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you'd want to focus on the maps for controlling that (which i also think answers your original question.I was under the assumption that the brighter it is, the more the AO map let through. Like how much the car is metalllic.
So I darken out the red part of the car to make it less mettalic.
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This is how it looks for now
Like I said, still lots to do. There will be a burnt out option.I know it really fit the vintage vibe, it definitly looks beautiful, but I would say, If there are 2 tones I would love for Kyalami would be one really burnt up, like you could imagine/fantasize about a plain dry summer in SA, and one kind of greener than your's for winter/post rainy conditions. Like, I would say the original is probably too shiny, your's too washy.
Oh you do your own taste more than everything, no doubt about that. You just said "greener If you prefer" so I jumped on the rolling wagonLike I said, still lots to do. There will be a burnt out option.
With regards to the washy look, that's a tough thing to get right for everyone because everyone has different tastes, different ppfilters, different monitor settings, etc.
For example, I can make one small change to my personal ppfilter and go from the washed out look:
View attachment 1250217
To this:
View attachment 1250218
The track hasn't changed. Only my ppfilter settings changed, but now it doesn't look as washed out. So it's impossible for me to try to account for how other people have their game setup and what ppfilters they use. All I can do is make it look right on my end and hope for the best for others.
For myself, 3d trees are not yet ready for primetime...Guys is it already time to bother with Tree Fx ? Or is it not really "far" enough?
It was loud after it came out, but it`s become quiet about it. What is experts opinion?
I’m not an expert on this subject, but I would say, put only a few 3D trees near the track and for the rest at a distance the 2D. Same btw can be done with the crowd.For myself, 3d trees are not yet ready for primetime...
However I have made some tests using 3d trees to fill in spots (mostly Codemasters tracks) that add to the track without looking bad or perf hit.
BTW, I am talking about 100-200 max trees (not the rediculous 17,000 etc we are currently seeing)
I hope that VRC update their Autodromo Hermanos Rodriguez to include the oval layout. While there are no Mexico Series NASCAR mods and Oval Racing is one of AC's weaker points, cars like the RSS Hyperion or even VRC's oval-kit Formula NA's would benefit from more tracks that suit their particular niche.vrc lithium 2023 is out !
also they made mexico eprix track
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AC | VRC Lithium 2023 Bundle
DescriptionThis VRC Lithium 2023 Bundle contains 1 car and 1 track made by Virtual Racing Cars LLC:AC | Formula Lithium 2023AC | VRC Mexico Race Trackwww.virtual-racing-cars.com
those new treefx extensions hit me with a %50 fps hit. really not ideal for now as you say 17.000 crazy amount of them.For myself, 3d trees are not yet ready for primetime...
However I have made some tests using 3d trees to fill in spots (mostly Codemasters tracks) that add to the track without looking bad or perf hit.
BTW, I am talking about 100-200 max trees (not the rediculous 17,000 etc we are currently seeing)
got it, thanks for the explanation. now i understand why the AO map of the formula opponent 2013 had red on it, I'll do the same to block the fresnel since there should be no blue componentyou'd want to focus on the maps for controlling that (which i also think answers your original question.
iirc red channel is a specular mult, green channel is specularEXP mult and blue channel is fresnel mult
View attachment 1250216
^ keeping the diffuse texture the same and varying the map texture
the actual ao itself (i.e., diffuse texture) you should keep as is
Errr... I'll wait a bit.Guys is it already time to bother with Tree Fx ? Or is it not really "far" enough?
It was loud after it came out, but it`s become quiet about it. What is experts opinion?
🤔 wtf, i corrected the exhaust flames
Disclaimer: non-expert.Guys is it already time to bother with Tree Fx ? Or is it not really "far" enough?
It was loud after it came out, but it`s become quiet about it. What is experts opinion?
IMHO they could be useful only if you are not able to make trees in 3D software and you want update a track. If not, they are not useful as said by @racinjoe013Disclaimer: non-expert.
I've made two long posts about this in the past so i'll be short this time:
1.) Look bad.
2.) Lack variety.
3.) Perform bad.
4.) As far as I know, don't react to seasonal changes properly.
5.) Long way to go too be usable.
Thanks very much for these updates!View attachment 1250191
BMW M2 CS Racing
v. 1.0
Made by GUERILLA Mods
3D / Shaders: Timo Hartmann, Marcel Erner
Physics / BOP: Timo Hartmann + Immanuel Vinke
Extension / Textures: Marcel Erner
Sound / Management: Timo Hartmann
Custom shader patch 1.76 or above required!
Changelog 1.0:
new interior
reworked headlights
reworked taillights
reworked windows (rainFX)
new wiper animation
new shader settings
corrected transmission
reworked driver animation
a lot of new textures
new extension config (new light settings incl.)
reworked physics
added a lot of skins
DOWNLOAD:
![]()
View attachment 1250192
Toyota SF-R Cup
v. 1.0
Made by GUERILLA Mods
3D / Shaders: Timo Hartmann, Marcel Erner
Physics / BOP: Timo Hartmann + Immanuel Vinke
Extension / Textures: Marcel Erner
Sound / Management: Timo Hartmann
Custom shader patch 1.76 or above required!
Changelog 1.0:
new interior
reworked exterior
reworked rims, tyres & brake discs
new exterior carbon UV map
reworked headlights
reworked taillights
new internal/external windows (rainFX)
wiper animation - new driver animation
reworked windshield banner
new shader settings
new extension config (new light settings incl.)
reworked physics
reworked all included skins
two new skins
DOWNLOAD:
![]()
better ai line for sx_lemans, valid for all three chicane layouts:The track looks better than 2.2 and is very nice to drive. Just wondering if anyone else has issues with the AI being significantly slower and taking far slower racing lines than version 2.2. Even when I run myself as the ai.
Access denied ?better ai line for sx_lemans, valid for all three chicane layouts:
(overwrite the ones in
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicane\ai\
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicaneperf\ai\
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicane_24h_race\ai\)
Nothing is displaying for me. For your mod, I added the older fast ai line from version 2.2(everything works great). You're SX_Lemans is the main track I use for testing mods I posted here. Thank you for the excellent track.better ai line for sx_lemans, valid for all three chicane layouts:
(overwrite the ones in
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicane\ai\
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicaneperf\ai\
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicane_24h_race\ai\)
edit: access granted now
still no access herebetter ai line for sx_lemans, valid for all three chicane layouts:
(overwrite the ones in
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicane\ai\
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicaneperf\ai\
...\Steam\steamapps\common\assettocorsa\content\tracks\sx_lemans\chicane_24h_race\ai\)
edit: access granted now
I have the v2.3 in my game but Please do you still have a link for the sx_lemans v2.2 because I just have the v2.1 and I deleted my v2.2 what a noob I am!!!!Nothing is displaying for me. For your mod, I added the older fast ai line from version 2.2(everything works great). You're SX_Lemans is the main track I use for testing mods I posted here. Thank you for the excellent track.
Access denied ?
#Metoostill no access here
...I did get a shock, when the stuck AI-cars in front of me suddenly started honking like crazy.![]()
i must say that ilja fixed the bad start from the ai !Is a too realistic AI-behaviour possible?
View attachment 1250338
With the new v0.1.80-preview218 we get the option for "impatient AI". I did get a shock, when the stuck AI-cars in front of me suddenly started honking like crazy.![]()
ok so the Yamaha is shelved for the minute due to reasons I wont share (but good ones)I may help
I know nothing about putting stuff to work on AC but I know my way a bit around Blender, I can take a look if you want (not promising anything tho, I'm used to do building, not steering wheels haha)