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I couldn't rule it out, but I would very much doubt it. The layout that ACC has is pretty much the one they use for the bigger events (BTCC aside).Maybe a recent change, for the 2023 season ?
I couldn't rule it out, but I would very much doubt it. The layout that ACC has is pretty much the one they use for the bigger events (BTCC aside).Maybe a recent change, for the 2023 season ?
Hi there, thanks but it is not my mod. I would say contact the creator (TheNuvolari) to offer your help. 👍🏼That looks very nice car and the model is perfect for the assetto corsa
but the optimization needs some more work LODs and the skins don't need to be 4k uncompress
I can help you if you want with the optimization(of course for free) and the car will be A+ or A
For a first-time car mod, it is very good
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thk,I had an outdated version, now everything worksAll layouts have AI and map. Where did you get your version?
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Download motorland aragon complex Neil Shaw
Download File motorland aragon complex Neil Shawsharemods.com
If you do intend to make this a full, serious project, I hope you, or at least someone you're making this with, will be updating the physics as well so that it isn't all recycled Kunos data.This sums it up I guess, drives decently though:
So here it is... originally started as a grid-filler but due to unexpected popularity I decided to make something resembling an interior with my non-existent Blender knowledge.
PLEASE NOTE: This is my first ever mod - Don't expect anything that is close to good at all. Lots of missing details, stupid and primitive decisions by me because I wasn't using my brain to solve the issue or just wanted to get around it. If you don't want to cause yourself a headache don't open the car in a 3D modeller software to see the structure lol This mod heavily relies on Kunos cars' data but slightly tweaked with some specs of the car I and my buddy could find. It can keep up with the rest of Kunos GT3 grid but be sure to tell me how you or the AI performed in longer races with it. Uses the engine sound of TS040 (Shares the same engine) but I'm not sure if everything is alright with it, maybe doesn't rev up that high as the real car does (The Prius GT300 reveal video shows how the car can rev up to about 10000rpm while the TS040 revs up to 8500, so you might find it weird how the rpm bar stops at about half of the display)
I'm going to describe as this was a huge deal but it's completely basic:
- AO inside & out - Working wipers (probably not as the real car but usable)
- A somewhat accurate interior (based on the reveal car) & display (to a certain level because Assetto Corsa doesn't support fuel level and Water temperature bar and I couldn't read out the display from 200x200 pictures so there might be things on the display that don't make sense at all, for example the lap time difference doesn't work because when I tried to implement it it was completely black)
- Accurate sounds (TS040 lol)
- LODs for better performance (Had 165fps on Suzuka alone with a relatively medium rig on basically the highest settings)
It's on @Breathe list...
Where can I find the car mod? The skin looks awesome!Here's another skin for the Porsche 963.
Jota Motorsport just released some pics of there upcoming new ride so I thought I'd take a stab at it.
https://mega.nz/file/q0QymCbK#CT7POIGQ_ME6Sd4Lfdycnbf6KvA9JJn8UY8__jpvwbw
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How to activate this function in the CSP showroom? thxFYI - took the 300ZX into the CSP Showroom and enabled the WeatherFX Debug app, and saw the windscreen & other glass with rain drops (internally & externally).
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And now that you have placed a wiper, would you like any assistance with say CSP-wiper? I'll give it a twirl...
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Note: car now requires driver/passenger windows.
When resizing wheels in 3dsimEd, I always resize each part within the WHEEL parent. Resizing the parent more than often does not work. I know it sounds tedious but it is the best way and then parts you don't want affected, eg brake disc will not be affected.Good afternoon. I'm trying to adapt a Ferrari 312/66 from another model from 1965.
As the "original" wheels are smaller than the real ones from 1966, I "imported" the wheels from the Ferrari 330P Spyder ( proportion x=1.0 , y=1.0 , z =1.0 , however in 3dsimed (I adjusted the size that I think is the most correct , it was more or less (rear x=0.90 and front x=0.82).
As you can see in the print ( figure A, what I would like it to be, figure B is what is on the track (this print is when "align using data" is active), but it is unmarked when I go to the track.
In the print inside the lane you can see (that the size is not what I wanted).
Question.
Where is the problem?
Why is it not in the proportion I want?
Is there any "trick"?
It usually happens on all the cars I try to adapt (my simple solution is to try to "import" a "wheel" or just the "tire" of the size I want.
But then what are the "proportions" for " x - y - z " for each piece within 3dsimed?
If anyone can help me I would appreciate it.
All layouts have AI and map. Where did you get your version?
View attachment 1235768
Download motorland aragon complex Neil Shaw
Download File motorland aragon complex Neil Shawsharemods.com
Which car? Feel free to DM me.Anybody knows why some cars refuse to be painted with CM ? Correct files used (Body.dds for txDiffuse, metail_detail.dds for txDetail) and nothing changes.
Here are the 4-steps in screenshots... (patreon CSP)How to activate this function in the CSP showroom? thx
Great, cheers for these, i find drivable showrooms to be a lot of fun to mess around with.Drift Spirits - Showroom Pack1 v1.0
features:
- 5 showrooms / driveable showrooms for advanced photographic screenshots
credits:
- converted from the mobile game by @RMi_wood
info:
- 2 more packs will follow
- enjoy these small tasty cakes with your morning cofee or tea!
:: DOWNLOAD ::
Were the Fosters portion of the track included in the road mesh data used in ACC? Does ACC have the fosters layout? Reason I ask is that part of the track in the rt_oulton is so bumpy, I wonder if its just using the visual mesh or something...?My thoughts exactly on above comment - that short chute into tricky multi-apex right hander is extremely bumpy on the left hand side and unsettles the car so you can't turn right - best to drive around it. This is different than the on-board video on Youtube from +5 years ago where drivers are able to start turning from the left side (racing line). However, if it truly is there in the laser scan then so be it...
Thank you Reboot team for yet another wonderful job on Oulton Park.
try pause + F7 ?Great, cheers for these, i find drivable showrooms to be a lot of fun to mess around with.
One of my ideas was for a car show one, so like imagine a car show on a field etc with cars lined up.
Anyway i notice one of these the car park has pit slots, when i tried that (on my car show) all the cars had the engines running and some tried to move, how would i make them all static?
Not had a chance to try yours yet so maybe yours do the same.
But if they don't. I'd love to know how to do that.
Here: https://www.assettocorsamods.org/product/assetto-corsa-lm-hypercar-963-lmdh/Where can I find the car mod? The skin looks awesome!
and if you don't have that WeatherFX Debug app ... where to get and/or enable it? Thx!
Simdream 963 that's the one you're looking forWhere can I find the car mod? The skin looks awesome!
now this i can't wait to have. This is awesome!!Final Update: We're getting close to the release of the C5R pack! 13 European Skins and 1 US privateer skin coming this March, just a few more skins and I'll be done. GET READY!
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ACC only includes the international circuit as that is what is used for British GT.Were the Fosters portion of the track included in the road mesh data used in ACC? Does ACC have the fosters layout? Reason I ask is that part of the track in the rt_oulton is so bumpy, I wonder if its just using the visual mesh or something...?