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  • Thread starter Paiky
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Porsche 911 (992) Cup 2021 URD MOD

Real name, racing logo and badge

and 2 other great mods on my RD post :
  • real logo interior dash and wheel by Mahad
  • Porsche hood emblem by ClydeYellow
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A few user ask me in PM that, how can I use the rF2 skins for the Tatuus Formula Regional car in AC.

Firstly:
I respect the original authors, so I will not reupload other modders work without permission. Please accept this!

BUT I will write the method, how can you get the skins from any rF2 mods for your PERSONAL USE.

1. Step: Download the mod
- example:

2. Step: Extract from rF2 mas/rfcmp file
  • You need the QuickBMS generic files extractor and reimporter program. Find it with Google!
  • Download the rFactor2.bms script file from Luigi's site.
  • Unzip the quickbms somewhere, then run rFactor2.bms script (maybe you need to set quickbms to the default app to run .bms files)
  • Choose the *.mas file
  • Then choose an empty folder
  • And you get all the files from the *.mas archive. So you get the .dds textures, you can use it in AC. :)

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Step 3 (optional): Making the FRECA skins available in AC

Yesterday I was too lazy to make 30 new folder, copy and rename all texures, make preview picture (it is easy with CM), and wrote all the infos in the .json file. So I wrote a mini Java program to made this automatic.
This program copy the files (texture, preview, livery) in the correct folder, with the correct name. And this will get the infos from the rf2 *.veh files and create the ui.json files for AC. (The only missing info the nationality of the drivers, because the .veh files does not contains it, but you can fill it with CM)

Download this mini Java program here:

(It was written in Java 8, so maybe you need JRE 1.8, but I hope it will be working with newer versions)

  • Copy the atnevez.jar file into the folder where you extracted the .dds, .png and .veh files.
  • Double click on the .jar, and it will create the 30 folder with the skins.
  • Move this 30 folder into ks_formula_3/skins folder

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-In CM skin selector you can use random skin filter "FRECA_2021" to make sure, that only these skins appears on the grid, the W series skins not.
And you can enjoy the races!
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If you are talking about the URD mods, they have not enabled that function. All the side markers are named and grouped the same. VRC has enabled the function on the newer LMPs.
So if I were to "wire" the lights on the URD (or in fact any other) cars in a similar way they should work as well, right?
 
NEW DASHBOARD for SimHub
Porsche 911 (992) GT3 Cup 2021
tested and approved for new URD mod AC


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NEW DASHBOARD for SimHub
Porsche 911 (992) GT3 Cup 2021
tested and approved for new URD mod AC


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that picture showing the Porsche dash display in iracing make my head hurt looking at the URD mod.
 
Hello, I downaload the last version of Content Manager (v0.8.2329.38887) but I can enalble the experimental physic for rain behaivour. I tried ad ussually to tipe ten time on serial number but nothing. How can I enable it? Without I select rain tyres, but I dont' see them and the physic remain the same. I ther another way to activate it? Thank you
 
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Hello, I downaload the last version of Content Manager (v0.8.2329.38887) but I can enalble the experimental physic for rain behaivour. I tried ad ussually to tipe ten time on serial number but nothing. How can I enable it? Without I select rain tyres, but I dont' see them and the physic remain the same. I ther another way to activate it? Thank you
iirc there‘s a setting in the CSP settings to enable experimental physics. Not at my PC atm but there should be a screenshot in this thread.
 
Awesome, turn 6 is solid now, thanks!!

Buuut now... GT3 cars go a bit too hard through turn 1 and usually sideswipe the retaining wall between turn 1 and 2, sometimes spinning and then pileup ensues :crazy:
Hmmm, again, which layout? I've tested Kunos and most of the ACC mod GT3's at 100% S&A on all layouts, and haven't had that problem. If it's repeatable incident, see if it is the same car causing problems. If so weed it out, and see if that helps.

I can't ever guarantee the track ai will work perfectly 100% of the time with all the mods out there. It's a hand in hand relationship between the track and car's ai, to make it work. Some cars have better ai built in than others. PM me and I'll see if we can figure it out.

edit: here's a screenshot of the GT3's I tested. Ran several short races without problems, on long and wtcc layouts.

sonoma gt3 acc.png
 
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Just wondering what's the best version of Autodromo Hermanos Rodriguez, Circuit of The America? Anyone making F1 skins for these two tracks?

Also, is there an AI FIX out there for Yas Marina? On the version I got right now, the AI will slow down to almost a stop on turn 1.
 
In fact I just wanted to point out (since you're not interested in drift tracks - I'm not either) that Tsukuba is not made as a drift track and is a proper race track (for cars as well as motorcycles). So surely worth having installed.
Maybe he does not ave a proper version of the track and that we should recommend him one. As I can recall most of the tracks I downloaded from drift specialised website like vosan.com don't include ai lines to race. I don't have a link but for me it would be ddm Tsukuba 😃
 
Let the free roam / cruise battle begin! Brun has updated his High Force track to version 1.0 to take on Union Island. :D

BTW - is there a local name for the area of High Force? Other than Forest-in-Teesdale. I just can't get along with the name High Force (I know the reason it's called that).

 
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