works for meHad to back up from the latest patreon release (csp179.5) since the digital dash on the VRC Beamer stopped working.
It can also do this with abs on as well on some cars. StrangeMaybe is because I used extended physics? I heard someone says that a random car had no brakes with it implemented. Otherwise I don't understand why it does this. I have to brake at like 500m if I'm at 200kmh for stopping completely
I have, but it just switches between default camerasHave you pressed F1?
it indeed is, considering people that jumped into my dms asking me for support on leaked cars which in numbers overshadow everything ive been told to by a huge ammount the people that come and tell how aswesome they are and show grattitude are a minimum. maybe even countable at one hand.Is that a fact ?
the amg rework was benched a while ago in favor of projects that enabled me to recieve a financial value. such as the audi r8 evo2 or the 991.2 gt3r porsche rework. seeing that the amg probably needs another rework as is on my ssd collecting dust itd be a hell of a upgrade, on the other hand the more often i see leaks or discord posts or gtp posts talking about the leaked content, the more i loose the will to finish it and publish it. the hours put into my recent cars aswell as the helping work or how it is rn the case the "updating" of the m4 bayro with the new model uses up alot of time which other projects of mine lack afterwards. also not giving any update feed on cars in here anymore cause some people think id just use wip stuff for clout generating interrest, which i dont give a slight crap about. whoever wants to see occasional stuff from my work or the banter i type should visit the acfsk discord where my main residence is.Any news on AMG? Eagerly waiting for your Mercedes-AMG GT3 update, mate. Your Audi, Lambo and Bentley are masterpieces, listed in the top 10 of my collection of 500+ cars, I don't expect anything different in your rework at AMG. The version I have of her is nice, but not like the others. Please continue the work. Peace... and thank you.
urd discord gotcha covered, stuff is added up in the csp-additions channelJust bumping this one up. Would be very nice for these cars to get some love![]()
Thank you Bonny. I've tried searching but I can't find this on Discord (don't really understand the platformurd discord gotcha covered, stuff is added up in the csp-additions channel
Pontiac Firebird TransAm WS6 LPE, v.1.1 by Nabaoui, edited by Steve StirpeEl Locho, if your up for it and have the time, would you be so kind as to fix a working wiper config for this lovely pontiac_firebird_ws6_lpe ? (navi_pontiac_firebird_ws6.kn5)
View attachment 1160440
I wonder how it will hold up against Bazza's GTCs fleet...
At this point, release is just a matter of ädays at most, I believe
Yeah, bin them, as I tend to do….I got some DDM mods. All very high quality but the encryption is bothering me. I can't generate skin previews and I can't tweak the dash cam because then I can't pack the data folder which while not necessary, has some errors loading the car into a race. Is there a way to get rid of this encryption or whatever this is?
the point of encryption is to not do what you want, changeing the car.I got some DDM mods. All very high quality but the encryption is bothering me. I can't generate skin previews and I can't tweak the dash cam because then I can't pack the data folder which while not necessary, has some errors loading the car into a race. Is there a way to get rid of this encryption or whatever this is?
You can flip the mirrors using the lua mirrors configurator app included in the latest patreon CSPHi, can you help me here?
The Ferrari SF21 has a problem with the right mirror.
The problem is that it is "mirrored" (sounds stupid).
How can I fix this?
View attachment 1160575
Would love to find and answer to this also, I seem to get locked to 60fps in window mode but can easily reach 130-150 full screen. For now I just run full screen and windows will just use the auto HDR when I launch and race.I wonder if anyone can help me out with this issue with the latest version of Pure 0.102 with the new 2d cloud skybox .
I run AC on a Samsung G7 27 inch monitor which has HDR support using an AMD 5700xt graphics card.
I'm really enjoying the HDR-eye pp filter that comes with Pure but as I understand it you have to run AC in windowed mode to enable HDR and have DXGI enabled . However when I run in windowed mode I am getting lots of micro-stutter even though my frame rate is in the 80's and 90's .
When I run in full screen mode with no HDR the micro-stutter is gone .
Is anyone else getting this or is there a workaround to fix it
Thanks for any help
Somehow I can't find the folder with the settings for config but I have latest patreon csp.You can flip the mirrors using the lua mirrors configurator app included in the latest patreon CSP
In game if you go to your app then scroll all the way to the bottom there are a few new apps.Somehow I can't find the folder with the settings for config but I have latest patreon csp.
Somehow I can't find the folder with the settings for config but I have latest patreon csp.
The complete racing record of the 166S is here (no photos, but driver names and race numbers) https://www.racingsportscars.com/type/archive/Ferrari/166 S.htmlMy "fake" versions of the 1950 and 1951 Allard J2 and also a Ferrari 166 Spyder Corsa that from what I've researched, ran some races in 1947 and 1948.
Could anyone tell me in more detail which races? Soon, after a "mate" makes a car from the 30's available, I hope to make "some cars" important, even "fictional" that raced at Le Mans at that time to join the ones I already have from the "Perendinator" website and others downloaded over the last few years.
@pugsang is currently working on a new Timaru version (rF2 conversion) just for VIP now and need the permission of the original modder so a little patienceThank you, AI lane works great.
Now I don't know if someone is already working on this track but I made an extension for myself.
It gets rid of the "drift themed objects", has working grassfx and rain.
All credits go to the original creators of course, as I said, I'm just messing around out of curiousity.
So if it's wrong to post it please let me know.
Just don't know how to move the pits back to the actual pit lane - lollipop guys are standing on the track during races looking quite stupid...
EDIT: changing the "crew.ini" in the data folder from +1 to -1 moves the lollipop man to the right side of the car - not perfect but at least he doesn't stand in the middle of the track anymore...
[ABOUT]
AUTHOR=Lost Intentions Drift Club /\ xJelloxx
VERSION=1
DATE_RELEASE=2020
[INCLUDE]
INCLUDE = common/conditions.ini
[GRASS_FX]
GRASS_MATERIALS= Background, Grass01.dds, Grass02.dds, Grass03.dds
OCCLUDING_MATERIALS= Sand02AC, Rumble2, TarmacDarkAC, TarmacDark, Oscuro_suciedad,
TRIM_PERIOD = THURSDAY
SHAPE_SIZE = 1.5, 1.0
SHAPE_TIDY = 0, 0
SHAPE_CUT = 0, 0
COLOR_FACTOR = 0.5
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3
[GRASS_FX_TEXTURE_GROUP_0]
; flower grass
PIECE_0=1, 1
PIECE_1=1, 1
PIECE_1_CHANCE=35
PIECE_2=1, 2, 2, 1
PIECE_2_CHANCE=5
;PIECE_3=3, 1
PIECE_4=0.7, 0.7
PIECE_4_CHANCE=10
PIECE_4_SIZE_MULT=0.2,0.2
[GRASS_FX_TEXTURE_GROUP_1]
; extra grass converted to sparse tall grass
PIECE_0=6, 1
PIECE_0_CHANCE=0.5
PIECE_0_SIZE_MULT=1.5,1.8
PIECE_1=3, 1, 1, 2
PIECE_1_CHANCE=1
PIECE_1_SIZE_MULT=1.0,1.2
PIECE_2=8, 1
PIECE_2_CHANCE=15
PIECE_2_SIZE_MULT=1.0,1.2
[GRASS_FX_CONFIGURATION_A]
TEXTURE_BASE_CHANCE=1.5
TEXTURE_GROUP_0_CHANCE=50 ; flower grass
TEXTURE_GROUP_1_CHANCE=0.0 ; extra grass converted to sparse tall grass
MASK_MAIN_THRESHOLD = 0.03
MASK_RED_THRESHOLD = 0.1
MASK_MIN_LUMINANCE = 0.01
MASK_MAX_LUMINANCE = 0.35
TRIM_PERIOD = THURSDAY
SHAPE_SIZE = 2.0, 2
SHAPE_TIDY = 5, 1
SHAPE_CUT = 0, 0
[GRASS_FX_CONFIGURATION_B]
TEXTURE_BASE_CHANCE=0
TEXTURE_GROUP_0_CHANCE=0 ; flower grass
TEXTURE_GROUP_1_CHANCE=0 ; extra grass converted to sparse tall grass
MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 05
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 0
SHAPE_SIZE = 0, 0
SHAPE_TIDY = 0, 0
SHAPE_CUT = 0
[GRASS_FX_ADJUSTMENT_...]
MESHES = Background, 1GRASS0
MAP = A
[GRASS_FX_ADJUSTMENT_...]
MESHES =
MAP = B
[MATERIAL_ADJUSTMENT_0]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = LIGHTS POLES
MESHES=OBJ170,OBJ172,OBJ174
MATERIAL = WHITE
KEY_0 = ksEmissive
VALUE_0 = 217,186,255,0.7.0
VALUE_0_OFF = 0, 0, 0
KEY_1 =
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
CONDITION = NIGHT_SMOOTH
[MATERIAL_ADJUSTMENT_1]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = WHITE LIGHTS CAR BAY
MESHES=OBJ48
MATERIAL =WHITE
KEY_0 = ksEmissive
VALUE_0 = 117,116,255,0.7.0
VALUE_0_OFF = 0, 0, 0
KEY_1 =
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
CONDITION = NIGHT_SMOOTH
[LIGHTING]
LIT_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0
SPECULAR_MULT=1.0
[LIGHT_SERIES_0]
MESHES=OBJ170,OBJ172
OFFSET = 0,0,0
DIRECTION = 0,-5,0
SPOT =250
SPOT_SHARPNESS = 0.1
RANGE=50
RANGE_GRADIENT_OFFSET =0.0
FADE_AT =250
FADE_SMOOTH = 40
DIFFUSE_CONCENTRATION = 0
SINGLE_FREQUENCY=.7
COLOR = 277,286,215,0.037
COLOR_OFF = 0
CLUSTER_THRESHOLD =40
CONDITION = NIGHT_SMOOTH
[LIGHT_SERIES_1]
MESHES=OBJ174
OFFSET = 0,0,0
DIRECTION = 0,-5,0
SPOT =250
SPOT_SHARPNESS = 0.1
RANGE=50
RANGE_GRADIENT_OFFSET =0.0
FADE_AT =250
FADE_SMOOTH = 40
DIFFUSE_CONCENTRATION = 0
SINGLE_FREQUENCY=.7
COLOR = 277,286,215,0.037
COLOR_OFF = 0
CLUSTER_THRESHOLD =40
CONDITION = NIGHT_SMOOTH
[LIGHT_SERIES_3]
MESHES=OBJ48
OFFSET=-7,8,0
CLUSTER_THRESHOLD=13
COLOR=370,370,390,0.02
SPOT=80
RANGE=30
FADE_AT=40
FADE_SMOOTH=100
SPOT_SHARPNESS=0
SINGLE_FREQUENCY=0.7
DIRECTION=0,-1,0
CONDITION=NIGHT_SMOOTH
ACTIVE=1
[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES = OBJ11_SUB1, OBJ1_SUB0, SOBJ36, OBJ6, SOBJ30, SOBJ31, SOBJ33, SOBJ32, SOBJ34, SOBJ35, OBJ10, OBJ9, OBJ8, OBJ7, OBJ11_SUB0, OBJ1_SUB1, SOBJ37, OBJ2, OBJ3, SOBJ40, SOBJ38, OBJ5, OBJ4, SOBJ39, SOBJ41,
IS_RENDERABLE = 0
[RAIN_FX]
PUDDLES_MATERIALS = Oscuro_suciedad, TarmacDarkAC, gravel_001B,
SOAKING_MATERIALS = Oscuro_suciedad, TarmacDarkAC, gravel_001B
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =
Great news, thank you!@pugsang is currently working on a new Timaru version (rF2 conversion) just for VIP now and need the permission of the original modder so a little patience
View attachment 1160608
You can modify the mirrors.
Kind of, for now there is the "Clear" weather, which has some soft clouds in the lower suns. I will add such textures later. I think they will randomly selected then...Is there any skydome for clear sky?
All the track I tried 2D clouds with clear sky had ZERO clouds in it, pure blue all around. As opposed to 3D where some fainted clouds here and there.