- 2,398

- Germany
- x Ak1504 x
It's on @Breathe list...
Where can I find the car mod? The skin looks awesome!Here's another skin for the Porsche 963.
Jota Motorsport just released some pics of there upcoming new ride so I thought I'd take a stab at it.
https://mega.nz/file/q0QymCbK#CT7POIGQ_ME6Sd4Lfdycnbf6KvA9JJn8UY8__jpvwbw
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How to activate this function in the CSP showroom? thxFYI - took the 300ZX into the CSP Showroom and enabled the WeatherFX Debug app, and saw the windscreen & other glass with rain drops (internally & externally).
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And now that you have placed a wiper, would you like any assistance with say CSP-wiper? I'll give it a twirl...
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Note: car now requires driver/passenger windows.
When resizing wheels in 3dsimEd, I always resize each part within the WHEEL parent. Resizing the parent more than often does not work. I know it sounds tedious but it is the best way and then parts you don't want affected, eg brake disc will not be affected.Good afternoon. I'm trying to adapt a Ferrari 312/66 from another model from 1965.
As the "original" wheels are smaller than the real ones from 1966, I "imported" the wheels from the Ferrari 330P Spyder ( proportion x=1.0 , y=1.0 , z =1.0 , however in 3dsimed (I adjusted the size that I think is the most correct , it was more or less (rear x=0.90 and front x=0.82).
As you can see in the print ( figure A, what I would like it to be, figure B is what is on the track (this print is when "align using data" is active), but it is unmarked when I go to the track.
In the print inside the lane you can see (that the size is not what I wanted).
Question.
Where is the problem?
Why is it not in the proportion I want?
Is there any "trick"?
It usually happens on all the cars I try to adapt (my simple solution is to try to "import" a "wheel" or just the "tire" of the size I want.
But then what are the "proportions" for " x - y - z " for each piece within 3dsimed?
If anyone can help me I would appreciate it.
All layouts have AI and map. Where did you get your version?
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Download motorland aragon complex Neil Shaw
Download File motorland aragon complex Neil Shawsharemods.com
Which car? Feel free to DM me.Anybody knows why some cars refuse to be painted with CM ? Correct files used (Body.dds for txDiffuse, metail_detail.dds for txDetail) and nothing changes.
Here are the 4-steps in screenshots... (patreon CSP)How to activate this function in the CSP showroom? thx
Great, cheers for these, i find drivable showrooms to be a lot of fun to mess around with.Drift Spirits - Showroom Pack1 v1.0
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features:
- 5 showrooms / driveable showrooms for advanced photographic screenshots
credits:
- converted from the mobile game by @RMi_wood
info:
- 2 more packs will follow
- enjoy these small tasty cakes with your morning cofee or tea!
:: DOWNLOAD ::
Were the Fosters portion of the track included in the road mesh data used in ACC? Does ACC have the fosters layout? Reason I ask is that part of the track in the rt_oulton is so bumpy, I wonder if its just using the visual mesh or something...?My thoughts exactly on above comment - that short chute into tricky multi-apex right hander is extremely bumpy on the left hand side and unsettles the car so you can't turn right - best to drive around it. This is different than the on-board video on Youtube from +5 years ago where drivers are able to start turning from the left side (racing line). However, if it truly is there in the laser scan then so be it...
Thank you Reboot team for yet another wonderful job on Oulton Park.
try pause + F7 ?Great, cheers for these, i find drivable showrooms to be a lot of fun to mess around with.
One of my ideas was for a car show one, so like imagine a car show on a field etc with cars lined up.
Anyway i notice one of these the car park has pit slots, when i tried that (on my car show) all the cars had the engines running and some tried to move, how would i make them all static?
Not had a chance to try yours yet so maybe yours do the same.
But if they don't. I'd love to know how to do that.
Here: https://www.assettocorsamods.org/product/assetto-corsa-lm-hypercar-963-lmdh/Where can I find the car mod? The skin looks awesome!
and if you don't have that WeatherFX Debug app ... where to get and/or enable it? Thx!
Simdream 963 that's the one you're looking forWhere can I find the car mod? The skin looks awesome!
now this i can't wait to have. This is awesome!!Final Update: We're getting close to the release of the C5R pack! 13 European Skins and 1 US privateer skin coming this March, just a few more skins and I'll be done. GET READY!
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ACC only includes the international circuit as that is what is used for British GT.Were the Fosters portion of the track included in the road mesh data used in ACC? Does ACC have the fosters layout? Reason I ask is that part of the track in the rt_oulton is so bumpy, I wonder if its just using the visual mesh or something...?
This happens because your wheel object scale is not set on 1.00000.Good afternoon. I'm trying to adapt a Ferrari 312/66 from another model from 1965.
As the "original" wheels are smaller than the real ones from 1966, I "imported" the wheels from the Ferrari 330P Spyder ( proportion x=1.0 , y=1.0 , z =1.0 , however in 3dsimed (I adjusted the size that I think is the most correct , it was more or less (rear x=0.90 and front x=0.82).
As you can see in the print ( figure A, what I would like it to be, figure B is what is on the track (this print is when "align using data" is active), but it is unmarked when I go to the track.
In the print inside the lane you can see (that the size is not what I wanted).
Question.
Where is the problem?
Why is it not in the proportion I want?
Is there any "trick"?
It usually happens on all the cars I try to adapt (my simple solution is to try to "import" a "wheel" or just the "tire" of the size I want.
But then what are the "proportions" for " x - y - z " for each piece within 3dsimed?
If anyone can help me I would appreciate it.
Fat Alfie, Lilski, John R to name 3.Hi everyone, I've got a couple of questions regarding track modding. I just started a new project, and I'm looking to do a high quality job.
What recent tracks, assets or other things can I take a look at as an example of a well made track (to current AC standards). Especially regarding foliage, as I'll need to do that from scratch. Also terrain mapping/texturing will be something I want to look into
Also, it's taking ages for KsEditor to actually load the track, to the point I haven't succesfully loaded it as of yet. Is this a known issue? I'm currently working on it in Blender and everything seems to be fine there
You could also check this forum at https://assettocorsamods.net/forums/ most of the well know track modders seems to be active here.Hi everyone, I've got a couple of questions regarding track modding. I just started a new project, and I'm looking to do a high quality job.
What recent tracks, assets or other things can I take a look at as an example of a well made track (to current AC standards). Especially regarding foliage, as I'll need to do that from scratch. Also terrain mapping/texturing will be something I want to look into
Also, it's taking ages for KsEditor to actually load the track, to the point I haven't succesfully loaded it as of yet. Is this a known issue? I'm currently working on it in Blender and everything seems to be fine there