- 141

- Canada
lol.. you guys are killing me here...Sir, I have a confession that I added the following to the ext_config.ini to hide the strange looking lights and the rusted pit entry signage from the original:
Code:[SHADER_REPLACEMENT_...] ACTIVE=1 MESHES = rechtslicht?, linkslicht?, bridgepitin? LAYER = 10 ; layers for world-detail setting IS_ACTIVE = 1 IS_RENDERABLE = 0 CAST_SHADOWS = 0
I like the old rusty sign but I will admit... I never understood why those lights were so big...
I can just pull them so the geometry isnt there?
I think the walls are better but they went to the red striped style and im going to try using the stock guardrail as its very noticable at speed




