- 1,934
- United States
- RaceManiacGT1
NSX is the most noticeable for meYou guys also have ****ed up looking body shadow with the new URD cars or is it just me ? And can't update it as the cars are encrypted...
NSX is the most noticeable for meYou guys also have ****ed up looking body shadow with the new URD cars or is it just me ? And can't update it as the cars are encrypted...
I just tried these. Good URD cars, best thing that they are a set so they are balanced to each other. Nissan/Toyota liveries are already on RD. No Honda one yet. The default Honda "RATA" livery looks like there is some mapping problem for reflection or something on some body pieces(winglets and one of the rear cheese wedge). In VR the cockpit looks great. Physics wise they seem "right" for what they are, in that they are GT bodied prototype cars(right around the pace if a bit slower than the Hypercar from GRD, which seems plausible though I think Super GT car IRL might be faster.) I am kinda curious on the NSX since it feels more MR feeling(lighter steering more twitchy?) even though this era's NSX is actually a FR car? Might be just me.
The comparison with Natsuki's Nissan GT500 is more interesting. The URD cars are easier to drive on cold tire and faster than Natsuki's. Model quality wise though I think Natsuki's car is just as good if not a bit better?
The comparison to the recent free Supra on here, that Supra is actually pretty good, and I think faster. But again I think this being a pack might be easier for you to balance to make a grid with less effort...
Compare to Chivas' cars. I love Chivas' work especially since it focuses on the last era's Super GT cars that are pretty unique cars. Lots of work clearly goes into them, its just they are always WIP. These are more polished products but I hope Chivas gets them to the finish lines(multiple ones, since he has 2 eras of cars in work I think).
\Steam\steamapps\common\assettocorsa\extension\config
open the gui.ini file and search for:
1) "NEW_PAUSE_MENU" --> Enabled = 1 to activate the new pause menù
2) "NEW_UI" --> REPLACE_MAIN_MENU= 1 to activate the new ui
I only compared it with the 2021 Natsuki car, haven't tried the 2020 yet. One thing I thought to note was that I feel like the 2021 Natsuki car felt like a heavier car, it moves(roll/pitch) more than the URD cars so its more "interesting" to drive maybe?I think the same excepts the natsuki comparison, the natsuki's are faster specially the 2020 version that have some more kilometers of top speed than the 2021 version, that its true is that urds brake of a way i dont know if more responsive or accurate but seem brake more in the firsts and also in the last curves of Australia f1 22 circuit, i still thinking natsuki version probably stills being the more accurate approach to the real thing, despite all he collaborated with a real super gt driver for make it and recollected real data and telemetries in real super gt circuits, and the sound is the more similar to the reals, thing lack the urds
I have a problem with this track, when I load a session it crashes after a few seconds it is loaded and reload again automatically and then crashes again saying can't find layout for this race. I installed it manuallyPublic Release!
Tandragee 100 Road Circuit
https://www.patreon.com/posts/80827647
Enjoy
View attachment 1244169View attachment 1244168View attachment 1244167
View attachment 1244170
View attachment 1244171View attachment 1244172View attachment 1244173
Promo Text Below!
Experience the thrill of the Tandragee 100 with this meticulously crafted mod for Assetto Corsa! Immerse yourself in one of the most iconic road racing circuits in the world as you test your skills on this legendary track.
The Tandragee 100, held annually in the picturesque Tandragee village in County Armagh, Northern Ireland, is a celebrated road racing event that has been entertaining motorsport enthusiasts since its inception in 1961. Known as "The Miniature TT," the Tandragee 100 offers a challenging 5.3-mile (8.5 km) circuit that winds through the stunning Irish countryside, featuring an exhilarating mix of high-speed straights, technical corners, and undulating terrain.
The mod replicates the Tandragee 100 circuit with incredible attention to detail, capturing the authentic atmosphere and unique characteristics of this historic track. The mod features:
Download the Tandragee 100 Race Track mod for Assetto Corsa now and experience the adrenaline-pumping excitement of this renowned road racing circuit from the comfort of your home!
- A highly accurate representation of the 5.3-mile Tandragee 100 circuit, based on satellite imagery, ensuring a true-to-life racing experience.
- Authentic trackside objects, buildings, and scenery, giving you the feeling of being in the heart of the Irish countryside.
- Track surface simulating the unique characteristics of the Tandragee 100's roads.
- Compatible with CSP Dynamic weather and lighting effects, offering a realistic and immersive racing experience in any condition.
- Compatibility with various car classes, allowing you to test your skills with a wide range of vehicles on this challenging circuit.
https://www.patreon.com/posts/80827647
Not that I would claim to be a silent god, but I resized this car a while ago, along with some shader, tyre and other small changes. It's not one of my most recent edits so I can already see a couple of things that could have been done better, I've also not tested it extensively so can't promise I haven't broken certain transparencies or other bits. But it is now correctly scaled, something that isn't focussed on nearly enough and I find one of the most distracting mod issues. Feel free to edit and improve the car, no permission required and please don't ask me to make further changes as I'm now working exclusively on road cars for the moment.This is a completely random scream directed a silent god, but why can't we have an R35 Nissan GT-R GT1 in Assetto Corsa that isn't the size of a Hot Wheels car?
Thanks.
I tried, but no luck, bro... Thanks anyway!Look here, maybe it helps... 🫰
Assetto Corsa PC Mods General Discussion
another very good car! https://www.patreon.com/posts/1977-renault-80528757?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=join_link @TabsGaming42 Thanks very much for this, it's an absolute blast to drive. There might be a glitch with the instrument...www.gtplanet.net
[MESH_ADJUSTMENT_...]
MESHES = GEO_INT_GLASS
IS_ACTIVE = 1
IS_TRANSPARENT = 1
For a throw-away update, this is pretty damn spanky, sir. Thank you.Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.
Okayama Mod
Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.
Before:
View attachment 1244560
After:
View attachment 1244561
Windows flags this as a virus for me, can't download :/Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.
Okayama Mod
Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.
Before:
View attachment 1244560
After:
View attachment 1244561
Thanks, but it's just some exposure and gamma changes to a handful of textures plus some ambient and diffuse value changes to some Materials. You can do that in about 30 minutes.For a throw-away update, this is pretty damn spanky, sir. Thank you.
I'll repackage it as a zip file and put it on Google Drive. Hopefully that will make it work for you. I've had issues in the past with some of my mods on Mega coming up as a virus for some people. Be back in a few minutes with a link.Windows flags this as a virus for me, can't download :/
There is a GT3, if is what you mean.Guys i was wandering, is there any Noble Gt race car?
I might have included two incorrect tree files in the mod package. I think they were a lighter version. Place these two files in one of the 'Textures' skin folder and see if you like them better. If so, you can put them in the other skin folder as well. If not, you can copy the originals from the other folder to revert back to the lighter version.Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.
Okayama Mod
Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.
Before:
View attachment 1244560
After:
View attachment 1244561
That worked, thank you very much!Thanks, but it's just some exposure and gamma changes to a handful of textures plus some ambient and diffuse value changes to some Materials. You can do that in about 30 minutes.
I'll repackage it as a zip file and put it on Google Drive. Hopefully that will make it work for you. I've had issues in the past with some of my mods on Mega coming up as a virus for some people. Be back in a few minutes with a link.
Try this.
Okayama Mod
Just a little something I whipped together for Okayama this afternoon... EDIT: Optional...
... I'll repackage it...
I might have included two incorrect tree files in the mod package. I think they were a lighter version. Place these two files...
Continuing the stage of Targa Florio 1950 in the "Champions Career Mode", stage 2 with the Alfa Romeo "fake" 6C 2500 Competizione (M.Bornigia - F.Bornigia). ( On Board and TV Cam )
In the image the Jaguar XK 120 S
TV Cam
Oh Ok, sorry, I thought you were looking for the post you couldn't find. But yeah, you were more looking for the solution, not just the postI tried, but no luck, bro... Thanks anyway!
As this mod doesn't have an extension folder, I created one to try, including the mentioned paragraph but it doesn't work. Tried integrity test, diferent CMS versions, alter some parameters in Showroom CM, but the song remains the same, as said Led Zeppelin...
But looking for diferent fixes in the web, I suspect that the problem perhaps will be in this option...
View attachment 1244606
... but I don't know how to change to "yes"... 🙄
EDIT: Please, do not suffer any more for me. In the end I have been lucky enough to find another version that works more or less correctly, searching the most sordid recesses of the internet... Thank you all.
Any update on this? I seem to run into this as well with some carsHas anyone else trouble with rt_sebring?
All the graphic tools are up to date, I use extra FX with triple screens.
Sometimes one of the screens flickers between track and sky, so it's mostly blue and you can barely see the track. It often happens in turn 1, but I can't get a screenshot of it and cannot reproduce it by driving backwards.
It only appears on raceday layout not on the trackday one. When I disable Extra FX it's gone as well. I tried disabling and enabling every of the Extra FX sub options, but that changed nothing.
Any ideas?
Edit: ah while trying to get up to date with the thread I stumbled over someone else with this problem, will try the suggestions there.
There is a GT3, if is what you mean.
i did not have anything in mind, i just remembered that it existed, could you tell me kindly where to find it?
Many time the virus is in front of keyboard......Windows flags this as a virus for me, can't download :/
Thanks for the idea, I quickly made one too...
Thank you so much, this is amazing. It's all I have ever wanted for this car.Not that I would claim to be a silent god, but I resized this car a while ago, along with some shader, tyre and other small changes. It's not one of my most recent edits so I can already see a couple of things that could have been done better, I've also not tested it extensively so can't promise I haven't broken certain transparencies or other bits. But it is now correctly scaled, something that isn't focussed on nearly enough and I find one of the most distracting mod issues. Feel free to edit and improve the car, no permission required and please don't ask me to make further changes as I'm now working exclusively on road cars for the moment.
Temporary link for 7 days: https://www.mediafire.com/file/71yj3m82p5np6oz/nissan_gtr_gt1.rar/file
Alongside the Kunos GT3 for reference:
Enabling DLSS in Extra FX helped, on the other hand it looks awful on some cars. Did you try using the track day config of this track? Don't know why but that goes well for me.Any update on this? I seem to run into this as well with some cars