Thanks mate!TRACK UPDATE by CrisT86
CarTOON Albion v1.0
It completely misses the CSP features, so i create it from scratch and fixed the various materials in order to fit the new standards.
If you can, you should switch to CM and CSP at least (both free, even with a small donation you can have the full version of CM)Thanks mate!
I don't have CSP, Sol, dynamic lights, etc... can't test in game, but I see the screenshots - greetings! :-)
OK, well i'm not the one reworking RTM's or simdreams stuff so nothing i can do to stop that.You say that they can't do anything, but remember that SimDream were responsible for closing down the old F1 Classics forum.
I'd hate to see this forum disappear too.
Don't get me wrong, I wasn't having a go at you.OK, well i'm not the one reworking RTM's or simdreams stuff so nothing i can do to stop that.
Just saying they get all the stick.
I think they fit perfectly in with the current modding scene.
I see it as an invite only nothing about $I think it's absurd ********, until a month ago it was possible to access his work freely, now it's by invitation only, another stupid person who thinks he's a god and has sold himself for money....
Jesus calm down. Legion is a great guy. Invites happened previously and turned out to be an error on his side. He promptly corrected.It can be the same now. If not he surely had good reasons behind it.I think it's absurd ********, until a month ago it was possible to access his work freely, now it's by invitation only, another stupid person who thinks he's a god and has sold himself for money....
Forgot to take you meds this morning?
With all that Legion did for us trough all this years, that is the comment you come up with, really?
Shame on you.
Dear God, calm down people. What is happening to the world. An old guy wanted to fight me in te supermarket today, now this. We don't know what's going on with Legion's blog. And even if he did decide to go invite only, I'm sure he has his reasons. It's his blog and can do whatever he wants. We don't know the reasons behind his decision. Just calm down.
All of these are the correct response. Level of outrage is comical.Legion/ @GzeroD has always contributed a lot to this community and this forum. For the very reasons he shares his work, it would be absurd to think he is doing something now to collect money.
It's either a temporary error or mistake (most likely), or something serious has happened outside of his control that's caused him to limit access to the blog.
yeah since you posted that link its escalated.Did you get the 037? Since that raced in GT1, JGTC 1994 And you're welcome for finding the link for yah. It's also pretty nice to see some Fictional GT1s about and Unraced GT1s - Looking at you ferrari. Only GT1 Missing from what i've seen: F40 GTE and i believe it's the Mirage??? and not sure on any more.
you can tell the stories you want , AC is not using that technology , so telling people to smooth their car until they reach 2 Millions polygons because you think it is better quality when in real it is not because it is not controlled , is a misstake and makes the car unusable in assetto ! ( with decent FPS )You're supposed to subdiv every "_T" named mesh, the meshes that use dynamic tassellation in game. As I said it depends on the model itself, showing me one won't change the fact that it's how you're supposed to convert GTS model.
There is no game using 2 millions poly models... Do you know how dynamic tassellation work?
Forza is a great example lmao, they make interiors out of literal boxes with zero bevels, of course they won't ever reach high poly numbers.
I don't know where the insanity is, it's literally how you're supposed to work with them, if a GTS model has no "_T" meshes then you have nothing to smooth, if it has many of them and many rounded shapes, to get the same result you get in GTS you may even need to 2x subdiv or manually add loops where needed. Don't believe me if you don't want to, I don't care, just check GTS models in GTS and check what you get ripped from it
You really have no idea what you're talking about, have you?you can tell the stories you want , AC is not using that technology , so telling people to smooth their car until they reach 2 Millions polygons because you think it is better quality when in real it is not because it is not controlled , is a misstake and makes the car unusable in assetto ! ( with decent FPS )
Make some close up on this alpine and you still see poly edges by the way that shows that your lovely turbosmooth is not the way to go
you didnot read my message or ?You really have no idea what you're talking about, have you?
Wink how much you want, that's how it's done
Feel free to check _T meshes on any car and tell me you would keep them as they are
Keep winking and ignoring how it works, I'm not here educating you
How _T meshes look by default (quadded and also called pre-smooth, rings a bell, doesn't it?)
How it looks once smoothed 1x:
How it looks in game while you are close (it correspond to a 2x subdiv)
Interesting to see how _T meshes smooth perfectly as if their topology was meant to be subdivided
It's almost like what GTS engine does with Tassellation is subdiv the model the more you get closer to it an make it unsmoothed for the distance instead of using lods
I don't need to tell any tales, that's how it is
Why is it wrong? you can just do it properly without reaching millions of polygons. I agree with you on the 2x subdiv but 1x is still manageable by AC on most systems. I wouldn't call it wrong, I would say that just 2x everything isn't the way to go for sure.you didnot read my message or ?
I said this technology is not in AC ...
So importing a car with sub lvl 2 or what ever you want is not the way to go !
In that case if you want to make it optimized for AC and not GTS take your quad meshe and add manually the roundness desired on corners who needed !
thank you for showing this stuff but as said again previously , it is wrong to import then this kind of a car to a system who doesnot use this adaptive tesselation ...