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Thanks. I'm fooling with that now, but with no luck so far. I'm not even sure bottoming out is the issue.Before you actually change the suspension physics to affect ride height I always first use custom showroom to make sure the collider matches with the car, oftentimes I find them too low. The red box in custom showroom is the collider that bottoms out and that can be adjusted with collider.ini in data, I’d start there.
Otherwise the fast and dirty way to adjust ride height is to adjust BASEY in the suspension.ini file but functionally this is incorrect, to properly lower ride height you need to adjust rod length I believe but I never really fully figured it out myself.
The car i'm having issues with is the yzd_ferrari_488_gte_evo mod. When I run a race at Nords with it in the field, the ai drivers for that car can never seem to get through Kleine Karussell without spinning. Near as I can tell from watching a replay is they are bottoming out, but i'm not even certain of that. I might have to leave that car out of the field at Nords unless I figure out why it happens.
EDIT: Thanks to you and @andrevr , I got the car to work on Nords. Had to raise the colliders a good bit to get it through Kleine Karussell, but it works. All this hassle because I redid the Nords ai so I could race on it. I've never really been able to run a race there before because of the inevitable pileup in the first turns so I was unaware that this car couldn't handle Kleine Karussell until now. Guess it was a good learning experience.
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