- 7,465

- The Bunker
No idea, I went nowhere near the tyres.Tyre wear is 0 at start on Sidekick App. Is it normal?
No idea, I went nowhere near the tyres.Tyre wear is 0 at start on Sidekick App. Is it normal?
For the last part: you can sort by date: use the advanced search button.What is the latest and best LMP2 mod for AC? I thought maybe one of the newish VRC prototypes was LMP2 but they're all P1 cars. Search isn't mega useful for this thread since it doesn't sort by date.
I've used the VRC Rebellion as a LMP2 standin before by ballasting and restrictor, but there aren't many LMP2 skins for the car....What is the latest and best LMP2 mod for AC? I thought maybe one of the newish VRC prototypes was LMP2 but they're all P1 cars. Search isn't mega useful for this thread since it doesn't sort by date.
Yeah... I have a similar issue.What is the latest and best LMP2 mod for AC? I thought maybe one of the newish VRC prototypes was LMP2 but they're all P1 cars. Search isn't mega useful for this thread since it doesn't sort by date.
Well depends on what you mean "hypersonic" I have changed many things about how it drives now, it is closer to the old GT1 class,Do you fix the hypersonic performance for the gto GT1?
id like to test it for you.I think i've gone about as far as my limited knowledge can take me. I'm really happy with where things have ended up thanks to a lot of help from people here and on Breathe's discord channel. I just have one more thing I want to do before I make it available. I'm hoping I can convince someone to help me get digital numbers displayed on that leaderboard. There's a few other things I want to do or have others do (like maybe a better road mesh), but they are nothing that should prevent me from throwing it out there for others to use while I work on those things.
Also need to get a few people to give it a test run to make sure the performance is ok. I have an average system and it seems at times I get little micro-stutters. Want to make sure it's just my system and not a track problem. You know where to reach me.
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Which part is cartoonish? the overall brightness or the blue color? Maybe the contrast?I've always been wary of 3d clouds. However, I have mixed feelings about Pure's new 2d clouds. In certain circumstances they look great (for example, at sunset), but at other times of the day or under certain light conditions they look cartoonish. What do you think?
This Oreca made by @TabsGaming42 is fun to drive and has a lot of skins,also seems like skins for Rollovers Oreca works for this one too.What is the latest and best LMP2 mod for AC? I thought maybe one of the newish VRC prototypes was LMP2 but they're all P1 cars. Search isn't mega useful for this thread since it doesn't sort by date.
can you not make them selectable with/without or including a .zip file thats override to what you like.Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
View attachment 1160013
I think your 2D skydomes all look amazing @Peter Boese, and the performance gains over 3D clouds is appreciated. I can now see why testers were so excited about them. Not sure if anyone's pointed it out yet but there's a noticeable artefact on the 'Windy' skydome (I use the hi-res suite) down near the horizon that can be quite visible on flat tracks. It's like a large square of a slightly different shade. I can try to grab a pic if you need it.Which part is cartoonish? the overall brightness or the blue color? Maybe the contrast?
Which ppfilter do you use?
Those skydomes are just pictures from a real sky. Sure they had a processing by the creator and a processing inside Pure. Its pretty difficult to put in a snapshot of a sky from a certain condition as a template for multiple conditions. Actually those skydomes are a very lightweigt variant to have a decent sky, without using much calculation.
The other part is, the final LDR image is always a combination of HDR->LDR adaptions/tricks to composite a new picture without the loss of too much information. If you would create a realistic HDR image with a real brightness of the sky and the ground, the LDR conversion would clip the bright parts of the clouds or clip the dark parts of the ground. Also the Autoexposure (based on reflections brightness in Pure) would be too low, because of the brighter sky. So the LDR image is a fake composition of separately adapted sky and ground. Maybed this is what you mean, that the sky is something separated from the ground?
Or because of the color noise in such pictures, i used a picture denoiser (i found a good working one - "ON1 NoNoise AI"). But i was aware of the cartoon effect with it. But maybe its already visible for you. But if you put in such noisy picture (its not much, but visible), you would have an artifical dome. You would realy see a texture in the sky. So minimizing this noise helps to accept it as a field of objects (clouds) surrounded by air (nonoise blue part).
I am really pleased with the new Pure! I think when I first saw the cumulus clouds against a bright blue sky they looked a little bit artificial but I soon got used to it. Under all the other weather conditions and with other types of cloud it looks great in VR and single screen. I can run without PP now and it looks fine. Just did a race with 16 opponents in moderate to heavy rain at Goodwood and it never dropped below 80fps in my Rift 2. Single screen frame rates are spectacularly better. I'm using the hi-res skydomes. Thanks for your work!Which part is cartoonish? the overall brightness or the blue color? Maybe the contrast?
Which ppfilter do you use?
Those skydomes are just pictures from a real sky. Sure they had a processing by the creator and a processing inside Pure. Its pretty difficult to put in a snapshot of a sky from a certain condition as a template for multiple conditions. Actually those skydomes are a very lightweigt variant to have a decent sky, without using much calculation.
The other part is, the final LDR image is always a combination of HDR->LDR adaptions/tricks to composite a new picture without the loss of too much information. If you would create a realistic HDR image with a real brightness of the sky and the ground, the LDR conversion would clip the bright parts of the clouds or clip the dark parts of the ground. Also the Autoexposure (based on reflections brightness in Pure) would be too low, because of the brighter sky. So the LDR image is a fake composition of separately adapted sky and ground. Maybed this is what you mean, that the sky is something separated from the ground?
Or because of the color noise in such pictures, i used a picture denoiser (i found a good working one - "ON1 NoNoise AI"). But i was aware of the cartoon effect with it. But maybe its already visible for you. But if you put in such noisy picture (its not much, but visible), you would have an artifical dome. You would realy see a texture in the sky. So minimizing this noise helps to accept it as a field of objects (clouds) surrounded by air (nonoise blue part).

I feel we should also point out here that if the data file is altered (unpacked and repacked),Unpack data via content manager, rename data.acd to something else so that the game uses the configs from the newly created data folder instead of the packed data.acd, add FLASH=1 to the [LIGHT_3] block inside data\lights.ini, save, test, pack data via content manager.
rolloversAnybody know which version of Oreca 07 is best around?
Anybody know which version of Oreca 07 is best around?
Have you pressed F1?Hey, guys. Does anyone know how to fix cockpit cam/view (the one without a wheel) in urd amr egt 2019, 'cause it's kinda in a weird spot, and "onboard settings" don't work?
I really like crowds, but I might be in the minority?! How do you do it then? You mentioned it was easy.Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
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that is all quite subjective what is "best"Anybody know which version of Oreca 07 is best around?
@Masscot the ext_config.extras.ini was meant to replace the ext_config.wipers.ini, should have clarified that in the post. I don't see any negative effects but maybe for the next update the wipers file should be removed.Nissan 350Z Gran Turismo 4 Limited Edition (Z33) update
(with thanks to the original modders and recent assistance from El Locho & Sister Sludge)
v1.5 June 2022
- Original conversion by WKMod
- Updated by Blackwood91 and Matgamer
- Conversion to GT4 Edition by Mike173 at GTPlanet
- Updated again by Opperslang
- Further updates by Poppa Woody (driver scale/position, shifting animation/timing, cockpit shader tweaks, driver suits/gloves/helmets, paint finish config, cockpit switch/needle lights added, front/rear/brake lights adjusted, custom number plate, other stuff)
- Front & rear wipers added and cockpit leaks sealed, plus working analogue fuel guage by El Locho
- LODs added by Sister Sludge
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nissan_350z_gt4_le_z33
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com


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How about the track itself, because that link does not work.Aspertsham_2020
THL has updated his track Aspertsham to version 0.8. The DL-link is hidden in a pdf-file in his new track "Motodrom Gelsenkirchen" on RD:
Motodrom Gelsenkirchen 1981 (Almaring)
Scratch-made version of Autospeedway track Motodrom Gelsenkirchen 1981 (Almaring). Requires Content Manager and Custom Shaders Patch. Mostly for stock car racing, no free roam track. Track length is 750 m, lap time is around 30 seconds. The...www.racedepartment.com
View attachment 1160264
I have copied the pdf here:
Aspertsham link from pdf gives me a 404...Aspertsham_2020
THL has updated his track Aspertsham to version 0.8. The DL-link is hidden in a pdf-file in his new track "Motodrom Gelsenkirchen" on RD:
Motodrom Gelsenkirchen 1981 (Almaring)
Scratch-made version of Autospeedway track Motodrom Gelsenkirchen 1981 (Almaring). Requires Content Manager and Custom Shaders Patch. Mostly for stock car racing, no free roam track. Track length is 750 m, lap time is around 30 seconds. The...www.racedepartment.com
View attachment 1160264
Same, could someone reupload it?Aspertsham link from pdf gives me a 404..