to get right and not look weird) and I’m not in love with the ones I used here.


Also if you look on steam for the percentages of what players are using hardware wise, contrary to what you imagine by how much you hear talk of NASA PC builds, its a very low percentage that use these rigs.
I can't remember the numbers but it was a YT linus tech video.
Point being.......... well you get my point.

edit:

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

40% of steamers have 4 cores
8% (highest) run 1060's.
over 20% have 2 cores!
0.26% running rtx 3060's
 
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10
Portugal
Portugal
Does anyone have a description of what every kn5 files on kunos tracks contains? I remember to see a link somewhere not sure in what forum but i cant find it anywhere now. Im looking in specific for nords kn5 files. My PC cant afford a lot of stuffs so i would like to remove unnecessary objects like marshals, ballons and other stuff by editing the models files and keep only the necessary for my trackday sessions.
 
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113
Mexico
Monterrey, Nuevo León
I'm the mechanic/ pit crew for Praga Fellner Motorsport and I drive the EGA Racing Division Acura Integra (Owner). I've been sim racing for about 2 years now and have a pretty basic setup. We just came back from Homestead-Miami Speedway this weekend and our team filled the Podium. I'll definitely compare the track to real life. We are getting ready to build a badass sim rig for our drivers so once that's complete I'll let them compare as well.

Has anyone made Homestead-Miami Speedway for AC yet? My home track is Sebring so I'm trying to learn these tracks down in south FL.



Hello, I finished the version that contains the road courses and the 1995 version looong ago. I tought i upload it but it seems not hahaha.

here are them sorry.


https://mega.nz/file/LfAUARpL#q5gsDTJL5fCPEY91zjy2DvPSin8VDJCqQBwNEzSY9HU

Homestead Miami 6 Layouts.

Oval, road course, roval course, road reversed, roval reversed and 1995 oval.

Many thanks to Coby Hill, KevinK2 and macko68,
 
10
Portugal
Portugal
Use object inspector and hold alt and click on the object and it will tell you its name.
Thanks for helping me but ... i have no idea what object inspector is ... i dont what to open or edit the kn5 files ... just what to know what is inside them so i can remove them on the models.ini files. Im sure i saw that description somewhere a long time ago but i just cant find it
 
1,194
Australia
Australia
Since they are all nicked from the same place I tested the 8K skin for the porsche 911 GT3 Cup 2021.. lo and behold it works fine.
rename the 8K to 4K and drop in to skin 00. Its big so beware, but good for photos maybe? Gets much nicer definition of the track maps.

upload_2021-6-8_5-18-3.png
 

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515
United Kingdom
United Kingdom
Not to start the crazy Detroit fiasco that happened here on GTP over a year ago, but can I assume that this is yet a further updated version from the ones that were worked out in the first Detroit session? I'm going to install it tonight and will probably have to rename one or the other seeing as it shares the folder name.

This is Belle Isle. If you have Easy's Detroit Belle Isle 2017 installed, this is exactly the same but with the improved road mesh from the NAGP version.
 
5,353
Ukraine
Ukraine
10
Portugal
Portugal
That's OK.. Object inspector is exactly as its named. It's a tool for inspecting objects and finding out all sorts of info. Basically load up nords and open the sidebar menu. Then scroll down and look for dev tools (I think) and click on it. Once that opens you should see a new menu and you hold alt+left click on something - like a balloon or a tree or whatever and it will tell you the name and some other info about that object.YYou can then find that object in models.ini and remove it.
Just eating my dinner but shout if you need help and I'll assist when I've finished stuffing my face!

Many thanks for explanation :cheers:... i will try that app and see if i can find the kn5 files i need to remove. I will come back to you if i cant manage it. Enjoy your meal ;)
 
385
Germany
Germany
Hi aher21,
Thanks for you kind words and welcome to GTP.

Regarding Aragon, the version I uploaded was done by pitsch83, I did not have anything to do with the track itself, or it's visuals. Because I have no 3d skills, I only work on ai. Maybe one of the track conversion specialists could look at the track. The road surface could use smoothing, grandstands and other objects could use some work, and there is also the possibility of adding the other layouts. I think there is a lot of potential there.

Anyone?

I did some updates for Aragon a while back. I don't have a link at the moment, but it has been shared on here before. If you do a search, you should be able to find it.
It has a LOT of problems, but the basics are all there. Maybe someone could continue my work.

May I re-ignite this subject with another noobish RainFX config for the Motorland Aragon track (DL #43684). Omitted GrassFX for obvious reasons, not a lot of trees around to optimize this time either...
 

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230
New Zealand
New Zealand
Also if you look on steam for the percentages of what players are using hardware wise, contrary to what you imagine by how much you hear talk of NASA PC builds, its a very low percentage that use these rigs.
I can't remember the numbers but it was a YT linus tech video.
Point being.......... well you get my point.

edit:

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

40% of steamers have 4 cores
8% (highest) run 1060's.
over 20% have 2 cores!
0.26% running rtx 3060's
This is true, but we can't expect devs/modders to continue building games/mods targeting pc hardware from 2006. You'll find that the majority of people with specs like that have accepted that they can't run newer games, and they are happy playing games like Counter Strike, League of Legends, Runescape etc. It's a reasonable expectation that if you want to run newer games on the highest settings you should be upgrading your hardware at least every two-three years, and four-five if you're happy playing on lower settings.
 
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