Assetto Corsa PC Mods General DiscussionPC 

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Link updated to new version with what I think is better looking grass. Basically, it's a fork of the original grass so it has very faint mow lines like the original. Not the dramatic mow lines I was hoping to achieve like i've seen in real life photos but still a better looking grass than I came up with on the previous version. Still includes the one Grass track skin if you want more of a yellow tint to the grass.

Now if I could ever figure out how to make the flag edges stick to the poles, i'd be happy with the track. They just look so silly in high winds.
While trying to figure out how to get the flags to stick to the pole on Donington Park (still no luck), I did actually manage to have some kind of success in making them better. While they still look silly in high winds, the attached flag file replacement has much better lighting on the flags themselves. My original version was dark on one side and lighter on the other. These are more consistent from front to back. I also updated the original track link so if you ever need to reinstall the track, you don't have to come back here to get the new flags.
 

Attachments

Peugeot 208 GTi by Peugeot Sport 2016 Public Release !!!!
Download: https://sharemods.com/5jv7b1ckqpk7/peugeot_208_gti_2016_1.0.zip.html
-Model GT7
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Vr Driving
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@Mascot,and others

View attachment 1293122View attachment 1293123View attachment 1293124
please don't put spaces in the folder name, it creates problems online

peugeot_208 gti_2016 -> peugeot_208_gti_2016
 
UPDATE Modern Day Racing Series

v1.11
-changed Paul Ricard to new 2023 version, removed my obsolete fix



UPDATE Ruapuna Park 2012

v2.8
-reworked road mesh, smooth now for real
-removed dirt additiveness from pit area
-added semaphore by Quark67


Thanks Mike for reporting, there was a error in the objects naming that prevented the road to be real smooth.
 
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Is it correct that both RSS and URD have made a GT3 car based on the GT3 BMW? If yes what you guys think is the best in terms of physics representation of the real car?
Only URD have released the current M4 GT3 BMW. RSS released the M6 GT3. The URD is extremely fast compared to other GT cars, including the others from URD. I am unsure what they BOPed it against.
 
Don't bother, I've realized it probably originates with the fact most of my LMH/LMDh mods come from a BoP'd pack & all my mods with that issue come from that pack...
The rr means The Racing Rats I presume. I have the (old) v2 version called trr_acura_arx-06_V2 (link for the most recent v7 is temporary down). Out of curiosity I tried it anyway and no, no issues either. So it must be something with the car you have.
 
UPDATE Modern Day Racing Series

v1.11
-changed Paul Ricard to new 2023 version, removed my obsolete fix



UPDATE Ruapuna Park 2012

v2.8
-reworked road mesh, smooth now for real
-removed dirt additiveness from pit area
-added semaphore by Quark67


Thanks Mike for reporting, there was a error in the objects naming that prevented the road to be real smooth.
Thanks so much! Amazing work! Will try later. Mike
 
Can someone clarify something for me with regards to BRAKEHINT in the ai_hints file. If you add a BRAKEHINT entry, is the value the amount of brake the ai will use in the start\end range or a percentage of what they would use? I.E, does a value of 0.7 mean they will use 70% brake or does it mean that if they were going to use 50% brake in a range, they will now use 35% (70% of 50).
 
What mod is this for, or the car folder name?

Okay, after searching, I found it. pfa_porsche_934t_rsr_rr

It only takes a minute or two to set up an archive with a directory structure so it's easy to install.
 
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I seem to have found an easy solution to the windscreen shader problem (at least for the SimDream 1937 cars), thanks to the ever-resourceful @racinjoe013, who reminded me that shaders can be swapped pretty easily via ext_config.ini files. So I created an extension folder with a simple ext_config.ini in it for each problematic car. For the Auto Union Type C (f1_1937_autounion), for instance, the contents of the config file are:

[SHADER_REPLACEMENT_...]
MATERIALS = 37AU_GLASSGRAY-MAT.TGA [replace this with the proper material name for the specific car]
SHADER = ksWindscreen
BLEND_MODE = ALPHA_BLEND

This is working perfectly for the f1_1937 cars, though it seems to be a more complicated proposition for most of the HSS cars with pre-existing configs...I'll keep plugging away on those. Anyway, many thanks to you guys for the help.
 
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@Pfalzdriver did a really nice rework for the 934 mod. I saw that some skins in his version as well as some driver data were missing or simply incorrect. I removed these errors and sorted all folders by race event and year like Le Mans 1976-1981, Trans Am, IMSA, FIA WSC
I also added new livery.png's and Pfalzdrivers Skin.ini's etc.
Thank you.
They will be added to v1.2 :cheers:

But why is there a DAMAGE_NM in e.g. "... Haldi 69"?
 
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Hi, can anyone help, Im trying Pyyers new Losail 2023 extension but getting aispline errors and the track will not load, the track loads and works fine without the extension? I have installed the track and extension fresh from the links he has provided and also tried all modes practice etc?

Thanks
 
I started my first public poll for the next track Release Friday. You can choose one of two tracks from South America. Free for all, your choice! (vote open until next Thursday)


this one: Potrero de los Funes

or this one: La Herradura 1967
bgr00.jpg
 
Only URD have released the current M4 GT3 BMW. RSS released the M6 GT3. The URD is extremely fast compared to other GT cars, including the others from URD. I am unsure what they BOPed it against.
It's been the other way round for me - the RSS M6 usually dominates the field when I add it to races, although the M4 isn't too far behind. The other cars that do really well are Chemflummi's 296 and, for some reason, his 2015 Gallardo.

Hugh effort on the skins, great work! I tried your updated nissan r32 gtr from a few pages back, on Ruapuna as an AI competitor. It kept hitting the curbs and flipping over. No cars completed a lap 🤣.
Aw, I've experienced the same thing too. I'm really itching to use this R32 - it drives great and the interior is really looking awesome - but sometimes it does strange, unexpected things
 
I started my first public poll for the next track Release Friday. You can choose one of two tracks from South America. Free for all, your choice! (vote open until next Thursday)


this one: Potrero de los Funes

or this one: La Herradura 1967View attachment 1293219

La Herradura please, goddamn it. More vintage, more me happy.
 
Maybe a couple of beers will help. :lol: :cheers:
Beer helps for just about anything. #oktoberfest
Just be nice ;)
It's as easy as that. Beer usually helps for this as well. (Sometimes not.)
@Pfalzdriver did a really nice rework for the 934 mod. I saw that some skins in his version as well as some driver data were missing or simply incorrect. I removed these errors and sorted all folders by race event and year like Le Mans 1976-1981, Trans Am, IMSA, FIA WSC
The #0 Interscope livery... ❤️
 
Only URD have released the current M4 GT3 BMW. RSS released the M6 GT3. The URD is extremely fast compared to other GT cars, including the others from URD. I am unsure what they BOPed it against.
URD released the M4 GT3 2022 and the v2 from 2023.
But there's also a version from First Studio Race and another 2022 model, said to be from SimDream (mentioned in the ui as v1.000, which is a bit strange).
Questionable if it really is from Sim Dream since it doesn't appear in their shop either but it can be found for free:
https://sharemods.com/kx9j6e969bxx/bmw_m4_gt3_sim_dream.rar.html
It comes with 17 skins.
All four cars can do roughly the same lap times.
 
URD released the M4 GT3 2022 and the v2 from 2023.
But there's also a version from First Studio Race and another 2022 model, said to be from SimDream (mentioned in the ui as v1.000, which is a bit strange).
Questionable if it really is from Sim Dream since it doesn't appear in their shop either but it can be found for free:
https://sharemods.com/kx9j6e969bxx/bmw_m4_gt3_sim_dream.rar.html
It comes with 17 skins.
All four cars can do roughly the same lap times.
that was the car they ripped from Iracing. even jimmy broadbent mentioned it at the time
 
Hi guys. Having a problem that maybe someone can point me on the right track to correct.
I am finding my lap times are not being recorded in game (using AI driving) and I didn't have this issue before. It doesn't matter what car I choose or what skin. I'm using a mod and skin that I know worked previously. I have tried downgrading CSP to 1.80 218 and it works ok, but going back to the latest preview346 no laptime is recorded again. I dont have access to my wheel, so do testing with AI driving, but cant test if no laptimes are being recorded. Is there a setting I have missed, or is this now a feature of CM now?
 
Question for the car modders.

If i've got a mod car that bottoms out in some uneven turns all the time, which file do I want to fool with to raise the car's ride height without impacting something important or throwing off the look of the mod? I found two references to ride height in the suspension and car ini files, but don't know which one I should fool with or by how much is a safe value to change. Could use some help.
 
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Hi, can anyone help, Im trying Pyyers new Losail 2023 extension but getting aispline errors and the track will not load, the track loads and works fine without the extension? I have installed the track and extension fresh from the links he has provided and also tried all modes practice etc?

Thanks
Check his Patreon page for the solution
 
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Hi All. Been trying to find an answer for this. When you watch replay camera sets in VR you don’t be able to see them all like you do on a flat screen. If you had 10 sets you might be able to see 6 different sets. The ones you can’t see still will show a camera set name and number but you still see the camera set before you change it. Is there a way to edit something in the set to make them work. Any ideas please. Cheers.
 
Question for the car modders.

If i've got a mod car that bottoms out in some uneven turns all the time, which file do I want to full with to raise the car's ride height without impacting something important or throwing off the look of the mod? I found two references to ride height in the suspension and car ini files, but don't know which one I should fool with or by how much is a safe value to change. Could use some help.
Before you actually change the suspension physics to affect ride height I always first use custom showroom to make sure the collider matches with the car, oftentimes I find them too low. The red box in custom showroom is the collider that bottoms out and that can be adjusted with collider.ini in data, I’d start there.

Otherwise the fast and dirty way to adjust ride height is to adjust BASEY in the suspension.ini file but functionally this is incorrect, to properly lower ride height you need to adjust rod length I believe but I never really fully figured it out myself.
 
Hi guys. Having a problem that maybe someone can point me on the right track to correct.
I am finding my lap times are not being recorded in game (using AI driving) and I didn't have this issue before. It doesn't matter what car I choose or what skin. I'm using a mod and skin that I know worked previously. I have tried downgrading CSP to 1.80 218 and it works ok, but going back to the latest preview346 no laptime is recorded again. I dont have access to my wheel, so do testing with AI driving, but cant test if no laptimes are being recorded. Is there a setting I have missed, or is this now a feature of CM now?
That happened in 346. Downgrade for the race I suppose. Note that your lap times are recorded and visible in-game with Race Essentials, Sidekick etc but the laptime isn't added to the roster with the other drivers. So you can compare your laptimes and know how you compare at least...
 
Hi, all!

I've just stumbled across a mod for the 1951 F1 season in this video. Subsequently, I've been looking around to try and find this mod without success. Does anyone know where I can find it? Thanks.
thats only an rFactor mod from what I can tell
 
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