because the tires are weird and have absolutely no grip.Agree. The brakes really like to lock up even just to slow down the darn thing. It also likes to snap at lower gears but i guess this is a normal Diablo characteristic.
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Is strange, first 100-0 kph test was 36.4 m, later 46-52m, maybe the front tyres needs some calibrating...becomes hot after 2-3 hard brakingbecause the tires are weird and have absolutely no grip.
Not to blow smoke up yer ass, but you are rapidly becoming one of the go-to guys for this kind of stuff. You have a great sense of the subtleties of what works. Thanks man.For those asking about Mugello's grass, I did a real quick ext_config for the track if you want to try it. I used graveltrap's fixes for the grass spawning and made a few other adjustments. Here's what will happen.
The grass will get a little greener in the summer and slightly darker. It will also be a little higher when trimmed but won't get as high when fully grown in. Also, the fall trees won't be as vibrant. There is also two included cm skins that aren't really required, but I had done them before and figured I would include them. One removes the purple groove line and skid marks and makes them black (they probably should be darker) and the other adds a tiny bit of negative exposure offset to the tree and grass textures. I might try and replace some of the billboards and flags unless someone knows of a track skin that has that done already. Would appreciate a link.
Mugello ext_config
Suggestions for improvements are always welcome.
I had this happen with one of the Oreca 07 mods until I re-installed it again - although the fresh installation was 100% identical to my installed version. I even tried replacing the sound but to no avail. I'm wondering if this might be related to the AudioLevelPerCar app.Just wondering if anyone else has ever experienced an audio issue where a car loads and you can hear it initially, but then the sound disappears entirely just a second or two later?
I've never had the problem before. If anyone knows how to fix that, I'd be very happy for any tips on what to do.
Thanks. I'll try reinstalling and see if that works. The car is an electric vehicle and it does throw up an error message when I 'analyze' it, so there may be something more going on.I had this happen with one of the Oreca 07 mods until I re-installed it again - although the fresh installation was 100% identical to my installed version. I even tried replacing the sound but to no avail. I'm wondering if this might be related to the AudioLevelPerCar app.
coming back to this post as im the resident gt3 main in regards of converts it seems haveing almost like half the acc lineup done in varying quality id have to say ofc the bk cars are the most accurate gt3 cars ever beeing made for ac. coming close after are the toprace cars. the key point is the kunos cars drive awfull, nonetheless theyre way too fast in straightline speed. with that beeing said imho gt3 cars are too fast, especially the kunos ones drive as fast or faster than current evo cars do, and are setuped very unrealistic with too many compounds. youd need a whole physics rework pack for the kunos cars aswell as the gtp cars to drive properly, and given that you put restrictors and ballast accordingly to track differences. as an example of the driving how a gt3 should proper look, ill put my amg below that post illustrating a lap at sebring. since the urd cars are now faster than before the lineup from rollovers they arent as painfully close anymore but gt3s are still too fast and drive very clunky aswell, random grip loss, weird suspensions and aero etc.yea me too , could be a good idea to combine all gt3's high quality and bop them all together , don t have much experience in that though !
coming back to this post as im the resident gt3 main in regards of converts it seems haveing almost like half the acc lineup done in varying quality id have to say ofc the bk cars are the most accurate gt3 cars ever beeing made for ac. coming close after are the toprace cars. the key point is the kunos cars drive awfull, nonetheless theyre way too fast in straightline speed. with that beeing said imho gt3 cars are too fast, especially the kunos ones drive as fast or faster than current evo cars do, and are setuped very unrealistic with too many compounds. youd need a whole physics rework pack for the kunos cars aswell as the gtp cars to drive properly, and given that you put restrictors and ballast accordingly to track differences. as an example of the driving how a gt3 should proper look, ill put my amg below that post illustrating a lap at sebring. since the urd cars are now faster than before the lineup from rollovers they arent as painfully close anymore but gt3s are still too fast and drive very clunky aswell, random grip loss, weird suspensions and aero etc.
Try this fastline.ai. It's from AC Nascar Facebook mod. Just remove .txt from attachment and replace in indy500 ai folder. It works for me.Hello guys is there any AI fix for the 13x Indinapolis_aa_ims_2.0 ? I try to enjoy VRC indycar with the indy 500 layout but always get crash after few laps. Thank a lot
So... Not anymore ? Am I Too late ??After years in development hell... the Lamborghini Diablo GT1 Stradale has finally been released..!
Lamborghini Diablo GT1 Stradale
Lamborghini Diablo GT1 Stradale The legendary, most hardcore, one-of Lamborghini Diablo. Credits: Project Manager: Harry @ LMM Design Original 3D model: LMM Design 3D model improvements: Maarten Huppelschoten (Omaatjehenk) Textures and...www.racedepartment.com
i saw a one-star review that said the sound was ripped from a RSS mod. maybe the reason it was taken down?So... Not anymore ? Am I Too late ??![]()
So... Not anymore ? Am I Too late ??![]()
Sound had already been replaced in an update this morning but RD took it down anyway. Should be back up soon according to the author.i saw a one-star review that said the sound was ripped from a RSS mod. maybe the reason it was taken down?
I have the new taskbar, but still all I get when I select the app is a gray window with nothing to select.Correct directory.
LUA apps need the new taskbar to work like with the Pure config.
CSP > GUI > New UI > New taskbar.
Thank you, I did not know I had it, so many options, hard for to keep up with all this mod offers.settings -> csp -> gui -> New UI -> CJK support
The link as been removed, looks very nice, maybe they should put a link in this thread, where people appreciate modders work.the Lamborghini Diablo GT1 Stradale has finally been released..!
RELEASE RELEASE RELEASEand finished just another retro livery for the Lotus Exige GT2, based on the livery of the Lotus Elise GT1 🥰
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Weeell they could also post it somewhere else first...Sound had already been replaced in an update this morning but RD took it down anyway. Should be back up soon according to the author.
my procedure: find the correct tyres sizes info, calculate tyres and rims radiuses (I use tools on teh interwebz for this), put correct radiuses into the tyres.ini, cross your fingers because chances are further small tweaks to the numbers are needed.And second, what can I do when the tires ingame are a bit sunken into the ground?
if that one unlucky event on this platform didnt happen id eventually release the hq mods that i made till now. since that happened im just keen on releasing a final update for the merc sometime when my schedule allows me to do so with better physics if i have the allowance to use them and better sounds. youd need to find a whole lot of good mods still to have a somewhat good grid then.Are you making a GT3 pack with accurate physics?
They stole the engine sound from RSSLambo has already been taken down from RD... what happened?![]()
I can't really recommend it for VR anyway due to the tiny driver. This car really needs a custom full-sized steer.ksanim rather than just scaling down a Kunos driver to child-like proportions.The link as been removed, looks very nice, maybe they should put a link in this thread, where people appreciate modders work.