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Many thanks, got it already, really like it, i have PM you with a patreon issue.
Last edited:
Many thanks, got it already, really like it, i have PM you with a patreon issue.
Hi, I have put the main folder on 'mods' folder of AC, enabled it but does not work...I certainly do not make the things on a good way. Waiting for some instructions how to install.
You can also try using the windows installer from the download page.Hi, I have put the main folder on 'mods' folder of AC, enabled it but does not work...I certainly do not make the things on a good way. Waiting for some isntrucitons how to install.
Thanks
Thanks to your link, I have seen where to save the main folder:[Assetto Corsa Game Folder]\apps\python.You can also try using the windows installer from the download page.
Also make sure the app is enabled from the Apps section of the settings in Assetto Corsa.
I already did some work on Mugello that I released awhile back. The date stamp on my Mega file says 7/12/2022 but I swear it hasn't been that long. I must have made changes since then and never posted an update. This is the current version I have. Not really any tree work, mostly just the grass and added track lights.@racinjoe013 Just wondering if you have considered turning your attention towards Mugello and Magione, two Kunos tracks that could really do with a grass and tree update.
I already did some work on Mugello that I released awhile back. The date stamp on my Mega file says 7/12/2022 but I swear it hasn't been that long. I must have made changes since then and never posted an update. This is the current version I have. Not really any tree work, mostly just the grass and added track lights.
Mugello mod v0.99
I'm not sure I ever drove Magione but I can have a look at it and see what I can do.
EDIT: Just had a look at Magione. It looks good to me as is. Maybe the VAO patch makes the tree shadows too dark, but other than that, it looked fine. Is there something specific you see wrong with the grass and trees that i'm overlooking?
EDIT2: Just noticed one really bad looking tree at the end of the front stretch I think. I might just hide it if I can't fix the texture. Also, i'm not sure what's going on with the seasonal adjustments. They are a mess. Doesn't seem like anyone took the time to actually test them.
Thanks for this suggestion but unfortunately it only affects the timing of the shifting itself, and not the spped of the movement from the wheel to the gearknob and back again. This is where the teleporting happens.in ext_config under the [ANIMATION_...] headers adjust the TIME = values for the gear shift animations (which is currently set to 0.3). That should help with the mach speed driver
Do you mean when the animation gets stuck like this in between shifts?Thanks for this suggestion but unfortunately it only affects the timing of the shifting itself, and not the spped of the movement from the wheel to the gearknob and back again. This is where the teleporting happens.
The usual driver3d.ini values make no difference to this either.
No, it's after the gear has been selected - the hand teleports back to the steering wheel at superhuman speed, rather than the driver moving his hand back to the wheel like a normal human mortal.Do you mean when the animation gets stuck like this in between shifts?
View attachment 1195368
If so, set TICK_TOCK_MODE = 1
Thanks for this!Hi guys. This is my first job with car editing. So, sorry because surely something could not be perfect. But I also had to start somewhere!
So, I present my version of Alpine GTA V6 Turbo Le Mans. I work on graphic only, so I leave original physic that didn't look so bad. But if someone want to work on it... he can do!
I use the ACT80 model, with first edit from Mike173.
List of changes:
- LODS
- CSP Settings
- New plates
- Wiper animation (not so perfect, but maybe @El Locho could improve my work)
- Ligths Refraction
- Light EXTRA A:Front and Rear Fog Ligths
- Light EXTRA B:Highbeam
View attachment 1195348 View attachment 1195349View attachment 1195351
I plan to do some interior works in the future. This is just a starting point, and I hope you appreciate it!
Have you tried TICK_TOCK_MODE = 1 as above?No, it's after the gear has been selected - the hand teleports back to the steering wheel at superhuman speed, rather than the driver moving his hand back to the wheel like a normal human mortal.
wow!!! that gear shifting animation looks fantastic!! Which mod car F40 is this?Have you tried TICK_TOCK_MODE = 1 as above?
View attachment 1195379
Looks fine with it enabled (can obviously fine tune it)
Ferrari F40 '92(v1.1) by F40 LM Lover
It is required CSP 1.76 or above Version.
Some Features are changed or fixed/Added
1. Change Logs
1) Physics is Totally Roll back to Kuno's Original F40 S3
-. I'm not good at edit Physics and Some guys not satisfied about the physics and they said that Kunos original physics is better.
So, The Physics are totally rollback to F40 S3's. Only differences between two is like below.
. Weight
. Engine Power : I don't want to give up faster accellations, Kunos Orignal F40 is slower than Real.
. Gear Ratios : I don't want to give up regarding Top Speed
. Tyres : It is Kunos Pirelli Corsa's
. After Roll-back to Original, Its 0 to 100km/h : 4.1sec, 0 to 160km/h : 7.36sec, 0 to 200km/h : 10.86sec,
0 to 300km/h : 28.9sec and Top Speed : 325.4km/h at Nardo test track
-. If you don't like the physics, there are no options. Because it is kuno's. Best Suggestion is Wating and use "Jandrovi Physics"
If he release his physics, You can try it.
2) Added Emissives & Features
-. Water Temp alarm, Engine Stalled(You can see the differnecs When You Releasing clutch pedal even gear shifter is not Neutral)
-. Added Odometer Main and Trip
-. Wiered Wiper Animation is Fixed
-. Turn Signal Blinking Frequencys are Changed
-. Much Better Gear shifting animation : Thanks to My friend GADU who gives a good time Settings
-. Interior shadows are fixed by CSP Shader replacement : Thanks to LJSenna
-. Added Exhaust Flames by leon XD : Thanks to leon XD
-. Hand Brake Lighting, Battery alarm : Thanks to leon XD
2. Download link is changed to v1.1
https://mega.nz/file/EwQRDRZK#eF6QGDsHyR0nDQWzyC2bg4l7MJWcZBJZY6EUXyuyDhU
3. Thank you, everyone. See you next car!
Not owning a F40 BUT should the gear stick return to neutral in each gear change??wow!!! that gear shifting animation looks fantastic!! Which mod car F40 is this?
Not many cars have this level of animation detail which is a real shame.
wow!!! that gear shifting animation looks fantastic!! Which mod car F40 is this?
Not many cars have this level of animation detail which is a real shame.
I was quite surprised to see RSS didn't do this for their Formula 70 car, but instead did the silly helmet visor animation which I would have been happy to not have..
Strange indeed, but maybe it's a simplify way to do the animation ? one for each gear, with back to neutral, instead of one from every other gear potential position ?Not owning a F40 BUT should the gear stick return to neutral in each gear change??
Thanks for that! I must have scrolled right past it..Check the previous page
Colorado 24 v1.03
View attachment 1193250
Fictional circuit in USA.
Conversion from GTR2.
-CSP required
-44 pit/start
-AI, cam
-2 layout (1990/2013)
Credits & Thanks;
Original Track by Edobot (Edoardo Bottin)
-Thank you for gave me permission
GTR2 Converted by by LaChub
AC Converted by @shi (shin956)
cam by @DaBaeda
logo.png by @Fanapryde
permissions obtained from parallel effort by @RMi_wood
some textures by kunos
Test and Feedback by @Breathe , @twobegreen , @Masscot
Enjoy.
Patreon-only track requests are now being accepted.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-New AI and sidelines.
-Fixed normals and shaders.
-Fixed floating skidmark.
-Fixed flickering tree.
-Updated ext_config.
-Updated terrain texture.
-Added cam by DaBaeda.
-Updated preview.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.02 changelog;
-Fixed billboard mapping. (Thanks for the report by @Masscot .)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.03 changelog;
-Changed normal map texture of rocks. (Thanks for the report by @Masscot .)
It would be nice if you add a prefix or suffix, to avoid overwriting the original.Hi guys. This is my first job with car editing. So, sorry because surely something could not be perfect. But I also had to start somewhere!
So, I present my version of Alpine GTA V6 Turbo Le Mans. I worked on graphic only, so I leave original physic that didn't look so bad. But if someone want to work on it... he can do!
I used the ACT80 model, with first edit from Mike173.
List of changes:
- LODS
- CSP Settings
- New plates
- Wiper animation (not so perfect, but maybe @El Locho could improve my work)
- Ligths Refraction
- Light EXTRA A:Front and Rear Fog Ligths
- Light EXTRA B:Highbeam
View attachment 1195348 View attachment 1195349View attachment 1195351
I plan to do some interior works in the future. This is just a starting point, and I hope you appreciate it!
Abarth 595 ssI found a lot of skins for the Assetto Corsa version of the Abarth 595 ss but unfortunately not the car itself.
I wonder if someone got it and is willing to share it...
Yeah, I tried all that. Tried altering the timing, tried enabling Tick Tock mode. Still superfast for me.Have you tried TICK_TOCK_MODE = 1 as above?
View attachment 1195379
Looks fine with it enabled (can obviously fine tune it)
I don't have the car installed, but isn't that an official Kunos car ?I found a lot of skins for the Assetto Corsa version of the Abarth 595 ss but unfortunately not the car itself.
I wonder if someone got it and is willing to share it...
I've tried balancing between not shifting at mach speed and also not returning at mach speed, but that's a flaw with the animation inherently unfortunately (not sure if csp allows for different timings for different halves of the animation)Yeah, I tried all that. Tried altering the timing, tried enabling Tick Tock mode. Still superfast for me.
If you've got a good solution would you mind sharing the config so I can try it?
Thanks for this - I think these timings are a significant improvement over the defaults.I've tried balancing between not shifting at mach speed and also not returning at mach speed, but that's a flaw with the animation inherently unfortunately (not sure if csp allows for different timings for different halves of the animation)
looks fine in game, idk about VR