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Yes, I realised a bit too late šthats only an rFactor mod from what I can tell
I've been trying to find anymore 50s F1 content for AC, must be getting really desperate...
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Yes, I realised a bit too late šthats only an rFactor mod from what I can tell
Thanks. I'm fooling with that now, but with no luck so far. I'm not even sure bottoming out is the issue.Before you actually change the suspension physics to affect ride height I always first use custom showroom to make sure the collider matches with the car, oftentimes I find them too low. The red box in custom showroom is the collider that bottoms out and that can be adjusted with collider.ini in data, Iād start there.
Otherwise the fast and dirty way to adjust ride height is to adjust BASEY in the suspension.ini file but functionally this is incorrect, to properly lower ride height you need to adjust rod length I believe but I never really fully figured it out myself.
In this case what's the best model and physics?URD released the M4 GT3 2022 and the v2 from 2023.
But there's also a version from First Studio Race and another 2022 model, said to be from SimDream (mentioned in the ui as v1.000, which is a bit strange).
Questionable if it really is from Sim Dream since it doesn't appear in their shop either but it can be found for free:
https://sharemods.com/kx9j6e969bxx/bmw_m4_gt3_sim_dream.rar.html
It comes with 17 skins.
All four cars can do roughly the same lap times.
URD v2 is really good, absolutely the best imhoIn this case what's the best model and physics?
Thank you.
They will be added to v1.2
But why is there a DAMAGE_NM in e.g. "... Haldi 69"?
There's another one š by The Racing Rats (TRR), but I didn't try it yet.URD released the M4 GT3 2022 and the v2 from 2023.
But there's also a version from First Studio Race and another 2022 model, said to be from SimDream (mentioned in the ui as v1.000, which is a bit strange).
Questionable if it really is from Sim Dream since it doesn't appear in their shop either but it can be found for free:
https://sharemods.com/kx9j6e969bxx/bmw_m4_gt3_sim_dream.rar.html
It comes with 17 skins.
All four cars can do roughly the same lap times.
Pherhaps the reason is wheel loching or ABS engagementThe break hint is like AI strength. If set higher they will break later and be faster. A value around 0.93-0.95 is ideal, higher they will get slower for some reason.
Thanks I do use that. Sadly when I downgrade pure also needs to be downgraded as it requires 346 to operate.That happened in 346. Downgrade for the race I suppose. Note that your lap times are recorded and visible in-game with Race Essentials, Sidekick etc but the laptime isn't added to the roster with the other drivers. So you can compare your laptimes and know how you compare at least...
The URD v2 imo. Though tbh, the First Studio Race is close.In this case what's the best model and physics?
The URD v2 imo. Though tbh, the First Studio Race is close.
Haven't tried the RacingRats version yet.
@GT3Masters97 in content page, hit Ctrl+k. A new page will open where you can make individual previews per skin. So if you made them all and there are some very bright (or dark) ones, you can change them.
Doing last tests and then i think the Ultima is ready for his first release.
š š„³
Quick update, for anyone who might be interested: I figured out why the above wasn't working for most of the HSS cars -- they use different materials for the outside (glass) and inside (glass_int, glass_in, or glassin; check in Showroom) of the windscreens, so both need to be specified in the shader replacement. So the following can be added to the existing config files for those cars to correct the windscreen issue:I seem to have found an easy solution to the windscreen shader problem (at least for the SimDream 1937 cars), thanks to the ever-resourceful @racinjoe013, who reminded me that shaders can be swapped pretty easily via ext_config.ini files. So I created an extension folder with a simple ext_config.ini in it for each problematic car. For the Auto Union Type C (f1_1937_autounion), for instance, the contents of the config file are:
[SHADER_REPLACEMENT_...]
MATERIALS = 37AU_GLASSGRAY-MAT.TGA [replace this with the proper material name for the specific car]
SHADER = ksWindscreen
BLEND_MODE = ALPHA_BLEND
This is working perfectly for the f1_1937 cars, though it seems to be a more complicated proposition for most of the HSS cars with pre-existing configs...I'll keep plugging away on those. Anyway, many thanks to you guys for the help.
That depends on the car itselfās shader or materials values. Every mod uses different ones so thereās no winning there pretty much. You just have to deal with everything looking slightly different.Can anyone tell me how to best manage previews with csp? Let me start by saying that I see everything correctly in the game. In practice, some cars can be seen perfectly (like this Ferrari) while others look like stadium headlights (595). I tried changing some settings in the preview settings but to make the ones that blind you look good, the others become very dark. I am going crazy.
they're meant to be separate materials. kswindscreen is only for the interior glassQuick update, for anyone who might be interested: I figured out why the above wasn't working for most of the HSS cars -- they use different materials for the outside (glass) and inside (glass_int, glass_in, or glassin; check in Showroom) of the windscreens, so both need to be specified in the shader replacement. So the following can be added to the existing config files for those cars to correct the windscreen issue:
[SHADER_REPLACEMENT_...]
MATERIALS = glass, glass_int [or glass_in, or glassin]
SHADER = ksWindscreen
BLEND_MODE = ALPHA_BLEND
Thanks again to @Short_Circut and @racinjoe013 for giving me the keys to solving this.
Ah, OK -- and yes, the shadow/reflections issue is indeed solved when specifying only the interior glass for the shader replacement. Thanks again.they're meant to be separate materials. kswindscreen is only for the interior glass
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very ITALIAN comment......LOLSomeone has decided to pay the electricity bill for a small town near the sea...
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Indeed it was, so my bad.Funny, I think it was there from the beginning, accidentally copied.
Version 1.2 by Pfalzdriver
- Minor adjustments to suspension
- Added diff in setup
- Minor fixes to extension
- Added hood and trunk animation
- Added car template as PSD
- Added Cinture template with four predefined colours
- Reworked skins by MrHunt
What a joy to drive!! Thank you so much!Indeed it was, so my bad.
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Code:Version 1.2 by Pfalzdriver - Minor adjustments to suspension - Added diff in setup - Minor fixes to extension - Added hood and trunk animation - Added car template as PSD - Added Cinture template with four predefined colours - Reworked skins by MrHunt
Download at Sharemods or GTPlanet
I recommend a clean installation due to the new skins by MrHunt and I've updated one of 'em again.![]()
Just a quick video, the track is still in WIP. Thanks to @carTOON for the original track and @Rainmaker87 for his sea fix.
Yes i tried to kill myself around the track XD
Yes, a big THANKS... That mod is like that girl in high school who was the ugly duckling; she wasn't the most beautiful and had some defects, but she was so charming that had you in love... and over time and little by little she turned into a beautiful swan...... Thanks to @carTOON for the original track and @Rainmaker87 for his sea fix...